created Physique and biped question.
on 11-10-2004 03:27 PM
Where else can one start a post with... "Well, I was boning my horse ... ". (never heard that one before I'm sure [img]/images/graemlins/smile.gif[/img] )
Actually, I just realised after physiquing and setting the bone influences on the model that I accidentally duplicated the head nub somewhere along the line.
Is there any way to modify the structure of your skeleton in 3ds max without losing all your vert assignations ?
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