Author : Nate Broach


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CheapAlert's Avatar
Old (#1)
For me, it's Blender's easy extruding and facing combined with the mouse3 button camera movement for easy modeling.

Until 2.35 however, when they added the popup menu for the Extrude key, slows me down a bit unless there's a way to disable that [img]/images/graemlins/frown.gif[/img]

My steps on creating a face, which addicts me to using blender:
- Sel a vert
- Hit E to extrude (In 2.35, this does a popup menu in addition which slows me down now)
- Move the mouse to move the new vertex, and left click
- Rightclick select 3 or 4 verts (if there's none, extrude twice/thrice more)
- Hit F
- If backfaced, hit W and click Flipnormals
- WOAHMG A FACE, now do that 1200 times more

So what makes you addicted to your favored modeling software? Say what and share your little steps [img]/images/graemlins/smile.gif[/img] (this is no "favorite features" thread, by the way)
Offline , card carrying polycounter, 2,021 Posts, Join Date Oct 2004,  
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EarthQuake's Avatar
Old (#2)
I hit + to manually add each idivdual point for every quad i make, and thats why i love lightwave.
Offline , Moderator, 8,633 Posts, Join Date Oct 2004, Location Iowa City, IA  
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MoP's Avatar
Old (#3)
Cheap, that sounds like the slowest method of modelling in the world... (almost). EQ's sounds a bit better but still clunky surely? Sounds like you'd be wanting to use Max's edge extrusion (shift+click + drag an edge to make a new quad) ... much faster ... IMHO making faces at the vertex level is just outdated these days.

For me it gets addictive when I start modelling male/female heads - I make a box, rough out a shape I like to define character (big jaw/low brow/huge cheekbones or whatever) then just go crazy on cutting new geometry in and moving verts around to make weird expressions and styles.

CTRL-C for connect edge, C for collapse selection, CTRL-E for removing verts/edges... that's all I really need (with some edge loop/ring selecting from time to time).
Never touch a button in the interface after converting a Box primitive to EPoly really, just mouse and keyboard commands. I have found no faster way to model yet.
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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adam's Avatar
Old (#4)
(Max user).
F for cutting, G for connect, and B for target weld. When I upgraded to Max 7 I lost my macro's and felt lost - until I remapped the keys and was happy again.
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JKMakowka's Avatar
Old (#5)
You guys should try Wings3d, nothing is more addictive and faster than Wings3d [img]/images/graemlins/wink.gif[/img]

Exspecially MoP should try it, since his workflow sounds like a slow version of Wings3d's workflow [img]/images/graemlins/tongue.gif[/img]
Offline , dedicated polycounter, 1,834 Posts, Join Date Oct 2004, Location Germany Send a message via ICQ to JKMakowka  
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MoP's Avatar
Old (#6)
I have tried Wings3d. I didn't like the interface too much, but it was a while back - I might give it another shot soon. Actually, Silo is an even better example of this kind of workflow taken to maximum speed and productivity, especially with the ridiculously fast mesh subdivision.
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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Snowfly's Avatar
Old (#7)
Modeling is addicting when I get to fly around with a stylus. Maya is built for stylus'. Draw topology in Maya is addicting as well.

I can't use Wings because it doesn't work with a stylus at all.
Offline , dedicated polycounter, 1,874 Posts, Join Date Oct 2004, Location Singapore Send a message via MSN to Snowfly Send a message via Skype™ to Snowfly  
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