Ok, really lost here. I need to texture a plane/ground mesh for a rts game my friends and I are making for the Microsoft 2008 Imagine cup. Due to programming restrictions, I can only use one texture, on one channel, diffuse only. Obviously it can be a bigger size than a rts character. I am thinking 2048x2048. My problem is I don't want just one dirt texture over the whole thing. I want to do some rocky surfaces, green areas, and sand/dirt. I have no idea how I can do this. If you want to see the general style of the game, and the ground I have made so far it's on this thread-> here
. Any help would be great. Thanks.