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Tutorials, Guides and Resources for Dota2 Workshop

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polycounter lvl 9
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Tvidotto polycounter lvl 9
hey guys!
the idea is to list any helpful info regarding to create dota 2 items. Feel free to suggest:
  • Videos
  • streams
  • blogs
  • pdfs
any suggestion please post and i can update here.

we could follow this scheme

- a brief description
- the link
- who created

*this is a work in progress


--- Concept Sheets
> > Dota 2 Hero Concept Sheets < < - compiled by Spudnik


--- Tutorials

Mirroring and reusing texture space
[ame="http://www.youtube.com/watch?v=gM3B6KPoMTY&quot;]Mirroring and reusing texture space - YouTube[/ame]
by Alec Mody


Model guide viewer
http://www.cyborgmatt.com/2013/11/dota-2-model-viewer-guide/
by Cyborgmatt

Vertex based particles - import on Dota
http://www.workshophatemachine.com/2013/07/28/vertex-based-particle-import/
by Vlad

Detailing shapes using alphas on ZBrush
http://www.polycount.com/forum/showpost.php?p=1975020&postcount=11068
by Konras

Promo image using marmoset
http://www.polycount.com/forum/showpost.php?p=1975166&postcount=85
by Belkun

Mudbox Color map - projecting the concept over the highpoly model
[ame="http://www.youtube.com/watch?v=BxzG9D9CoGo&quot;]Modbox Color Map - Lennyagony - YouTube[/ame]
by Lennyagony

Skinning and Exporting, 3dsMax to Dota 2
[ame="http://www.youtube.com/watch?v=TmepHy6FT2A&quot;]Skinning and Exporting, 3dsMax to Dota 2. - YouTube[/ame]
by Lennyagony

[ame="http://www.youtube.com/watch?v=V78IJ00sTYs&amp;&quot;]Change UVS and keep the texture (Blender)[/ame]
by Blender2dot

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