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3ds max backface cull

polycounter lvl 16
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Oniram polycounter lvl 16
So ive been out of the max scene for a while, and now im starting to come back. with 2015 im noticing that when backface cull is turned on, i cant see any internal edges of my objects, just the borders. is there a way i can make it so i can see the edges from the inside/opposite side of my mesh, without a shaded face?

maxbackface.jpg

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  • spacefrog
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    spacefrog polycounter lvl 15
    EDIT: damn , should read more carefully...

    Internal Edges ALWAYS were culled, in all Max versions., this is nothing new
    It's one of the major reasons i actually enable BF culling, to be able to quicker understand geometry in dense meshes and Wireframe mode...
    IF you really want to see that edge, you would have to split those to planes to be seperate elements
  • spacefrog
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    spacefrog polycounter lvl 15
    perna wrote: »
    hit your select all shortcut. Selected edges will show the way you want

    ha - of course the better and quicker method
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