Well my studio max won't allow me to render out normals properly. For some reason I can only use my blue channel. So I decided to use zbrush for my normal mapping. This allows me to use my red and green channels but there is a problem. When the texture is bumped out there are all these triangles making up the normal map so I get this very broken up piece of crap. I was wondering if anyone came across the same issue and had any idea what settings I may be missing that generally fix this issue?
Here are the files
