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fritz's Avatar
Old (#1)
i have two questions...one: in a matinee curve editor...is there any way to "reset" the curve editor? say for example...you begin working on an animation...and you want to revert back to the beginning before you edited it. this would be somewhat similar to have a bind pose or something in max.

two: does anyone know a good efficient way to "stop all matinees" ...some kind of set up in kismet?

anyone? thanks.
Offline , polygon, 675 Posts, Join Date Aug 2005, Location chicago IL  
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Uly's Avatar
Old (#2)
Unreal engine 2 or 3?

Edit: Saw Kismet, Unreal 3 I guess. : ( Hopefully you can extract something from Unreal 2's matinee. I hear it's quite different, but it should still follow the same principles. Beziers are like anything else, you move them, they stay moved, they don't have a fixed state. (Unless you revert the curve points back to linear, and then to bezier mayhaps.)

UNREAL 2
Cause to answer your first question for Unreal Engine 2's editor, not really. As far as I can remember, you can undo bezier tweaks, but you're pretty limited to file saves, which you should do often, as the Matinee editor *loves* to crash. On the flipside, it's pretty predictable as to what will cause it to crash.
Offline , polycounter, 985 Posts, Join Date Oct 2006, Location Toronto, ON  
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fritz's Avatar
Old (#3)
oh crap. sorry, unreal 3.
Offline , polygon, 675 Posts, Join Date Aug 2005, Location chicago IL  
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Lee3dee's Avatar
Old (#4)
In matinee, it would be easier to select the curve point in the graph editor and move it to 0, or just delete the animation sequence in the matinee. All depends on how complicated your animation graph is in the matinee window. are you allowed to post a screenshot?

for the kismet, if you wanted to stop a matinee from playing, either setup a remote event or a trigger in your scene to stop the event. Did you want to stop the matinee mid-way or just at the end.
Freelance FX Artist | spacehulk-game.com
Offline , card carrying polycounter, 2,255 Posts, Join Date Jan 2005, Location Austin, TX  
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fritz's Avatar
Old (#5)
i don't think i can post any screens. thanks for the tips. will try out. i'm kinda the middle man for one of our animators so....i may not be asking it as well as i could.

thanks again.
Offline , polygon, 675 Posts, Join Date Aug 2005, Location chicago IL  
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Lee3dee's Avatar
Old (#6)
best to post your questions on udn mailing list. You will get alot of help from other developers and Epic themselves.
Freelance FX Artist | spacehulk-game.com
Offline , card carrying polycounter, 2,255 Posts, Join Date Jan 2005, Location Austin, TX  
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