Originally Posted by TributeToMC
and detached to a several parts for uvw mapping
I'm a little curious as to why you detached pieces before unwrapping? Was it so they where easier to select by element? Normally I've only ever done (and seen done) people select faces in the UnwrapUVW editor on the model after the the modifier is applied.
What I do is grab large chunks like the torso or an arm, do a quick planar map and move that group off to the side out of the 0:1 space. That way I can select it by element in the unwrap window without it having to be a separate element on the model. Then later when I get around to doing the arm I have all the pieces I need.
I think the important thing to remember is that the select by element in the UV editor window is different then all the other select by elements. In this case it refers to the UV element which can be a piece of a continuous mesh. If you select a UV element it won't select the entire object just that UV island.
Hope that helps!