Masked textures in classic Unreal Tournament
on 08-18-2005 01:56 PM
Hi, I have a question about masked textures in classic Unreal Tournament. I've read that if a texture is imported as masked, color index 0 is set as transparent.
I've tried to import some textures to Unreal Tournament using this feature, but the only textures that show up with transparency in game are the Chat icons I made. However, I also want some parts of the actual skin to have transparency.
So, here's my question: Is it possible to have textures with transparency on UT player models? Should I write a script file or is there something else I should do to get it to work? I have no idea why it works for chat icons and not for the other textures I tried to import.