Re: Teaching self maya. bwaaagggillyglyjaaargfunk
on 12-20-2005 11:44 AM
Ive been switched to maya for a few months now and its finally starting to smooth out, to the point where I actually prefer a couple of features to the way max does it.. a couple [img]/images/graemlins/tongue.gif[/img]. You probably know the suggested plugins to use, mjpolytools/ byrons bevel (that right?), and theres a script to detatch selected from polygon object I think from highend 3d. After becoming familiar with mayas stack equivalent however I have begun to loath it.. The history function will pile up a load of useless unusable shit that slows your scene and swells your filesize, and its not always apparent in the outliner, and delete all history is occasionally untrustworthy. export selected then import into a new scene is a frequent operation in my office. I do sympathise [img]/images/graemlins/smile.gif[/img].
But once you mentally connect all mayas equivalent jargon and processes to the way max does it you'll be flying by in no time [img]/images/graemlins/smile.gif[/img]