Author : ysalex


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malcolm's Avatar
Old (#1)
Does anyone know if there is an easy way or any way to render out a normal map in the maya software renderer or mental ray renderer?
Offline , card carrying polycounter, 2,032 Posts, Join Date Oct 2004, Location Vancouver Canada  
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MoP's Avatar
Old (#2)
http://www.jeffparrott.com/normalmaptut_01.html

There's a link to a tutorial Jeff Parrott (jeffro on the forums) wrote. Hope that helps!

MoP
Offline , MoP, 11,604 Posts, Join Date Oct 2004, Location London, UK  
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malcolm's Avatar
Old (#3)
Mop thanks, that is a great tutorial but the problem is it only shows how to render them in real time in the viewport, I was wondering if there is a way to render the scene and have them show up.
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ndcv's Avatar
Old (#4)
You should be able to just apply the "Out Color" output of the normal map texture to the "Normal Camera" input of the material, like step 14 of jeffro's tut, and it should render, at least in maya software renderer. Not sure if that's how you render normal maps in mental ray, I would assume it's the same.
Andy Seavy, Environment/Level Artist
http://www.ndcv.com
Offline , spline, 153 Posts, Join Date Oct 2004, Location Seattle, WA USA  
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malcolm's Avatar
Old (#5)
ndcv I tried that one tonight but it seemed to not work at all in maya software render and in mental ray it seemed to be working to some degree but looks different than I expected.
Offline , card carrying polycounter, 2,032 Posts, Join Date Oct 2004, Location Vancouver Canada  
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ndcv's Avatar
Old (#6)
hrm... did you use maya to generate the normal maps, or some other program like Orb or ZBrush? To be honest I don't have maya 6, but I had normal maps rendering in maya 5 at some point and I THOUGHT I just hooked it up to the normal camera... I will check into this...
Andy Seavy, Environment/Level Artist
http://www.ndcv.com
Offline , spline, 153 Posts, Join Date Oct 2004, Location Seattle, WA USA  
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