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rollin's Avatar
Old (#1)
hello

max opengl/d3d renderer in combination with most 3d-cards only support 8 lights in the max viewport, all further created lights wont affect the scene. you have to render the scene to see them.

so as faar as i know there are some "solutions" and workarounds
1. use software renderer ..
- bad because i cant switch to software .. (driver limitation or whatever)

2. use the orderlight script
- works up to max 6.. aaaaaaaaaaand yes i use max 7 .. huray..

so the best solution i found out is to group all lights in the scene i´m happy with exept 7 new ones i want to setup.. than move the group and hit undo .. so the 7 ungrouped are now active..
bit stupid and wired workaround but the best i know atm..

does anyone knows if theres some lightorder script for max 7
or a better solution?
Offline , card carrying polycounter, 2,147 Posts, Join Date Oct 2004, Location munich, germany  
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Bryan Cavett's Avatar
Old (#2)
Did you try that script in max 7? I just tried it in max 8 and it works fine. It should work in 7 even though it doesnt say it on scriptspot.com
Offline , triangle, 334 Posts, Join Date Oct 2004,  
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rollin's Avatar
Old (#3)
ha.. ok got it.. max is wired...

but expect of that fact.. are there other solutions?!
i guess not.. :/
Offline , card carrying polycounter, 2,147 Posts, Join Date Oct 2004, Location munich, germany  
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rollin's Avatar
Old (#4)
hmm.. and it seems the script doesn´t like spots ..hmm
edit:
ah ok .. it has problems with groups.. hmm.. this shouldn´t be the problem..
Offline , card carrying polycounter, 2,147 Posts, Join Date Oct 2004, Location munich, germany  
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Ryno's Avatar
Old (#5)
Have you tried using ActiveShade, the auto-rendering preview? That's what I used to use when doing video production stuff.
Ryan Greene
Valkyrie Entertainment
Offline , polycounter, 1,054 Posts, Join Date Oct 2004, Location Seattle  
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