Mojokey, I agree. I had the same reaction last night when I dropped it in, "humm too much". The ref I chose for the pilot house probably was fine before I FFD'ed it or was just a bad choice. I bounced between the 1920's rounded pilot house and the more modern angled version. http://www.vigville.com/wip/ctf_deck..._edit1asvg.png
I might mock up a quick rounded version to see how it looks before I start unwrapping.
What kind of errors are you getting? The only thing I can think of its a collision mesh problem, which you could drop the "$collisionmesh" from the QC, or its a material issue.
You need some kind of material assigned to the defuse slot for it to spit out a valid SMD. When you get serious about the material showing up in game, it needs to match the name of the VMT file. The extension doesn't matter, I like to use psd's so when I archive the model it saves my psd to. So if my VMT file is TF2_TugBoat.vmt then my psd in the diffuse slot needs to be called TF2_TugBoat.psd
K-Man, yup using 3dsMax 2k8. The exporter wunderboy wrote works pretty well.
But there are some funky rules you have to follow for collision meshes.
- It uses smoothing groups to tell the difference between each collision pieces, took me a few hours to figure that one out.
- The collision meshes need to be closed and it likes to patch over concave surfaces, so you end up having to break up the collision mesh into easy to digest blocks. BUT you're limited to 22 separate collision shapes per model. You can either set a flag that gives you an unlimited number of boxes, or start breaking the object into separate models.
- The UV's need to be continuous pieces, otherwise it will give an error about "2D geometry being less then .05" or some silly error. I just apply a Planar UV map to the whole thing collision mesh and it spits out a valid SMD.
Feel free to post here, PM me or hit me up on MSN, with any errors or troubles you're having. I totally feel your pain, it took me a solid week of head on keyboard action to get it all working. whatever error/problem you hit I've more then likely hit it already, no need for your forehead to be all QWERTY.