Re: Displaying normal maps in maya
on 06-22-2005 03:10 AM
are you looking for a way to display the effect of normal maps in the viewport? that's not possible, unless you're using nvidia cg, which should be outdated by now, maya-plugin-wise.
but if you just want to check if texture stretching occurs during deformation, you could always put the normal map in as a color map in your shading network and for best visibility set the hardware texturing mode to overlay.