Author : jdvi


Reply
Reply
 
Thread Tools Display Modes
Josh_Singh's Avatar
Old (#1)
Hey guys, I was just wondering if we could get a thread featuring all those cool max scripts and plug-ins we lost from the old poly count. The ones I can think of off the top of my head:

Chuggnutt's uv tools
texporter
Juan martinez's polycounter and u.v. mirroring script
u.v. help (works like relax in deep u.v.)
That one tool that spits out a .psd from your u.v editor

If you guys know the links to these great tools Please post them!!! and If you know of any others please share!
Josh Singh 3d Artist
Joshsingh.net
My Art Dump
Offline , card carrying polycounter, 2,179 Posts, Join Date Oct 2004, Location Irvine Ca  
   Reply With Quote

MoP's Avatar
Old (#2)
Chuggnut's UV Tools:
http://www.chuggnut.com/scripts/unwr...nwraptools.htm

Texporter:
http://www.cuneytozdas.com/software/3dsmax/

Martinez's Maxscripts:
http://www.juantwo.com/scripts.htm

UVHelp script (a must-have, imho!)
http://www.microcan.nl/uvHelp/uvHelpVS.htm

UVW Map exporter as PSD vector paths:
http://www.rpmanager.com/freeTools.htm

Any more you need? [img]/images/graemlins/smile.gif[/img]

MoP
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
   Reply With Quote

Josh_Singh's Avatar
Old (#3)
you rock man. that really helps.
Josh Singh 3d Artist
Joshsingh.net
My Art Dump
Offline , card carrying polycounter, 2,179 Posts, Join Date Oct 2004, Location Irvine Ca  
   Reply With Quote

FatAssasin's Avatar
Old (#4)
I forgot about that PSD path exporter, I love that thing.
Offline , polycounter, 813 Posts, Join Date Oct 2004, Location Kirkland, WA  
   Reply With Quote

Eric Chadwick's Avatar
Old (#5)
Orionflame is pretty cool.
http://www.flamefx.com/
Offline , Polycount.com Editor, 6,684 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

HarlequiN's Avatar
Old (#6)
Stuck to the top, since this is pretty damn handy.
Offline , spline, 246 Posts, Join Date Oct 2004, Location Champaign IL  
   Reply With Quote

ManiaX's Avatar
Old (#7)
I am looking for that utility that will take a .XPR file (or is it a .dds file? ) and extract the wire frame 3D Object and let you inject it back in. Any ideas?
Offline , null, 2 Posts, Join Date Mar 2006,  
   Reply With Quote

Eric Chadwick's Avatar
Old (#8)
XFR format exporter?
http://www.maxplugins.de/max8.php?search=.x

I'm not sure what you're asking for.
Offline , Polycount.com Editor, 6,684 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

rollin's Avatar
Old (#9)
alignobject2face

nice to place "details" on your highpoly model for normalmap baking

works even in max7 [img]/images/graemlins/smile.gif[/img]
Offline , card carrying polycounter, 2,130 Posts, Join Date Oct 2004, Location munich, germany  
   Reply With Quote

Eric Chadwick's Avatar
Old (#10)
CoolPicker is a nice replacement for the standard color picker in Max. Some interface pics here.

A friend didn't have this, so I thought I'd mention it again. Also it's been upgraded since then. After restarting Max, go to Preferences > General and you can turn it on via the Color Selector dropdown.

Last edited by Eric Chadwick; 04-21-2008 at 06:32 AM.. Reason: broken links
Offline , Polycount.com Editor, 6,684 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

BradMyers82's Avatar
Old (#11)
Hey guys, does anyone know if a script exists like shrink wrap / conform wrap or expand wrap to work with the projection modifier (specifically the cage) adjusted properly. This would save a tone of time in some instances and I would really love to have something like this.
3d Artist @ Escalation Studios:
Portfolio: www.BradM3d.com
Offline , dedicated polycounter, 1,743 Posts, Join Date Feb 2008, Location Dallas, TX USA Send a message via AIM to BradMyers82 Send a message via MSN to BradMyers82 Send a message via Yahoo to BradMyers82 Send a message via Skype™ to BradMyers82  
   Reply With Quote

vik's Avatar
Old (#12)
I`m not sure if this is what you are looking for but give it a try and see: http://www.scriptspot.com/3ds-max/shrink-wrap-ms-0
Offline , triangle, 427 Posts, Join Date Nov 2007, Location hidden samurai village, Iga province  
   Reply With Quote

BradMyers82's Avatar
Old (#13)
Hey Vik, thanks for the replay, but it doesn't work for what I am trying to do. If I have a projection modifier on the stack and when I try to run any of the wrap scripts (including shrink wrap) it deletes the projection modifier and replaces it with a Mesh select and relax modifier. Therefore, currently these scripts cannot be used to edit the cage in any way.

To clarify, I am looking for a script that will pretty much get my cage (the cage on the projection modifier, used for baking normals and other elements) right where it needs to be automatically. That is, completly surrounding the high and low poly meshes without either of the meshes poking through the cage.

It seems like it would be possible to use the same methods with wrap for this purpose, but presently it remains impossible as far as I know. I am surprised that no one has created a superior modifier to the default projection as of right now. It seems that it would save a ton of people quite a bit of time and currently the projection modifier could use more options than it has. Then again, I have no idea how difficult a task it would be writing this script; but one has to wonder.
3d Artist @ Escalation Studios:
Portfolio: www.BradM3d.com
Offline , dedicated polycounter, 1,743 Posts, Join Date Feb 2008, Location Dallas, TX USA Send a message via AIM to BradMyers82 Send a message via MSN to BradMyers82 Send a message via Yahoo to BradMyers82 Send a message via Skype™ to BradMyers82  
   Reply With Quote

Eric Chadwick's Avatar
Old (#14)
Brad, you can play with the Auto-Wrap tolerance, might get you closer to what you want. Or instead of trying to tweak the cage you might try the sub-object controls, like hitting matching material IDs or setting up specific high-res meshes to only be captured by specific low-res mesh face-selections.

You could look into Kaldera, it lets you specify a separate mesh object as the cage, which you could use Conform on. I doubt it would be worth the extra time though (or cost), Conform is not very accurate, especially when one mesh is much lower-res than the other. Better to limit intersections via material IDs or face/element selections, IMO.
Offline , Polycount.com Editor, 6,684 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

Eric Chadwick's Avatar
Old (#15)
http://www.illusioncatalyst.com/index.html
Modeling, skeleton, and animation tools.

Thanks to bitmap for pointing this one out!

Last edited by Eric Chadwick; 04-26-2008 at 08:12 AM..
Offline , Polycount.com Editor, 6,684 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

IxenonI's Avatar
Old (#16)
Is there a smart edge loop / edge ring script, that doesnt crash?
(Select Start loop edge, select end loop edge, push button, the script selects the edges in between the selected edges)
Offline , spline, 241 Posts, Join Date May 2006, Location Frankfurt, Germany  
   Reply With Quote

Eric Chadwick's Avatar
Old (#17)
The older free Orionflame does this pretty well. Haven't tried it in more recent versions of Max though.
http://www.scriptspot.com/3ds-max/orionflame

I think LSD (Loop Select/Deselect) does this as well, can't remember. It does a great job of highlighting/selecting edgeloops/rings though.
http://www.scriptspot.com/3ds-max/lsd
Offline , Polycount.com Editor, 6,684 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

IxenonI's Avatar
Old (#18)
Thanks Eric, The orionflame stuff rocks!
Offline , spline, 241 Posts, Join Date May 2006, Location Frankfurt, Germany  
   Reply With Quote

Ooghijmiqtxxa's Avatar
Old (#19)
Hey guys, I was wondering if there is a plugin or a hidden setting to display grid spacing along the major lines on the grid itself? Here is an example of what I want:



If anyone can help me out, I'd greatly appreciate it!
Offline , line, 57 Posts, Join Date Dec 2005, Location San Francisco, California  
   Reply With Quote

Okt's Avatar
Old (#20)
Quote:
Originally Posted by Ooghijmiqtxxa View Post
Hey guys, I was wondering if there is a plugin or a hidden setting to display grid spacing along the major lines on the grid itself? Here is an example of what I want:

http://img169.imageshack.us/img169/3695/gridjt7.jpg
If anyone can help me out, I'd greatly appreciate it!
I don't know where I got this from but it was just sitting in a misc script of mine. Should get you in the right direction.
Code:
unregisterRedrawViewsCallback DisplayData

fn DisplayData =
(
gw.setTransform(matrix3 1)
for i = -50 to 50 by 10 do
(

	gw.text [i,0,0] (units.formatValue i) color:red
	gw.text [0,i,0] (units.formatValue i) color:green
	gw.text [0,0,i] (units.formatValue i) color:blue
)
gw.enlargeUpdateRect #whole
gw.updateScreen()
)

registerRedrawViewsCallback DisplayData
Offline , spline, 120 Posts, Join Date Mar 2005, Location Calgary, AB  
   Reply With Quote

CrazyButcher's Avatar
Old (#21)
what software ?
3dsmax scripts and .fx - pixeljetstream - expressing my own opinions
Offline , dedicated polycounter, 1,346 Posts, Join Date Nov 2004, Location Germany Send a message via ICQ to CrazyButcher  
   Reply With Quote

Slum's Avatar
Old (#22)
Since this is the Max Plugins thread, I'd say Max :P
Offline , veteran polycounter, 3,637 Posts, Join Date Jul 2005, Location Texas  
   Reply With Quote

Eric Chadwick's Avatar
Old (#23)
I didn't find anything in a quick search of the Help file, nor http://scriptspot.com, nor http://maxplugins.de. You might be able to script your own custom grid object though.
Offline , Polycount.com Editor, 6,684 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

Ooghijmiqtxxa's Avatar
Old (#24)
Oh well, thanks for taking the time to check!
Offline , line, 57 Posts, Join Date Dec 2005, Location San Francisco, California  
   Reply With Quote

Murdoc's Avatar
Old (#25)
Is there a tool or super secret option that displays the material in the material editor based on what I have selected?

I hate going into a scene, seeing a blank material editor and then have to eye drop every damn thing. I just want to change the ID names on things quickly(or maybe there is a tool that just does that, which is fine too)
Offline , triangle, 459 Posts, Join Date Feb 2008, Location Montreal  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch