Author : winged doom


Reply
Reply
 
Thread Tools Display Modes
perna's Avatar
Old (#1)
3Point Shader

Shader material editor and Quality Mode normalmaps for 3ds Max
Free and commercial versions.

WEBPAGE HERE


3Point Shader is a toolset for creation and presentation of high-quality real- time rendered materials in the Autodesk 3ds Max™ viewport. A user-friendly GUI helps meet and exceed what is expected of a master shader and its companion tools.

Webpage: http://www.3pointstudios.com/3pointshader_about.shtml
Lite version (free): http://www.3pointstudios.com/3pointshader_lite.shtml
http://www.3pointstudios.com/
Purchase: http://www.3pointstudios.com/3points...purchase.shtml














Basic UI version of 3Point Shader Lite:



ViewThief Lite: Viewport images the 3Point way
Link for more information






Last edited by perna; 08-23-2011 at 04:54 AM..
3pointstudios.com - Game Art Outsourcing
Offline , veteran polycounter, 4,100 Posts, Join Date Oct 2004, Location UK Send a message via ICQ to perna Send a message via MSN to perna Send a message via Yahoo to perna  
   Reply With Quote

divi's Avatar
Old (#2)
oi!
Offline , polycounter, 865 Posts, Join Date Jan 2009,  
   Reply With Quote

MoP's Avatar
Old (#3)
SUPER AWESOME
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
   Reply With Quote

Mark Dygert's Avatar
Old (#4)
hot f*ck on a stick...
(AKA Vig) Portfolio | Lab | Brawl | Decker |
Offline , Polycount.com Editor, 13,904 Posts, Join Date Oct 2004, Location Seattle, Wa Send a message via MSN to Mark Dygert  
   Reply With Quote

Muzz's Avatar
Old (#5)
Impressive :O!
Online , dedicated polycounter, 1,556 Posts, Join Date Feb 2009, Location Brisbane Aus Send a message via MSN to Muzz  
   Reply With Quote

Pedro Amorim's Avatar
Old (#6)
super awesome dudes!
This is will rock for sure the way we think of normal maps..

We no longer need to break up uvs by smothing groups and stuff
Weapons Artist @ Crytek UK
www.edgesize.com » pedro amorim portfolio
blog.edgesize.com » digital playground
Offline , veteran polycounter, 2,632 Posts, Join Date Mar 2005, Location Nottingham, UK Send a message via ICQ to Pedro Amorim Send a message via AIM to Pedro Amorim Send a message via MSN to Pedro Amorim Send a message via Skype™ to Pedro Amorim  
   Reply With Quote

Peris's Avatar
Old (#7)
awesome!
Offline , polycounter, 963 Posts, Join Date May 2006, Location Stockholm  
   Reply With Quote

Emil Mujanovic's Avatar
Old (#8)
This is really nice! Are you guys looking at doing a Maya version?
Offline , veteran polycounter, 3,866 Posts, Join Date Feb 2005, Location Malmö, Sweden  
   Reply With Quote

Pedro Amorim's Avatar
Old (#9)
Just did a quick test..
And it works like a fucking charm.
This model only has 1 smothing group. Notice the hard edges on some parts. Looks beautifull.

Weapons Artist @ Crytek UK
www.edgesize.com » pedro amorim portfolio
blog.edgesize.com » digital playground
Offline , veteran polycounter, 2,632 Posts, Join Date Mar 2005, Location Nottingham, UK Send a message via ICQ to Pedro Amorim Send a message via AIM to Pedro Amorim Send a message via MSN to Pedro Amorim Send a message via Skype™ to Pedro Amorim  
   Reply With Quote

adam's Avatar
Old (#10)
Quote:
Originally Posted by bitmap View Post
Just did a quick test..
And it works like a fucking charm.
This model only has 1 smothing group. Notice the hard edges on some parts. Looks beautifull.

Show the wires
Offline , Administrator, 8,660 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

Drew++'s Avatar
Old (#11)
This is amazing! I love you!
Offline , spline, 156 Posts, Join Date Oct 2009, Location Dallas, Texas Send a message via Skype™ to Drew++  
   Reply With Quote

Pedro Amorim's Avatar
Old (#12)
Notice the diference betwenn the two.

Weapons Artist @ Crytek UK
www.edgesize.com » pedro amorim portfolio
blog.edgesize.com » digital playground
Offline , veteran polycounter, 2,632 Posts, Join Date Mar 2005, Location Nottingham, UK Send a message via ICQ to Pedro Amorim Send a message via AIM to Pedro Amorim Send a message via MSN to Pedro Amorim Send a message via Skype™ to Pedro Amorim  
   Reply With Quote

Eric Chadwick's Avatar
Old (#13)
Nice! Looking forward to the editable version, sounds kick-ass!
Offline , Polycount.com Editor, 6,676 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

Pedro Amorim's Avatar
Old (#14)
wires
Weapons Artist @ Crytek UK
www.edgesize.com » pedro amorim portfolio
blog.edgesize.com » digital playground
Offline , veteran polycounter, 2,632 Posts, Join Date Mar 2005, Location Nottingham, UK Send a message via ICQ to Pedro Amorim Send a message via AIM to Pedro Amorim Send a message via MSN to Pedro Amorim Send a message via Skype™ to Pedro Amorim  
   Reply With Quote

adam's Avatar
Old (#15)
Question!

Thoughts on this as a preview tool before taking it in to an engine? Or was this made with the intention that whatever you've made that you want to display using this tool will only be displayed properly with this tool.

For instance -I have an asset I made for Unreal, but wanted some sexier shots done so I use this shader. Would it work without effort or will further baking be required?
Offline , Administrator, 8,660 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

Joao Sapiro's Avatar
Old (#16)
if you baked on 3ds max , and did no alterations post bake ( adding geo , painting stuff on PS ) im positive you wont need to do anything. This is if you want the quality mode enabled on the normals btw.
Joao Sapiro Josue - 3D freelance artist
Online Portfolio
Contact Me
Offline , veteran polycounter, 3,573 Posts, Join Date May 2005, Location Portugal  
   Reply With Quote

r_fletch_r's Avatar
Old (#17)
sweeeeeeeeeeeeeeeet

its 1 am and already my day has been made great

Thanks Guys, this is seriously good of you to share such a usefull tool
Offline , veteran polycounter, 2,970 Posts, Join Date Feb 2010, Location Ireland  
   Reply With Quote

thatnumpty's Avatar
Old (#18)
this looks great, guys. thank you!
Offline , spline, 106 Posts, Join Date Feb 2008,  
   Reply With Quote

vahl's Avatar
Old (#19)
some pictures made using this shader, max 2009, straight viewport grabs.


HD image can be downloaded on the 3PointShader site


HD image can be downloaded on the 3PointShader site



Comicbook effect

Offline , dedicated polycounter, 1,843 Posts, Join Date Oct 2004, Location London, UK Send a message via ICQ to vahl Send a message via MSN to vahl Send a message via Skype™ to vahl  
   Reply With Quote

raul's Avatar
Old (#20)
Would it be too much to ask for a mini tutorial on how to set up such renders? Please?!

Quote:
Originally Posted by vahl View Post
some pictures made using this shader, max 2009, straight viewport grabs.


HD image can be downloaded on the 3PointShader site


HD image can be downloaded on the 3PointShader site



Comicbook effect

Offline , polygon, 662 Posts, Join Date Mar 2009, Location Dallas, TX  
   Reply With Quote

bounchfx's Avatar
Old (#21)
goddam!
Offline , veteran polycounter, 3,440 Posts, Join Date Feb 2007, Location San Mateo, CA Send a message via AIM to bounchfx  
   Reply With Quote

Joshua Stubbles's Avatar
Old (#22)
Fuck me guys, that's some slick work. I'll be giving this a run through this week for sure.
[vassago] env artist, Turn10 Studios
portfolio - linkedin -
polycount.wiki
Offline , Moderator++, 6,234 Posts, Join Date Nov 2004, Location Richmond, TX Send a message via ICQ to Joshua Stubbles  
   Reply With Quote

MRico's Avatar
Old (#23)
vahl: Those shots are just...fucking amazing!
Offline , triangle, 456 Posts, Join Date Jan 2009, Location Los Angeles, CA  
   Reply With Quote

adam's Avatar
Old (#24)
YUS! This is very very cool. (I can't get shadows to work though.) I cranked the spec to 12 for shits and giggles, hence the plastic look.

Offline , Administrator, 8,660 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

achmedthesnake's Avatar
Old (#25)
looks great guys! - i had a few questions:

how does it handle alpha/opacity?

- I noticed with marmoset( in my uses) that depsite the slide bar it was basically on or off and it didn't handle a gradient aplha very well?
- annnnd how well does it look with transparancy sorting in the max viewport?
- maybe a faq/walkthrough on the optimal settigns oyu used for vahl's domwar peice and others?

oh, hurry up and release the commercial versn pleeeeze

oh and on ie7, the webpage cuts offf the dropdown links for each catergory -so i can see the 3Point Studios / Portfolio / 3Point Shader links but not the ones underneath...
Offline , polycounter, 819 Posts, Join Date Jan 2006, Location Canberra, Australia Send a message via MSN to achmedthesnake  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch