Author : polygoo


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Sum-Of-1's Avatar
Old (#1)
Here is a low poly self model I have been working on. I'am about to finish rigging it, and took a pic of me playing with the deformations. hope ya like it.

Front Still:


Playing around with deformations:
Offline , null, 6 Posts, Join Date Apr 2006,  
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steady's Avatar
Old (#2)
is that a shaved head with a mullet? or a flat pony tail? nice! you might want to use the '[img]' and '[/img]' tag when posting, we are a lazy bunch and prefer not having to click each picture link. Post your wires and flat, and most seem to agree that screenshots from your perspective viewport looks better than a blurry render with a black background with poor lighting.
Welcome to polycount [img]/images/graemlins/smile.gif[/img]
Offline , polycounter, 1,031 Posts, Join Date Oct 2004, Location Baltimore, MD Send a message via AIM to steady  
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fweezah's Avatar
Old (#3)
lol. cool. I think this would be a good thread to start for others that want to show low poly models of themselves.
I dreamt you grew a garden on a trampoline and I was so excited I invented peanut butter.
Offline , vertex, 42 Posts, Join Date Jan 2007,  
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spinal's Avatar
Old (#4)
Hy man very cool, just want to know what the res is on your texture...but very nice.
Wanna work on a game...
Offline , vertex, 37 Posts, Join Date Jul 2006, Location South Africa  
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Sum-Of-1's Avatar
Old (#5)
512X512 on the head map 1024X1024 on the body.
Offline , null, 6 Posts, Join Date Apr 2006,  
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Goober's Avatar
Old (#6)
Check the curve of your hair line, it almost looks backwards in the model, while in your photo it curves upwards towards your head. I dunno how much modelling you're going to adjust, or if you could change that with just the texture work, but I'd also try and bring out some of your facial features a bit more, to give it a better likeness, sometimes you almost have to exaggerate the model to make it really recognizable.

I really want to do a low-mid poly self portrait as well, I'd definately contribute to that thread if it happened.
Offline , vertex, 31 Posts, Join Date Aug 2006, Location East Coast, USA  
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Sum-Of-1's Avatar
Old (#7)





its a pony tail made with 6 planes and alpha shading.
Offline , null, 6 Posts, Join Date Apr 2006,  
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