modeling fast in the 7-10K+ range
on 11-21-2004 10:08 PM
Techniques are like asshole and opinions, everyone's got one and everyone thinks everyone else's stinks.
I think it's time we update each other with the techniques we're using to cope with the current gen of graphics.
Here's mine. Assuming I'm modeling from scratch:
-Use splines and surfaces to build up dense geometry fast, while retaining control over the contour of the surface by editing the spline cage. In Maya, you can tweak the spline cage and have local control of the polygon surface at the same time.
-Draw Split Tool, plugin to draw topology directly on the mesh. Works really well with a Wacom.
-Sculpt Polygons Tool, to make sweeping changes to a mesh's contour without going in vert by vert. Also works great with a Wacom.
-Lattice, to quickly change the base volume of a mesh.
There is still room for extrude by edge and box modeling, but these are techniques I like to use later on when the mesh starts to get dense.
By the way I use Maya 4.5, still holding up well after all these years. Hasn't been updated much either, but that's besides the point [img]/images/graemlins/laugh.gif[/img]. I can't wait to hear from the Silo 1.3 guys in particular. Bet they have a lot to crow about.