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Baking Problems - Mirrored UVs

polycounter lvl 6
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ElectricEchoes polycounter lvl 6
Hey all, I know this sort of thing comes up a lot, but this problem has been getting the better of me. I'm mirroring UVs to save texture space and a little error has popped up.

B3iAfff.jpg

In a nutshell:

1. I've offset all my mirrored UVs (+1 in the U direction),
2. Set up my smoothing groups (same smoothing group on both sides)
3. Reset the xform
4. Baked
5. Exported the mesh as an FBX

I tried inverting the green channel and it's still there.


Additionally, does anyone know why I'm getting these speckles on my bake? They're all over the rest of my model too.

DZBmmHm.jpg

Problems :poly142:

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