created Re: Simple max mesh problem.
on 04-18-2006 10:46 PM
Ok, here's the steps:
Enter polygon selection mode.
Select all the polygons that you want mapped to your first map. Then go down to Polygon Properties on the right, and under material, next to Set ID, type 1, hit enter.
Now select all the polygons that you want mapped to your second map. Do the same thing as before, but instead of 1, type 2, and hit enter.
Now open up the material editor. Click the button for the material type (Standard) and change it to Multi/Sub-object. The ID numbers you see correspond to the ID numbers you entered before. The submaterials are where you'd apply the texture maps you want (usually labeled Material #whatever). Click that label, and the usual material editing interface appears.
When you apply the the Multi/Sub Object Material to your mesh, it will automatically figure out which textures get applied to which faces by matching up the ID numbers. I hope this helps.
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