Old (#24)
Vitor > the textures I made didnt go straight to game, they were enxanced with occlusion and dirt in game engine. Lots of stuff including lighting were coposited realtime so they were able to use numerous light sources etc... the game beauty isnt just in textures (for final render realtime they were 1024x1024- for whole body, that means > 4 square peaces 512x512 for legs+torso+arms+head) its all in final look, shaders etc.

stimpack > maya viewport is good to get real texture feel and look without the lighting, it pretty good shows normals and specular that was needed for feedbacks.

bounchfx, Nizza_waaarg > ill add wires later and the better quality images too. have to digg them ;)

Mathorne > thanks! yes lots of work took lowres and shillouette of the characters, rather then textures itself, seems to work well. For maya i used it to represent the real look of textures as they were main feedback material.

MoP Ninjas > yes i agree i could do better lighting and so on , i just took screengrabs that i used years ago.
I wasnt allowed to make too much dirt and stuff, since postprocessing did alot dirt and gore stuff in engine.

Anyway thanks all for crits and feedback! and sorry that i was lazy to render with proper lighting...

Anyway it was good experience and I learned alot from this.

KZ3 will be much better

Last edited by Dodgeas3d; 06-10-2009 at 12:30 PM..