Author : polygoo


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As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home video game systems

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The selected candidate will be responsible for overseeing and the production of all aspects of character modeling and animation. The ideal candidate will have a minimum of four years of production experience as a character animator and designer with Maya proficiency. Demo reel must show great sense of weight and timing. Individual must be project dedicated, creative, responsible, and flexible with excellent communication skills and an eagerness to work woth a team.

- Proven ability to effectively manage small teams - Excellent organization and communication skills - Three plus years of animating character motion - Samples must exhibit strong weighting, timing and a thorough understanding of main animation principles such as secondary motion and overlapping - Proficiency with 'low poly' and 'Sub-D' modeling techniques for character - A solid understanding of kinetic anatomy, good texture an mapping skills - Great skeletal set-up and rigging skills - Maya experience is a must - Motion Builder and Mo-Cap experience is plus EDUCATION: Completion of an Undergraduate degree in an art-related subject; or an intensive art-traing pogram. NOTE: Please send resume, cover letter, salary requirement and demo reel. Please include a content specific explanation of your responsibilities for your demo reel.


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http://seattle.craigslist.org/med/46249307.html
Offline , veteran polycounter, 4,605 Posts, Join Date Oct 2004, Location Seattle, WA Send a message via AIM to oXYnary Send a message via MSN to oXYnary  
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It'd be awesome to say " Ya I work for Nintendo " [img]/images/graemlins/laugh.gif[/img]
Offline , polygon, 713 Posts, Join Date Nov 2004,  
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