Originally Posted by breakneck
thats the longest wtf i've ever seen. . .
thanks for the lighting info, i've having bitch of a time getting good shadows across static messes, hopefully this will help me figure some things out.
P.I.G. good tread idea!
WYSIWYG = "What You See Is What You Get". Pronounced "Wizzywig" for fun.
It's a term for things that happen like they are supposed to. In this case building lighting in UE3 is not very WYSIWYG because the end result tends to be too dim. What you see is NOT what you always get.
Dreamweaver is also not very WYSIWYG. I blame the devil for all of these types of software problems that plague mankind.
Anywho, another thing to do is surround your scene with a post-processing volume and play with the properties. Not so much for the bloom, DOF or motion blur control (while still very cool)...but being able to adjust the saturation, highlights, and mid tone levels comes in very handy.