Originally Posted by Ged
Just guessing but most likely because they know that the next game is only in prototype phase and only needs a small team for a time, maybe even a year before going flatout for the final year or 2 of production(during which time they will be hiring again). This really sucks, its one of the things that scares me about getting into big AAA games studios.
You are correct.
I mocked this up to illustrate it at it's most basic.
I'm not sure if that's what happened here, but this is why I'm a believer in a small core team and outsourcing / contracting.
Of course if you have multiple projects, you can bounce your teams around as long as your projects are stair stepped in development.
A lot of studios / publishers cannot adapt to this new way of thinking which is why there are a lot of layoffs on big budget games.