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created [Technical Talk] - Max Plugins
on 11-08-2004 10:37 AM
Hey guys, I was just wondering if we could get a thread featuring all those cool max scripts and plug-ins we lost from the old poly count. The ones I can think of off the top of my head:
Chuggnutt's uv tools
texporter
Juan martinez's polycounter and u.v. mirroring script
u.v. help (works like relax in deep u.v.)
That one tool that spits out a .psd from your u.v editor
If you guys know the links to these great tools Please post them!!! and If you know of any others please share!
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, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Re: All those cool max plug ins we lost....
on 11-08-2004 11:44 AM
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: All those cool max plug ins we lost....
on 11-08-2004 12:33 PM
you rock man. that really helps.
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, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Re: All those cool max plug ins we lost....
on 11-08-2004 03:23 PM
I forgot about that PSD path exporter, I love that thing.
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, polycounter,
813 Posts,
Join Date Oct 2004,
Location Kirkland, WA
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created Re: All those cool max plug ins we lost....
on 11-08-2004 03:38 PM
Orionflame is pretty cool.
http://www.flamefx.com/
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, Polycount.com Editor,
6,684 Posts,
Join Date Oct 2004,
Location Boston USA
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created Re: All those cool max plug ins we lost....
on 11-08-2004 08:08 PM
Stuck to the top, since this is pretty damn handy.
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, spline,
246 Posts,
Join Date Oct 2004,
Location Champaign IL
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created Re: All those cool max plug ins we lost....
on 03-08-2006 03:17 PM
I am looking for that utility that will take a .XPR file (or is it a .dds file? ) and extract the wire frame 3D Object and let you inject it back in. Any ideas?
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, null,
2 Posts,
Join Date Mar 2006,
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created Re: All those cool max plug ins we lost....
on 03-08-2006 03:28 PM
XFR format exporter?
http://www.maxplugins.de/max8.php?search=.x
I'm not sure what you're asking for.
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, Polycount.com Editor,
6,684 Posts,
Join Date Oct 2004,
Location Boston USA
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created Re: All those cool max plug ins we lost....
on 05-02-2006 10:09 AM
alignobject2face
nice to place "details" on your highpoly model for normalmap baking
works even in max7 [img]/images/graemlins/smile.gif[/img]
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, card carrying polycounter,
2,130 Posts,
Join Date Oct 2004,
Location munich, germany
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created Re: All those cool max plug ins we lost....
on 06-01-2006 11:49 AM
CoolPicker is a nice replacement for the standard color picker in Max. Some interface pics here.
A friend didn't have this, so I thought I'd mention it again. Also it's been upgraded since then. After restarting Max, go to Preferences > General and you can turn it on via the Color Selector dropdown.
Last edited by Eric Chadwick; 04-21-2008 at 06:32 AM..
Reason: broken links
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, Polycount.com Editor,
6,684 Posts,
Join Date Oct 2004,
Location Boston USA
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Hey guys, does anyone know if a script exists like shrink wrap / conform wrap or expand wrap to work with the projection modifier (specifically the cage) adjusted properly. This would save a tone of time in some instances and I would really love to have something like this.
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I`m not sure if this is what you are looking for but give it a try and see: http://www.scriptspot.com/3ds-max/shrink-wrap-ms-0
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, triangle,
427 Posts,
Join Date Nov 2007,
Location hidden samurai village, Iga province
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Hey Vik, thanks for the replay, but it doesn't work for what I am trying to do. If I have a projection modifier on the stack and when I try to run any of the wrap scripts (including shrink wrap) it deletes the projection modifier and replaces it with a Mesh select and relax modifier. Therefore, currently these scripts cannot be used to edit the cage in any way.
To clarify, I am looking for a script that will pretty much get my cage (the cage on the projection modifier, used for baking normals and other elements) right where it needs to be automatically. That is, completly surrounding the high and low poly meshes without either of the meshes poking through the cage.
It seems like it would be possible to use the same methods with wrap for this purpose, but presently it remains impossible as far as I know. I am surprised that no one has created a superior modifier to the default projection as of right now. It seems that it would save a ton of people quite a bit of time and currently the projection modifier could use more options than it has. Then again, I have no idea how difficult a task it would be writing this script; but one has to wonder.
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Brad, you can play with the Auto-Wrap tolerance, might get you closer to what you want. Or instead of trying to tweak the cage you might try the sub-object controls, like hitting matching material IDs or setting up specific high-res meshes to only be captured by specific low-res mesh face-selections.
You could look into Kaldera, it lets you specify a separate mesh object as the cage, which you could use Conform on. I doubt it would be worth the extra time though (or cost), Conform is not very accurate, especially when one mesh is much lower-res than the other. Better to limit intersections via material IDs or face/element selections, IMO.
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, Polycount.com Editor,
6,684 Posts,
Join Date Oct 2004,
Location Boston USA
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http://www.illusioncatalyst.com/index.html
Modeling, skeleton, and animation tools.
Thanks to bitmap for pointing this one out!
Last edited by Eric Chadwick; 04-26-2008 at 08:12 AM..
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, Polycount.com Editor,
6,684 Posts,
Join Date Oct 2004,
Location Boston USA
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Is there a smart edge loop / edge ring script, that doesnt crash?
(Select Start loop edge, select end loop edge, push button, the script selects the edges in between the selected edges)
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, spline,
241 Posts,
Join Date May 2006,
Location Frankfurt, Germany
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The older free Orionflame does this pretty well. Haven't tried it in more recent versions of Max though.
http://www.scriptspot.com/3ds-max/orionflame
I think LSD (Loop Select/Deselect) does this as well, can't remember. It does a great job of highlighting/selecting edgeloops/rings though.
http://www.scriptspot.com/3ds-max/lsd
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, Polycount.com Editor,
6,684 Posts,
Join Date Oct 2004,
Location Boston USA
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Thanks Eric, The orionflame stuff rocks!
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, spline,
241 Posts,
Join Date May 2006,
Location Frankfurt, Germany
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Hey guys, I was wondering if there is a plugin or a hidden setting to display grid spacing along the major lines on the grid itself? Here is an example of what I want:
If anyone can help me out, I'd greatly appreciate it!
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, line,
57 Posts,
Join Date Dec 2005,
Location San Francisco, California
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Quote:
Originally Posted by Ooghijmiqtxxa
Hey guys, I was wondering if there is a plugin or a hidden setting to display grid spacing along the major lines on the grid itself? Here is an example of what I want:
http://img169.imageshack.us/img169/3695/gridjt7.jpg
If anyone can help me out, I'd greatly appreciate it!
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I don't know where I got this from but it was just sitting in a misc script of mine. Should get you in the right direction.
Code:
unregisterRedrawViewsCallback DisplayData
fn DisplayData =
(
gw.setTransform(matrix3 1)
for i = -50 to 50 by 10 do
(
gw.text [i,0,0] (units.formatValue i) color:red
gw.text [0,i,0] (units.formatValue i) color:green
gw.text [0,0,i] (units.formatValue i) color:blue
)
gw.enlargeUpdateRect #whole
gw.updateScreen()
)
registerRedrawViewsCallback DisplayData
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, spline,
120 Posts,
Join Date Mar 2005,
Location Calgary, AB
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what software ?
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, dedicated polycounter,
1,346 Posts,
Join Date Nov 2004,
Location Germany
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Since this is the Max Plugins thread, I'd say Max :P
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, veteran polycounter,
3,637 Posts,
Join Date Jul 2005,
Location Texas
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I didn't find anything in a quick search of the Help file, nor http://scriptspot.com, nor http://maxplugins.de. You might be able to script your own custom grid object though.
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, Polycount.com Editor,
6,684 Posts,
Join Date Oct 2004,
Location Boston USA
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Oh well, thanks for taking the time to check!
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, line,
57 Posts,
Join Date Dec 2005,
Location San Francisco, California
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Is there a tool or super secret option that displays the material in the material editor based on what I have selected?
I hate going into a scene, seeing a blank material editor and then have to eye drop every damn thing. I just want to change the ID names on things quickly(or maybe there is a tool that just does that, which is fine too)
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, triangle,
459 Posts,
Join Date Feb 2008,
Location Montreal
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