Home Contests & Challenges Archives Allegorithmic's 'the THRONE ROOM'

the THRONE ROOM -- Final Submissions

2

Replies

  • ACeye
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    ACeye polycounter lvl 8
    This is the entry of me (ACeye Anton Cheikin) and Desmera (Ekaterina Stoycheva).
    http://www.polycount.com/forum/showthread.php?t=147490

    Software used:
    Zbrush
    3dsmax
    xNormal
    Photoshop
    Substance Designer
    Unreal Engine 4

    The throne is the only model that uses actual textures and was fully textured in Substance designer using normal, AO and cavity maps. all the rest have shader based on masks that uses normal and AO bakes to create material, it's a mix of gold and marble so it's one parent shader that has color and roughness parameters. The marble material is a mix of 6 masks (generated also in designer) in UE4 shader. All gold share the same color, roughness and metalic parameters stored in Material Parameter Collection.
    The fire is a bit changed standart UE4 particle (sparks switched off)

    Wings, feathers, birds...

    Beauty 1:
    WhvtFxB.jpg

    Beauty 2:
    JIHdV1D.jpg

    Beauty 3:
    9Hieshf.jpg

    Throne:
    etMSNfp.jpg

    We'll be posting Hi-res and some materials in our thread.
  • Ssjtroll
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    Ssjtroll polycounter lvl 8
    OOOH YEA!

    "Captains Rule"

    Members: SSJTroll and TravelingAnvil

    Software : Maya, 3dcoat, Substance Designer, Substance Painter, and Unreal Engine 4.

    Concept
    Our goal was to create a fresh twist on a traditional pirate theme. We started with the idea of Blackbeard's cabin being his throne room and imagined it in the far future. Our rule was 70% traditional 30% futuristic. With this in mind we created an environment that mixes the utility and seedy nature of a pirates life with the opulence of years of successful thievery.

    Process
    Our process started in Maya where we blocked out our major forms. From there we iterated on that block out several times painting over renders and refining our concept. Once we were satisfied with our layout we began refining individual assets to a higher level. SSJTroll created our wood floor and gold coin textures using substance designer from the ground up.We used Substance Designer to created curvature and ambient occlusion maps that we used in Substance Painter where we textured our assets to completion. Exporting assets out of Maya and texture maps out of Substance painter we assembled our space in Unreal Engine 4 where we applied textures using our master material, assembled lighting, and applied post effects.

    Working thread: http://www.polycount.com/forum/showthread.php?p=2274433#post2274433

    Edit: Blogspot compressed the screen caps out to 1600x900 replaced them with the ones I uploaded to Imgur

    Throne_TurnIn.png

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  • DeepSpaceBanana
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    DeepSpaceBanana polycounter
    Phew!! hope i made it in time as far as i can tell there's still an hour left.:poly122:

    Anyway my idea for the "Throne Room" was an old Shinto shrine, the shrine and Tori Gate was meant to serve as the "throne" element as the Tori gate symbolises the entry into a sacred area.

    Edit: Working Thread http://www.polycount.com/forum/showthread.php?t=147010

    Sofrware Used:

    3ds Max
    ZBrush
    Adobe Photoshop CC
    Substance Designer
    Substance Painter
    Unreal Engine 4

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    Old Video:( Ignore)

    [ame]https://www.youtube.com/watch?v=30sr0xYx3aw[/ame]

    [ame]https://www.youtube.com/watch?v=0uH_LJ6myp8[/ame]
  • Stosh
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    Stosh polycounter lvl 4
    My submission for this contest is the Pillars of Tyrall.

    Software Used:

    Autodesk Maya 2015
    ZBrush 4R6
    Adobe Photoshop CC
    Substance Painter
    Substance Designer
    Unreal Engine 4.6

    Thread Link: http://www.polycount.com/forum/showthread.php?t=148181

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  • Bants
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    Bants polycounter lvl 6
    The Throne of Dissolute

    Team Member: Bants

    This Prometheus inspired throne room was an idea which provided personal challenges to me, meanwhile I could explore new techniques that I've been wanting to practice. I went 'File > New Level' in UE4 and designed the level a week ago today. I wouldn't have been able to produce the quality in my materials within that time frame without the help of proceduralism.

    Click here for my WIP thread


    Software used:

    zBrush
    3DS Max
    Substance Painter
    Bitmap 2 Material
    Photoshop
    nDo
    xNormal
    UE4
    Marmoset Toolbag

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  • JonSells
    Here is our Throne Room entry it is inspired by Kublai Khan's throne room from the Marco Polo series.

    WIP thread: http://www.polycount.com/forum/showthread.php?p=2232496

    Software used:

    Maya
    Zbrush
    Photoshop
    nDo2
    Substance Designer
    Unreal Engine 4

    Severdson_JonSells_07.jpg

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    Severdson_JonSells_Const_03.jpg
  • IronWall
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    IronWall polycounter lvl 12
    Void Command by Team Wall Graves

    Zachary Graves was responsible for the conepts
    I was responsible all in game assets

    Void Command Wip Thread

    Software used:
    3ds Max
    Substance Designer
    Unreal Engine 4
    Photoshop

    Almost all of the texture work was done in Substance Designer

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  • noscope
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    noscope polycounter lvl 6
    The evil emperor of the Andromeda galaxy watches over his domain.

    Single entry By me noscope

    3ds max
    Substance designer
    Photoshop
    Ue4

    Throne_room_1.jpg

    Throne_room_2.jpg

    Throne_room_3.jpg

    Throne_breakdown.jpg

    final_throne_textures.jpg
  • gunzfire
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    gunzfire polycounter lvl 6
    Danny Huynh - gunzfire

    Wip Thread - http://www.polycount.com/forum/showthread.php?t=148047

    Programs used:
    - Max
    - Photoshop
    - Unreal Engine 4

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  • lockycoull
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    lockycoull polycounter lvl 7
    Ive just started my first industry job over the past few days so I've been unable to do much of this but i will try and submit my beauty shots. and my throne textures no wire frame because im still at work -.-. Ill be putting those up on my thread once i get home but i need to submit something now otherwise no chance.drlKEsC.pngzpjA2v9.png8QuqBm8.png
    r6AXtFS.jpg

    High res renders of the parts that make up the throne. the decision to make it the way it turned out was a quick idea in engine that i liked so i didn't make a full high poly one piece model since the models where already done
    xo63yYg.pngL4RtXYL.pngY9QMqFF.png2AEZMeb.png

    Using those 2 as a base i played around a lot with the shapes i could get and ended up with this.
    5q3d0oH.pngaqAj6lY.png
  • jafo
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    jafo polycounter lvl 3
    Single entry
    Maya
    Photoshop
    CryEngine

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    Breakdown and reference board

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  • jsargent
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    jsargent polycounter lvl 5
    Hiya, I am JSargent and here is my entry "The Immortal Tower".

    Here is the thread that shows my progress: http://www.polycount.com/forum/showthread.php?t=147697

    The software I have used is:

    3D Max
    Photoshop
    Substance Painter
    Zbrush
    Unreal 4

    Backstory:
    An old clocktower sits abandoned and is now home to a solitary vampire. The clocktower has been his home for so long that
    overtime it has broken and the time is standing still for him just as it is for the the broken down clock.

    fGJF3FW.jpg

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    Goodluck everyone! :)

    JSargent
  • Crocapaw
    "Coronation by the Moon" by Lisa Sapinsky

    My WIP thread: http://www.polycount.com/forum/showthread.php?t=147806

    Software Used
    • Maya
    • Zbrush
    • Substance Painter
    • Substance Designer
    • Unity 4 with Marmoset Skyshop

    Throne_Room_Crocopaw01.png

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  • Ziosnarf
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    Ziosnarf polycounter lvl 9
    Modern Monarchy
    Original post : http://www.polycount.com/forum/showthread.php?t=147140

    The throne room is in a modern political context where people thing a king protect them but, the appearances can be fake.

    About the throne : this is more like a comfortable Ikea desk chair than a throne of thousand swords.

    Software :

    Blender (high poly, low poly)
    Photoshop (texture base)
    XNormal
    Substance Painter / Designer
    Unreal Engine 4

    Maybe upload full project later and finish him.

    The Throne Breakdown
    https://s-media-cache-ak0.pinimg.com/originals/e3/d1/ad/e3d1adbd53c3bda10ad1fcf74b5d3be2.jpg

    4d212d4167c5ebf97b297b6cfc4210b6.jpg
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  • Samoyed
    Hello!

    Throne of death by Samoyed (http://www.polycount.com/forum/showthread.php?t=147298)

    Inspired by Prometheus tried to make the throne on this topic.

    Software:
    zBrush
    Maya 2014
    Photoshop
    Keyshot

    AACaySRgKXYJWj1xeg765KHCa?dl=0rFxkMUT.jpg

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  • MDStranger
    "King Of The Dead" by Robert Young

    My WIP thread: http://www.polycount.com/forum/showthread.php?p=2238775

    Software Used
    • 3DSMax
    • Adobe Photoshop
    • Xnormal
    • Knald
    • Unreal Editor 4
    5da99388-f6b3-46d6-84a9-17ee7cc94b95_zpsaifqeuv7.png

    c5e1f8c3-8622-433e-a777-7133be7ef5f7_zpsxrwiflts.png


    8f4c4995-17b4-440b-a1c7-5d6986ec6380_zpsvezhws8c.png

    Throne Shots:
    faf709e4-ae5b-4523-a504-eb2081f2979f_zpsv3tivdy5.png3147a199-0e6d-49eb-9ed4-61967feac351_zpszzvib4lk.png

    Throne Textures

    Throne2_zpshojcyipz.pngThroneSkullStand_zpszkznavaw.png

    d1_zpsyh1lnhnn.pngd2_zps7hxenk04.png

    Reference Sheet

    ThroneRoomReference_zpsou2e9htb.png
  • tooparalyzed
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    tooparalyzed polycounter lvl 10
    Hey guys,
    here is our final submission: Duke of the Golden Age

    link to the WIP: http://www.polycount.com/forum/showthread.php?t=147735

    Team:
    Manuel Palme (ricemanu)
    Matthias Wagner (tooparalyzed)

    Software used:
    3ds Max
    ZBrush
    Photoshop
    XNormal
    Quixel Suite
    Unreal Engine 4

    Throne Room

    su2USQm.jpg
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    Throne

    QCbYkR7.jpg
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    Moodboard

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  • Kidzik
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    Kidzik polycounter lvl 9
    Dead Wood Throne - Kidzik (WIP Thread here:http://www.polycount.com/forum/showthread.php?t=147555 )

    Software Used:
    Autodesk Maya
    ZBrush
    Unreal4
    Substance Designer
    Photoshop CS6
    Xnormal

    Final Renders:

    35k777s.jpg
    20u4kyw.jpg
    98ae0m.jpg

    Concept:
    2hgw80m.jpg
    2nm1vrr.jpg

    References/ Inspiration:
    2lcy5u9.jpg

    Throne Construction:

    2jdp2zd.jpg
    ac4kuo.jpg

    Textures:
    akii6p.jpg
  • Whalebones
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    Whalebones polycounter lvl 11
    Hey peoples!

    Finally posting up mine and Tkail's Throne Room; Seat of the Stargazer!

    Just follow that link to get to the progress thread!

    Tkail - Michael Randle
    Whalebones - Charlie Scrimshaw


    Software

    3DS Max
    Photoshop
    Quixel Suite
    Substance Designer
    ZBrush
    Unreal Engine 4

    The Scene

    HighresScreenshot00003_zpsgqfrikkx.jpg
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    HighresScreenshot00000_zpsgwbvxnwm.jpg
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    The Throne

    HighresScreenshot00010_zpsjv6q1sfp.jpg
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  • adam flores
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    adam flores polycounter lvl 11
    Adam Flores

    This is my first completed contest here on polycount. I wanted to do a Masters of the universe style throne room with Skeletor's throne. It was a fun challenge and I learned alot more about making game art.

    Software used:
    MODO
    Zbrush
    Photoshop
    UE4


    The throne room. All shots in UE4

    uAXbdn9.jpg

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    The Throne in zbrush and modo, with main inspiration

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    The 2k texture sheet

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  • Jerc
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    Jerc interpolator
    Message to the contestants: PLEASE do not host your final submissions on photobucket, downloading them to archive them for the jury is a nightmare because they are protected and force you to download them through the photobucket interface.
  • Itachi
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    Itachi polycounter lvl 12
    Hey guys,
    here is my update for Throne Room challenge...
    so I proudly present you the Throne of malani

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  • LunaZ
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    LunaZ polycounter lvl 3
    Hello Polycount,
    here is my contribution to the awesome Challenge.

    WIP Thread: http://www.polycount.com/forum/showthread.php?t=148115

    Team: Just me and only me.

    Software used:
    3Ds Max
    Photoshop
    Substance Designer
    Unreal Engine 4

    Software tried (but not used for the final submissions):
    Zbrush
    Unity 4
    Unity 5
    Substance Painter

    So, to cut the long story short, here we go:

    vj1Nwna.jpg

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    And here my master post about the Lotus Throne:

    mHWDrGx.jpg

    That's it. For more information such as more shots, design progression summary and tile set, feel free to check out my thread.

    It was an awesome experience and I'm already looking forward to the next environment art challenge.

    Keep rockin'
    Lily Zhu
  • Nema
    Hi ! Here is my Throne Room, Lizzie's Laboratory ! That was fun to do ! I used UE4, 3dsmax, photoshop, crazybump, zbrush.

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    This is the atlas used for all the assets of the scene but the throne :
    uzR2BzQ.png

    The original concept art :

    19Zp9lz.png

    I learned a lot during this contest, that was really cool !
  • Justo
    Offline / Send Message
    Justo polycounter
    I learned SO much these past 3 months. Thank you Allegorithmic & Polycount for making this contest! I discovered my new love and hopefully one day I can make a living out of stuff like this.

    Software used:

    Maya
    Max
    ZBrush
    xNormal
    Substance Designer
    Substance Painter
    Unreal Engine 4

    "The Green Steel Throne Room"

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  • osamano
    Throne Room – Mad Maximus Throne – Osman Samano
    http://www.polycount.com/forum/showthread.php?t=148224
    Software: Maya, Substance Painter, Designer, Unreal Engine 4


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    Wire.jpg
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    Porcelain graph
    Graph.jpg

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  • domonickb
    The Sacrifice Throne Room

    Members : Domonick Bustamante

    Programs used : 3DS Max, Bitmap2Material and UnrealEngine 4 (also Roadkill)

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  • Minos
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    Minos polycounter lvl 16
    Temple of Utu
    by Martin "MartinH" Holmberg & Thiago "Minos" Klafke

    WIP Thread: http://www.polycount.com/forum/showthread.php?t=148195

    Summary:
    Our environment takes place in a distant planet where a civilization was built upon a complex mythology based on the worship of their host star, Utu. This planet is surrounded by several moons each represented by a specific deity that plays a major role in controlling the planet's natural cycles. On the 333th day of each year, the rising sun shines directly on the throne, signaling the beginning of 7 days of darkness. This period which is believed to be the Underworld god Nedu returning to judge the recently deceased is in fact caused by a huge moon (also known as Nedu) eclipsing the host star and plunging the planet into darkness.

    (Even though we didn't stick with the idea of the sun hitting the throne, the rest is still valid :) )

    Software Used:
    3ds Max, Zbrush, Unreal Engine 4, Xnormal, Photoshop, Bitmap2Material, 3D Coat, Quixel Suite.

    I did experiment with Substance Painter for the Throne a bit but due to being super busy with crunch and GDC I ultimately dropped it since I'm not experienced with it yet. Still a great opportunity to get my hands on it and I'll be definitely integrating it into my pipeline!

    Beauty Renders:
    TempleOfUtu_Final_01.jpg
    TempleOfUtu_Final_02.jpg
    TempleOfUtu_Final_03.jpg

    Throne Construction Shot:
    TempleOfUtu_Final_04.jpg

    Thanks Allegorithmic & Polycount for setting this up, We had a blast working on this! Really cool to see so many awesome entries and good luck everyone :)
  • joseguilherme
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    joseguilherme polycounter lvl 3
    Hi everyone, this is my final submission.

    Softwares I used: 3ds Max, Substance Designer, Photoshop, Unity 5.

    More shots on the full thread - Wonder Woman Throne

    joseguilherme-final-submission1.png
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    The Throne

    joseguilherme-throne-final-submission.png

    Thank you guys!
  • Goonbag
  • pedrofe
    Origami Throne Room

    Team member:
    Pedro Fernando Gomez Fernandez

    Programs used:
    Maya
    Unreal Engine 4
    Substance Designer and Painter

    Work in progress post:
    http://www.polycount.com/forum/showthread.php?p=2275594

    And here is the final result:

    ThroneRoom_51.png

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  • Icariel
    Offline / Send Message
    Icariel vertex
    Hello Everyone!
    I'm pretty new to UE4 and to PBR workflow and not too much experience with any of these softwares...

    I started every texture by sculpting it and baking Normal and AO map with xNormal and after that went to Substance designer where i did most of the work and for some props like the throne and sword I went to Substance Painter and did the last details. (love to work with roughness in here! :D )
    For the story behind the scenery I took inspiration from old school games where many final boss battles took place in their own "void" or "dimension" and for graphical inspiration I googled some old fantasy/IRL throne rooms and games like WoW.

    Here's the story!

    Darkness had taken it's grasp from this land. Populating it with it's dark creatures.
    Till in one small town, folks had enough of this and decided to form a brotherhood to keep darkness at bay at night and hunt them in their lairs at day. This gave the world many decades of peace with only some unlucky encounters with creatures until lord of darkness him self decided to put end to this...
    He marched in the greatest fortress like his own. He crushed every one who stood against him like bugs and stepped in to the throne room where stood the greatest hope of mankind. King unsheathed his sword but before he even realized dark lord had blasted his guards trough pillars and even walls and stood in front of him.. He broke the floor behind him to stop other to interfere but he wanted them to see how he pierced his hand trough his majesty's sword trough his chest trough his throne and even the rune stone behind the throne...
    After this others fleed in terror and he let them run and tell how weak their king was compared his power.
    He found this so amusing that he decided to take the whole throne room and preserve it as a trophy.

    TL;DR
    Strong dark entity preserved this throne room as his trophy after killing the king of a holy brotherhood.

    Corny i know but it's supposed to be!

    Here's my throne room.


    ErEckUy.jpg

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    Had fun and learned bunch of new stuff!

    Here's link to my thread http://www.polycount.com/forum/showthread.php?t=147044 .
  • Raven 05
    Hi everyone and congrats people, awesome challenge ;)

    There is my throne, Moebius throne, a tribute to my very first comic book influence.

    The goal was to achieve a 2D hand painted look suitable to comic illustration close to Moebius style.
    I hope you'll enjoy my work and I wish everyone luck. See you all, thank you ;)

    Applications used :

    3Ds Max (modeling, unwrap)
    Substance designer (Hatches FX creation)
    Substance painter (Base color, Normal map)
    UE4 (RT rendering)
    Photoshop (Text, presentation)

    Initial concept :

    908490moebiustribute.jpg

    518530rendu01.jpg

    282445rendu02.jpg

    255772rendu03.jpg

    361152throne.jpg

    137297maps.jpg

    And of course, thank you Mr Giraud for your inspiring work...
  • Bart Spellson
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    Bart Spellson polycounter lvl 5
    Hello guys !

    - Team : Bart and Jihel.

    - Wip thread of the Dragonstone : http://www.polycount.com/forum/showthread.php?t=147689

    - Software used :

    3ds Max
    ZBrush
    Xnormal
    Photoshop
    Substance Painter
    Unreal 4

    iSYvC8z.jpg

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  • JeanValjean
    Hello everyone !

    We are happy to show you our contribution to the Throne Room Contest !


    A bit of background on this one..
    This cave is where the tribe of festive frogs usually gather to party with their mighty king, who is gazing on the meals perched on his big throne above. Good times :) !


    Actually we are glad to have been able to finish it in time, we couldn't just give up and wanted to participate in this new polycount contest ; because you know we love polycount :)

    Anyway here we are, we wished we had more time to polish every little bit of everything in this scene, but we started late and had too few moments for it.

    Hope you like it too, and thank you !

    (our thread http://www.polycount.com/forum/showthread.php?t=149366 )
    0cg6BE.png

    U2CaNA.png

    aAjLwx.png

    And the throne !
    4k1R3Y.png

    DrsiVM.png


    :poly121:
  • limeforce
  • Daedalus51
    Offline / Send Message
    Daedalus51 polycounter lvl 5
    Hey guys,

    we are super glad we made it in time despite all the other things to handle in life :D Of course there are tons of things we wish we could have done better, but that made it even more worth the experience ;) Sadly, one of the things we also missed a bit was updating our wip thread. We do have some screens and stuff, so we will still update the thread will some progress of us :) The thread can be found here: http://www.polycount.com/forum/showthread.php?t=147331

    So yeah, here they are, the final shots of "Kingom of the Rock" from Labmonkey and Daedalus

    Beauty Shots:
    0ts8aO.png

    cEjT1F.png

    wt5hoc.png

    Throne wip from Labmonkey:
    Baw6U4.jpg

    7YySZj.jpg

    84pPuy.jpg

    ggV0D7.jpg

    o6vpyQ.jpg

    Hope you guys like it and good luck to everyone! :)

    Cheers!
  • Goshi
    Offline / Send Message
    Goshi polycounter lvl 5
    Hi there, after a lot of fun, experimenting with SP and SD, I came up with a little Diorama-style "Ice-Throne".

    I used: Bitmap2Material3 for creating a seemless tiling slate material from photos, which is now saved in my SP-Materials

    Substance Painter and Substance Designer for bake/texture (man, I think I like painter more) ;)

    The silver-iron-ish metal was done in SD (base metal, Metal-Edge Wear and Dirt-fx) then enhanced further in SP (leaks and roughness break-ups)

    MODO was used for modeling and UVing, 3DCoat for sculpting and some quick re-topo...

    Render: Marmoset Toolbag 2 (obvious)

    Mountains and the ice-berg were done in WorldMachine 3 and fine-tuned/sculpted further in 3DCoat.

    I am way tooo exausted for writing more or posting much "inspiration-images", but anyway - here are my 3 screenshots + the textures of a pilar.

    If you want more shots, meshes, concept art or images, that inspired me, please post in my WIP thread and I will deliver them:

    http://www.polycount.com/forum/showthread.php?p=2228864#post2228864


    Diorama - look at the top - can you spot the Ice-Throne?! ;)

    QZYQYUZ.png

    The throne room scene
    ws4mSDs.png

    http://i.imgur.com/ws4mSDs.png

    A bit more close-up and with different lighting

    FWyKlrj.png




    Texture-set of the pilar (hope I got them all and messed not up)

    Shxngzz.jpg
    EjH84Ec.png
    RKu1lW2.png
    qTXm0wl.png
    WEOBX9W.png


    I really enjoyed my first project like that, but I must go to sleep now - really- ;)

    - Please excuse this "loose" presentation -

    Cheers!


    Really wish, I would have found a way to free up some more time, to do all the things I´ve planed and have a chance for a few more interations... but how know, maybe nect time!
  • Dudj
    Hello guys!
    It was an honor to participate to this contest, I've seen a lot of good things, Congratulations to you!
    I've learned a lot of stuff by my self during this project, and I realize maybe too late I should came more on forum like this!
    I've seen everybody posted a lot, I'm not really used to do it, post wip, so I hope the fews I've posted help to understand the way I worked.
    Another thing I wanted to explain, I didn't want to focus only on the throne but on the entire room!
    Anyway, I post our 3 beauty shots (We wanted to follow rule, it's sad cause 3 shots it's not a lot) and a construction shot!

    Our tools :
    - 3ds max
    - Zbrush
    - Xnormal
    - Substance Designer/Painter
    - Photoshop
    - Unreal Engine
  • dragoblade
    Offline / Send Message
    dragoblade polycounter lvl 3
    Hi guys! This is our final submission for the Throne room challenge.

    Programs Used:
    3Ds Max
    Photoshop
    Ndo2
    Unreal 4
    xNormals

    do79n5.jpg

    rhqpo2.png

    2zjkhhc.png

    344wkmw.png

    1o58jq.png
  • cataev serj
    Greetings to all. I'm finally done and putting those views for your judgement and delight.
    Haya's Halls made by cataev serj
    http://www.polycount.com/forum/showthread.php?t=147679

    Software Marmoset 2/ zbrush/ 3ds max/ substance designer/ photoshop/ marvelous designer/ sketchup

    Shots:
    c.png
    b.png
    a.png
    Tech shots:
    e.png
    d.png
    Concept and reference:
    XXX_walnut_throne_chair924.jpg
    Ksab3wy.jpg
  • aristides
    Offline / Send Message
    aristides polycounter lvl 6
    The HOLOGRAM by Team LUMI

    The WIP THREAD: http://www.polycount.com/forum/showthread.php?t=147584

    The MOOD REFERENCES:

    0RUBQc3.jpg

    The BEAUTY SHOTS:

    submission_1.png

    submission_2.png

    submission_3.png

    The CONSTRUCTION SHOT:

    submission_4.png
  • CrunchieNut
    Well what a mad few months that was! Had great fun with this and learned a lot.

    My idea for my Throne Room is Algor Mortis which roughly translates as the coldness of death.

    3D Max
    Unreal4
    Photoshop
    Substance Designer/Painter
    Zbrush

    WIP Thread is here
    http://www.polycount.com/forum/showthread.php?t=146952

    Beauty shots

    w83Y3ik.jpg

    A6cDx5B.jpg

    RLgjqKQ.jpg

    Some breakdowns
    AsmWUvO.jpg
    lX3RiSX.jpg
    BPDUuXQ.jpg
    ycmCBOO.jpg

    1sNKTDw.jpg

    aUIHWU2.jpg

    mm522AB.jpg

    Early Concepts
    EfB4B3f.jpg

    Little flythrough
    [ame]https://www.youtube.com/watch?v=jg-gM91K6_8[/ame]

    or Vimeo
    https://vimeo.com/123790606

    Phew! Good luck to everyone, some lovely work on show :)

    Little album start to finish
    http://imgur.com/a/kNiDs?gallery
  • SLOT
    The Lost Relic
    by Sandro "SLOT" Guraspashvily & Irina "erelar" Drozdova

    WIP Thread

    Backstory:
    During the excavations in Krikovo archeologist stumbled upon a buried cave deep under the old wine sellers. The quick age analysis has shown that the cave and the structures inside where more the one million years old. In the ruins inside archeologist found something that resembled a throne and a mineral not known before. Very quickly, it became apparent that someone vastly superior has built the Lost Throne room long before the first Homo sapiens stood upright.

    Software Used:
    3ds Max, Zbrush, Unreal Engine 4, Xnormal, Photoshop, Bitmap2Material, Substance Painter.

    To my delight substance designer was very helpful and managed to save me a lot of time and effort. Substance painter on the other hand was not very helpful; I will surely test it again though.

    And without further ado
    Beauty Renders:

    GFWvy4R.jpg

    hQPPvPJ.jpg

    E4o3GUQ.jpg

    GFotMrT.jpg
  • Sekoran
    Offline / Send Message
    Sekoran polycounter lvl 4
    And then there was the final submission!

    Huge thanks to both Polycount and Allegorithmic for holding this contest, both of us learnt a whole lot these last three months. Great fun all the way!

    Team was Sekoran and EnvyNight, our Room is called Ruler of Duality

    Thread: http://www.polycount.com/forum/showthread.php?t=148127

    Short synopsis for the room; Egyptian themed with a gateway between this world and the next right in the floor.

    Software used:

    Substance Designer
    Photoshop
    Maya
    Zbrush
    xNormal
    UE4

    AhqBHGJ.png
    A1COiJk.png
    EcINZHV.png
    FL9YmeS.png
    p3FZIHi.png
  • PeteDeee
    Offline / Send Message
    PeteDeee polycounter lvl 3
    This was very difficult challenge for me since I had no experience with environments and keeping in mind that it's competition with other participants really made me push myself further and learn a lot.
    Thank you Allegorithmic and Polycount for hosting this competition.

    Members:
    -Piotr Dziubek (VileGuyPete)

    Software Used:
    -Unreal Engine 4
    -3DS Max
    -Zbrush
    -Adobe Photoshop CS6
    -Bitmap2Material 3
    -Marmoset Toolbag 2
    -Quixel Suite

    "Temple of Gods"

    Beauty shot #1
    LwdxnJt.jpg
    Beauty shot #2
    bX9w8IW.jpg
    Beauty shot #3
    2RZx5tj.jpg
    High Poly, Low Poly and Textures
    LmYmNgX.jpg
  • Psydan3D
    Scene: The Dragon Lord

    Team: Jemel Watson & Dan Williamson

    WiP Thread: http://www.polycount.com/forum/showthread.php?t=147236

    Software used:
    Substance Designer/Painter
    Photoshop
    3dsMax
    Marmoset Toolbag
    Zbrush
    xNormal
    UE4

    Thanks to Allegorithmic & Polycount for hosting the competition, we had great fun, goodluck to everyone, see you on Twitch! :)

    www.twitch.tv/watson_612 & www.twitch.tv/psypsydan

    Beauty Shots:
    18_1.png
    18_0.png
    18_2.png

    Texture Sheets & High/Low Poly:
    17_0.png
  • The Scanner Darkly
    Offline / Send Message
    The Scanner Darkly polycounter lvl 4
    Throne of The Last Traveler
    By Bret "Kromenoi" Ware and Regan "The Scanner Darkly" Ware

    WIP Thread

    Software Used:
    3ds Max, Zbrush, Unreal Engine 4, XNormal, Photoshop, Substance Designer, Quixel Suite

    Beauty Shots
    Beauty01.png
    Beauty02.png
    Beauty03.png
    Beauty04.png

    Technical Throne Shots
    Highpoly
    ThroneHighpoly.png

    Wireframe
    WireframeModel.png

    Texture Maps
    ThroneMaps.png

    Concept Art
    throne%20interior2.jpg
  • Florent_Vilbert
    Offline / Send Message
    Florent_Vilbert polycounter lvl 4
    Hi everyone !

    We are team Cauquilus: Florent Vilbert and Najah Benothman (aka Zweibonobo) and this is our try on the polycount Throne Contest.

    After 2 months of hard work, joys, difficulties, learning, junk food and skype working calls we present to you :
    The Colosseum Palace.

    For more screenshots and assets presentation, please check our thread :

    http://www.polycount.com/forum/showthread.php?t=148697

    Software used:

    Maya / 3Ds Max
    Zbrush
    Photoshop
    Substance Painter
    Quixel Suite
    Marmoset Toolbag 2
    Xnormal

    Rendered with Unreal Engine 4.

    Here is what we had in mind :

    A huge palace requested by the most proud Emperor that the Earth has known.
    His words where : My Palace will be so magnificent that the gods will be jealous of me, Huge, Royal, Mercyless
    and shamefully Wealthy .

    From that point we have imagined a large room where the Emperor will be able to see his fellows consuls
    and his servants from above.

    The throne will be held by a LARGE colossus on his arms (which represents the strengh of the Pleb that support
    him).

    The 2 Centaurs are threatening on the Royal Stairs anyone who comes to see the emperor with bad intentions.
    They're white and black to represent the constant fight between good and evil to keep the balance over the
    legacy of the Realm.

    The Soldier behind the throne symbolises the Emperor as the Protector of the Realm.

    Last but not least, The Medusa snakes' hatch is the point where everyone needs to speak to the king from.
    If what he says does not please the emperor, then the gates of the hatch will be opened and the fellow will be
    tossed away in a well full of snakes. The consuls lying down on the couchs love to see someone tossed away
    even if their first role is to help the emperor in his fair decisions.

    We did for fun and in a rush a little video, which is not mandotory for the jury so it's uploading and will be released here and also on our thread :)


    [ame]http://www.youtube.com/watch?v=GILBzKJfQrk[/ame]


    1427860839-main-room.jpg
    1427860825-entrance.jpg
    1427860839-global.jpg

    1427860839-trone.jpg
    6xhLkgwbuP4bd4DJyj3UhnUeicoyJ.jpg
    675630troneuv.png

    Hope you like it !
  • Shadowplay
    Offline / Send Message
    Shadowplay polycounter lvl 13
    Here is my entry

    Kingdom Came

    Inspired by lost empires, Roman, Venetian and Art Nouveau architecture and the look and feel of games like Shadow of the colossus and Dark Souls. The throne of an oceanside kingdom long fallen. I used Substance on all textures, there was a lot of fun experimenting and learning with the program.

    http://www.polycount.com/forum/showthread.php?t=146953&highlight=shadowplay



    WnfoPPR.png
    4UFIlMK.png
    oHvDu5m.png
    a0QjSOT.png
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