Originally Posted by ENODMI
Thanks for the feedback guys
I agree, and I'm going to try to blend towards the original color scheme using the spec and rim light. Its not very prominent in the concept, but the spec is relating back to the hue in the mid torso. The orange is a shift from that found in her head, but i pushed it a bit too far to see the relation. Hopefully Ill have more up soon
I am wondering how you want to achieve this since you can't use specular colours. (all the special map are in gray scale).