Author : Nate Broach


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Old (#1)
Hello there, this is my first time posting here and naturally I'm intimidated and in awe of the sheer amount of talent in this art community.

I'm new to 3D max and zbrush, been using the former for roughly 3-4 months for a post-grad course in videogame art and animation. Got tons and tons of stuff that needs drilling into my head.

This sketchbook thread is mainly for showing off what I've been up to. Constructive critique however will be greatly appreciated.

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Character Model - Kagoshima no Tsubame

Orthorgraphic and concept pose:






Plasticine maquette:




WIP modelling:




[might need suggestions on retopologizing the model's knees and elbows for animating purposes]


Renders:










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Environment model: South Street Diner
[based on the real one in Boston]



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"Dream game" Pitch assignment - Concept Mood Paintings


http://cghub.com/images/view/39998/
http://cghub.com/images/view/45239/
http://cghub.com/images/view/45240/
http://fav.me/d2bzl8e

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Entry for Bayonetta art contest hosted by SEGA and Wizard Magazine:

http://cghub.com/images/view/33176/

Last edited by axl99; 11-02-2011 at 07:04 AM..
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Old (#2)
Hey guys, it's been a while since the last post. A really long while. I've learned a lot in a short span of time and yet there's still so much to learn. But in my experience, all things are best learned when more things are done.




Last edited by axl99; 11-02-2011 at 07:21 AM..
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Old (#3)




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Old (#4)
A videogame crossover request from a friend of mine who wanted a character from Dragon Age 2 put into the Assassin's Creed universe. Visual concept was inspired by one of Craig Mullen's AC illustrations for Ubisoft, although the setting was changed to accommodate a more exotic locale.




Last edited by axl99; 11-02-2011 at 07:23 AM..
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Old (#5)




--

WIP base model using Zbrush 4r2's dynamesh feature. So far I like it, and I'll see how much further I can run with this.
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Old (#6)
your stuff looks really nice, you seem like a jack of all trades, do you have a focus?
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Old (#7)
My main focus is on concept art for both characters and environments, but I would love to get more into environment level art as well.
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Old (#8)
[One thing you'll definitely notice about my work is that I'm a big Mass Effect fan, hahaha.]


Last edited by axl99; 02-19-2012 at 09:40 PM..
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Old (#9)
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Old (#10)
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Old (#11)
Dragon Age 2's Isabela as a vanguard from ME3's multiplayer mode.
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Old (#13)




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Old (#14)
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Daven's Avatar
Old (#15)
This stuff is seriously so amazing. I'm wondering why you have so few comments! BUMP FOR GREAT JUSTICE!
"The artist formerly known as suburbbum"
Max's Recycle Bin
Sketchbook
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Old (#16)
Heya Daven! Thanks for stoppin by



This next one I'm going to put in some time to polish:
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Old (#17)






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Old (#18)
This painting is kicking my ass right now. And come hell or high water Imma finish this thing!

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Old (#19)
And I am dead. *flop*

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aaron2's Avatar
Old (#20)
Heyy great job done
It is indeed a good work!
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Old (#21)
before:


after:
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Khaja's Avatar
Old (#22)
Oh wow that robot looks awesome. I'm assuming it's giant, but perhaps the painting could do with a proportion reference. A door, person, person interface, or vehicle to show scaling would make it awesome. Your environment painting style is really cool, shows a lot of dynamics in the scenes.
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Old (#23)
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Reeke's Avatar
Old (#24)
I'd like to see more sculpting from you in the future, great take on anatomy in the sculpts above :]
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Old (#25)
Does the ''99'' in your name stand for what date you are born?

Great pictures!
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