created Re: How can i adjust mesh after rigging?
on 10-31-2007 02:40 PM
two methods spring to mind. For what you asked:
Go to skin
Enable Vertices at the top (tickbox)
Select all verts in the skin modifier.
Bake them with the bake icon (looks like an oven)
In advanced, save your weights.
If you didn't bake, all you save is the envelopes, by baking first you get a perfect save.
Adjust, add skin, add bones, load weights.
Now, ANOTHER way of doing it is to just turn skin off, make all you adjustments, then turn skin back on. In Advanced, just toggle the always Deform box off and back on again.
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