created Re: Zbrush vs Mudbox
on 09-01-2006 05:19 AM
Zbrush was nice for a time because basically that's all there was. But now there is more competing products emerging like mudbox and others (other pure modeling programs are integrating the poly sculpting tools). It is still too early to say which one is the best though. I personally like mudbox because it is all about the poly sculpting. It's not some facet to an odd 2d/3d paint program that slapped in model importing in the worst way possible. To me mudbox has an easy to learn interface because of that same reason. It's geared primarilly for poly sculpting, and is not cluttered by all the painting and other junk.
It's kind of the same type of thing as how Bodypaint is. I really like using it to paint most of my models in, but it has too much of the cinema4d tools lingering around making it confusing to new users. If there was a straight up model painting app that focused on emulating photoshops psd layers 100% and had a decent brush system, I'd jump to that in a heartbeat.
It's all about what's easier for you, though.
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