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3ds max turbosmooth bug/issue?

Hey so I think I've run into one of max's lovely quirks. Happily modelling and one object seems to not smooth as expected. I think the last thing I did on it was a slice modifier. There are no double verts. I've tried exporting it and reimporting it. Basically everything gets tighter the more iterations are applied. Almost as if no smoothing was on (it isn't).

Here's the mesh.

88b868a1ec.png

Two iterations of turbosmooth

ac42da4e0a.jpg

Four iterations

47ce93abce.jpg

Result after reimporting

4872397c0a.jpg

Any ideas? I'm probably just being stupid and missing something. Thanks for any help in advance.

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