Hi, i was wondering if you guys might have tips for me on this particular topic.
I have made my model and rigged it, but the shoulders and crotch area tend to give me trouble when they are animated (shoulder gives problems with arm from straight down to straight up and crotch gives me trouble when the legs are spread wide).
I am using a standard biped with 3 spine links for the rig.
Is the geometry in my problem areas set up right for animation or should i make some changes?
All input will be greatly appreciated, since i'm doing the rigs for a school project (making a 3d fighting game [img]/images/graemlins/smile.gif[/img] ) and i want to implement this model into UT for my portfolio...
here you can find 2 of the animations i tested my rig with:
Standard Max walk cycle (10 steps)
and here's a wire of my model (if you need additional wire shots, let me know):