Author : catstyle

TF2: Polycount Pack

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Jaco's Avatar
Old (#1)
This is Xaero, from Quake 3, with a tribal spin:







He's currently at 3296 tris (A bit high for Q4 spec? [img]/images/graemlins/smile.gif[/img] ), I'm using a 512 for the head, and a 1024 for the body. I'll post some screens from the Q4 Model viewer soon.

I'm basically finished, but some crits and comments are always obviously welcomed, especially regarding the textures.

Renders of the Hi-poly mesh I used for the normal maps:

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KDR_11k's Avatar
Old (#2)
I thought he was supposed to be more like a shaolin monk than a tribesman?
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MoP's Avatar
Old (#3)
Pretty good take on the guy! Very reminiscent of the original Xaero, but with some twists... I like it.

However, your proportions here have a lot of issues. Mainly the legs are far too long, and his waist is too narrow - fortunately since you've normal-mapped it, you can just scale the low-poly mesh's legs down vertically, and scale the verts around the waist to be wider - I think that would result in much better proportions and make him look more believable. Right now those legs look extremely odd.

Also on the texture I'd work on getting some more colour variation and detail into the bone parts (the one on his shoulder, and the one on the back) - maybe if they were darker and had more brownish speckling it'd look more like bone, right now they seem very plain and grey, makes them look more like plastic than bone.

Good work though, keep it up [img]/images/graemlins/smile.gif[/img]
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Jaco's Avatar
Old (#4)
MoP: Thanks man, great crits! I've fixed the proportions, and I'll post the images once I'm done with the bone parts. Hopefully the next renders will be from the Q4 model viewer.

KDR_11K: In Q3 he was an augmented shaolin monk, yes. But I felt like doing something different, and I wanted to replace that arm thing on his back. And, since this is a re-design, I can do what I want [img]/images/graemlins/smile.gif[/img].
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gauss's Avatar
Old (#5)
looking pretty good so far, but as i posted in the other guy's thread who was considering redoing Xaero, i think you ought to keep in mind that Xaero's outfit is based off a traditional Buddhist robe, so "going tribal" with it is looking pretty confused right now. not that it can't be completely reconciled, but i think you're going to have to work harder at synthesizing those disparate influences.

that and MoP's keen observations aside, it's looking pretty good. keep up the good work.
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Jaco's Avatar
Old (#6)
Gauss: I think I made a mistake when I referred to it as tribal, and you're right, shaolin and tribal influences would be confusing. I reckoned that the dragon skull and humerus, both very Chinese, would go well with the Buddhist robe. My other concept had a large Chinese fan on his back, maybe that would be a better approach? I am an admirer of your excellent concept work, so any advice would be greatly appreciated! [img]/images/graemlins/smile.gif[/img]
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gauss's Avatar
Old (#7)
haha yeah probably, i think you'll do well if you take it in that direction. if you incorporate what MoP said it'll really be a sweet looking model!
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