Author : disting


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TributeToMC's Avatar
Old (#1)
hi,

i'm beginning in 3ds max, momentally i'm working on lowpoly character. i've modeled him and detached to a several parts for uvw mapping. after i've added smooth modifier, model looked something like this:



as you can see, every detached part is smoothed separatly. i have also tried to assign every part to the one smoothing group but without change, so model is unusable in game... can anyone help me please how to make it smooth?
Offline , null, 2 Posts, Join Date Mar 2009,  
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kio's Avatar
Old (#2)
did you weld all the new attached vertices? i assume your model is broken up - so there is no way it could smooth correctly ;)
Offline , triangle, 324 Posts, Join Date May 2008, Location berlin  
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LEViATHAN's Avatar
Old (#3)
When you detach the parts, the vertices become unwelded, hence the sharp edges.

Just unwrap the shit, attach everything back together and weld verts.
Offline , polygon, 551 Posts, Join Date Jun 2008, Location Amsterdam  
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TributeToMC's Avatar
Old (#4)
thanks a lot for advices, its ok now
Offline , null, 2 Posts, Join Date Mar 2009,  
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Mark Dygert's Avatar
Old (#5)
Quote:
Originally Posted by TributeToMC View Post
and detached to a several parts for uvw mapping
I'm a little curious as to why you detached pieces before unwrapping? Was it so they where easier to select by element? Normally I've only ever done (and seen done) people select faces in the UnwrapUVW editor on the model after the the modifier is applied.

What I do is grab large chunks like the torso or an arm, do a quick planar map and move that group off to the side out of the 0:1 space. That way I can select it by element in the unwrap window without it having to be a separate element on the model. Then later when I get around to doing the arm I have all the pieces I need.

I think the important thing to remember is that the select by element in the UV editor window is different then all the other select by elements. In this case it refers to the UV element which can be a piece of a continuous mesh. If you select a UV element it won't select the entire object just that UV island.

Hope that helps!
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Offline , Polycount.com Editor, 13,966 Posts, Join Date Oct 2004, Location Seattle, Wa Send a message via MSN to Mark Dygert  
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