created Re: any way to render normal maps in Maya 6.0?
on 11-01-2004 12:11 AM
You should be able to just apply the "Out Color" output of the normal map texture to the "Normal Camera" input of the material, like step 14 of jeffro's tut, and it should render, at least in maya software renderer. Not sure if that's how you render normal maps in mental ray, I would assume it's the same.
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