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What Are You Working On? 2011 Edition!

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  • Pangahas
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    Pangahas polycounter lvl 10
  • brandoom
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    brandoom polycounter lvl 13
  • MrNinjutsu
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    MrNinjutsu greentooth
    brandoom wrote: »
    CK8bF.jpg

    Just a model.

    Make sure you connect those verts. :) What's it for?
  • SergioSantos
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    SergioSantos polycounter lvl 13
    Here is a wip I've done this week:

    [ame="http://www.youtube.com/watch?v=8oKndW4W6As&feature=channel_video_title"]Beatmup main character - YouTube[/ame]


    just testing the new Wacom Cintiq 24HD,
    lot of fun!
    :)
  • Zid
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    Zid
    Great stuff this past week from everyone. Here's what Ive been working on for the past few months for senior project. I'm pretty close to calling it finish because I'm at a point where I almost don't want to look at it anymore. Need to be refreshed with a new project. Done in UDK and everything is diffuse only using 512maps, excluding a few pieces at 1024. The watch glass has cube map w/ diffuse. Wanted to work on my painting skills. Any-who critiques are welcome, and if anyone wants to see a prop ill make a sheet for it, but whole scene since there are so many.
    Love the work everyone, keep it up!

    screen1.JPG
  • jmiles
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    jmiles interpolator
    character sketches from yesterday and today

    mileswadsworthfashionch.jpg
  • theStoff
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    theStoff greentooth
    Haven't been on here in a while so I thought I'd stop by. Lots of cool stuff being posted.
    @onelunglewis: I'm really liking the style you have going on with your model.
    @jmiles: Nice concepts, I particularly like the scientist.

    I thought I'd post something too. Had to make a self portrait in maya with mechanical parts in maya for a school project. I'm open to crits if there are any. :D

    QwVF1.jpg
    LqcyS.jpg
    1sbiM.jpg
  • onelunglewis
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    onelunglewis polycounter lvl 10
    Roughed in the forms for the hair that will go under the hair cards. Pretty pumped really excited to get to baking.

    tugsypro6.jpg
  • dii
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    dii
    Crosspostin these cause I liked them:

    2011110400char02.jpg
    2011110402char04.jpg
    2011110401char03.jpg
  • Mezz
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    Mezz polycounter lvl 8
    dii -- Omg, wow, omg. These sketches are so freakin' awesome... really inspiring. Were these done in Alchemy? I should play around in that program some more...
  • dii
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    dii
    Thanks Mezz! Yeah that's (mostly) Alchemy

    I had to finish some of the bottom part of the last two pictures in Photoshop because the canvas wasn't large enough in Alchemy.
  • Ferg
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    Ferg polycounter lvl 17
    unngggg so much awesome in this thread lately. Great work zid, dii, jmiles, onelung, and everyone else posting hardcore uncensored badassery in here.

    felipe - thanks man, I just use a super simply basemesh and go nuts on it... took a timelapse of this latest sculpt, in case you've got 22 minutes to see how I does it.

    Today's zbrush doodle... Dark Lord Jeff, the most fearsome middle schooler in the galaxy. Don't you fucking dare call him a ginger. Head skeleton thing possibly inspired by a Chronicles of Riddick character. Edit: or time bandits apparently, which I've never seen.

    TIMELAPSEEEE - http://vimeo.com/31639125

    darklordjeff.jpg
  • Cap Hotkill
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    Cap Hotkill polycounter lvl 13
    Thats from Time Bandits? ^^

    Time-Bandits-2.jpg

    600full-time-bandits-screenshot.jpg
  • Zpanzer
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    Zpanzer polycounter lvl 8
    Crazy job as always Ferg!
  • ultra
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    ultra polycounter lvl 18
    Awesome work in this thread
    onelunglewis: so cool, cant w8 for the lowpoly textured
    ferg: as usual awesome work, thx for the timelapse

    cheers
  • willy-wilson
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    willy-wilson polycounter lvl 8
    Some mirrors edge like materials

    mirrorsedgetexture.png
  • theStoff
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    theStoff greentooth
    @dii: really cool concepts, they look great! I've never actually seen alchemy before but now I plan to have a look.
  • funkdelic
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    @dii - Awesome concepts. Alchemy?
    yodude87 wrote: »
    heya guys, wonderful works in this topic, as always

    gave a break on my deus ex scene (didnt stop, its just a break - guess ill be back at it tomorrow). meanwhile i modelled this:

    9a0gli.jpg

    xoliul shader. no hi to low baking, textured it straight and made the normals myself.

    wanted to have some critics on it, since its my first time doing a prop presentation shot like this. anything, from how its presented, to polycount, to how much it sucks, etc. what do you guys think? :P
    Hey there, pretty nice prop, but do you really need all those segments in the buttons and display? Guess you could cut the polycount by half if you review these parts, nevertheless a pretty nice asset =]
  • Mik2121
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    Mik2121 polycounter lvl 9
    Some sketches I did yesterday.

    sketches.png
  • onelunglewis
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    onelunglewis polycounter lvl 10
    Ferg wrote: »

    darklordjeff.jpg

    Awesome work, great definition in all of the shapes!!
  • Felixenfeu
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    Felixenfeu polycounter lvl 10
    Yesterday's work, it's a gedodude (pokemon), which will be included in a real-action short. Only rigging/skinnning left to do, then animation.


    geodudefinal2.jpg

    Zbrush, topogun, 3ds max, photoshop.
  • dpaynter26
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    dpaynter26 polycounter lvl 11
    Here is a wip I've done this week:

    Beatmup main character - YouTube


    just testing the new Wacom Cintiq 24HD,
    lot of fun!
    :)

    why does your zbrush look so much cooler than mine lol
  • viv
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    viv polycounter lvl 9
    cox wrote: »
    Searching for a good way to render on zbrush and make a presentation for this polypaint pass.

    ravenhp05.jpg

    Thanks Alberto =]
    nice style viv!

    maybe you could test with a strong backlight, and some wax effect to kill that cold shader skin, ( plus I suggest integration tweak for the hair eyes & hat on the skin ; p ) very impressive sculpt, congratz men !
  • pixelchaot
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    pixelchaot polycounter lvl 17
    everybody makes dragons this days...soooo... surprise surprise

    dragon_by_pixelchaot-d4f3jac.jpg
  • MALicivs
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    MALicivs polycounter lvl 15
    I need tips on how to make this sucker's texture pop out a bit more.
    It's still missing a lot of dirt and rust and oil, and other details like the lamps, but I have the impression that even with all the stuff I'm going to add it's still not going to look all that impressive. Any suggestions? I could use some references if anyone has any.

    btw, right now it only has the baked normal map and color map, no specular or additional normal.

    cheers

    tank_text_wip.png
  • Lonewolf
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    Lonewolf polycounter lvl 18
    pixelchaot wrote: »
    everybody makes dragons this days...soooo... surprise surprise

    dragon_by_pixelchaot-d4f3jac.jpg

    sutcha pretty image! love it!
  • MrsNomingtons
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    MrsNomingtons polycounter lvl 12
    My first attempt at handpainted textures for a Games Development module at university..

    Screenshot.jpg?w=57c68408

    At this point I still feel the textures are still a bit off...But I'm leaving it for now

    Feedback and pointers are much appreciated :)
  • SsSandu_C
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    SsSandu_C polycounter lvl 13
    Hey!!! I've been working on this alien. It's still a wip. Here is the awesome concept from thirdeye at cghub.
    thirdeyealien.jpg
  • Snader
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    Snader polycounter lvl 15
    MightyPea wrote: »
    LaplandStudio_Santagame_Animals.jpg
    Work in Progress of characters for an upcoming game.

    Fuck yes. Googled your studio name (see kids, this is why you should name your portfolio images properly) and saw that you've been doing mostly iGames. Any chance at an android or PC release?
  • timwiese
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    timwiese polycounter lvl 9
    yodude87 wrote: »
    heya guys, wonderful works in this topic, as always

    gave a break on my deus ex scene (didnt stop, its just a break - guess ill be back at it tomorrow). meanwhile i modelled this:

    9a0gli.jpg

    xoliul shader. no hi to low baking, textured it straight and made the normals myself.

    wanted to have some critics on it, since its my first time doing a prop presentation shot like this. anything, from how its presented, to polycount, to how much it sucks, etc. what do you guys think? :P

    I don't understand why everything is faceted? All the buttons and knobs have way too many polys, also the round knobs don't need loops around them they aren't defining any shape so they are just wasted polygons. The texture is decent, but could use some work.
  • Skyerzz
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    Skyerzz polycounter lvl 5
    I've become addicted to Zbrush O.o The subjects of a lot of my art work are generally female so I was encouraged to switch it up.
    samurai_sculpt_by_0skyers0-d4f6ns0.jpg
  • DBentley
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    Hey guys. First time in the WAYWO thread. :)

    I wanted to share a project I'm starting to work on. I recently started working on a Megatron model, hopefully for reel purposes. I'm also going to try and make this transformable. It's a pretty daunting project, but I like challenging myself like that.

    Here's what I've got so far:

    comp_test.png

    I'm basing this design off both the movie versions, and the recent Transformers: Prime version. I'm also thinking I'll turn this guy into some sort of tank.

    megs_wip_01.png

    And that's my current idea for the overall shape of this guy. Really wanted to go with a larger bulkier build to support the fact that he turns into a tank.

    For those wondering, the silhouette of the body was built using bridged polygons with curves for ease of tweaking.

    Thanks!
  • achillesian
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    timwiese wrote: »
    I don't understand why everything is faceted?

    Pretty simple really, they don't know how to smooth the low poly normals ( think this is called smoothing groups in max ).
  • maze
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    very cool work!!!! as usual!!!

    its been long time I dont post stuff, I recently had some time to retake on a hover bike design I was doing, still a wip but it gives an idea I think...

    so I am modeling, doing paintover in ps and keep modeling.

    hover_bike_manu.JPG

    cheers!
  • [Deleted User]
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    [Deleted User] insane polycounter
    The user and all related content has been deleted.
  • S_ource
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    S_ource polycounter lvl 9
    Oil tank wip more or less done with the 3d mostly texturing left now so what you guys and girls think?

    oiltankrender02small.jpg
  • FreshDumbledore
    All done in Blender 2.6


    wcs42eg8.jpg
  • makoa
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    makoa polycounter lvl 17
    hey folks, trying something new here -- i'm taking this wolf:

    96.jpg

    making it life-sized using the papercraft method:

    97.jpg

    and putting it out in the streets:

    98.jpg

    it's been fun! planning to do a series..hope you enjoy!
  • dannedadon
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    dannedadon polycounter lvl 11
    breakneck - liking the style of these shields. nice handpainting.
    papagersi - lol, cool kids :P want to see some more! its a pretty good theme, so many possibilites. Lets see a terminator one too :D
    Razorb - Thanks for showing the timelapse. Love watching these, its very cool too see how you go about doing a sketch. Looks awesome.
    MightyPea- awesome characters
    onelunglewis - hate you, every image of that kid you post is more epic than the last. Cant wait to see the final result.
    dii - cool sketches. Theres a lot of style in these. Like
    Ferg - Great sculpt! And thanks for doing a timelapse and showing it. It should almost be mandatory with sculpts :P
    pixelchaot - nice dragon and nice pose
    makoa - nice, creative and cool-looking.
  • flaagan
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    flaagan polycounter lvl 18
    Makoa - Where in SF are you putting these? :)
  • Kbrom12
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    Kbrom12 polycounter lvl 8
    Made a tileable brick texture today for a level I'm working on that was in need of it so here it is

    25min sculpt

    brickwallpattern.jpg

    Turned into this

    naobakes.jpg

    Time to work on the diffuse
  • makoa
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    makoa polycounter lvl 17
    thanks guys.

    flaagan - pics were taken around portrero hill, but plan to glue this sucker down around downtown later this week! keep an eye out!
  • Lonewolf
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    Lonewolf polycounter lvl 18
    DBentley wrote: »
    Hey guys. First time in the WAYWO thread. :)

    I wanted to share a project I'm starting to work on. I recently started working on a Megatron model, hopefully for reel purposes. I'm also going to try and make this transformable. It's a pretty daunting project, but I like challenging myself like that.

    Here's what I've got so far:

    comp_test.png

    I'm basing this design off both the movie versions, and the recent Transformers: Prime version. I'm also thinking I'll turn this guy into some sort of tank.

    megs_wip_01.png

    And that's my current idea for the overall shape of this guy. Really wanted to go with a larger bulkier build to support the fact that he turns into a tank.

    For those wondering, the silhouette of the body was built using bridged polygons with curves for ease of tweaking.

    Thanks!

    whats Transformers: Prime version?
  • Fuse
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    Fuse polycounter lvl 18
    makoa wrote: »
    hey folks, trying something new here -- i'm taking this wolf:

    96.jpg

    making it life-sized using the papercraft method:

    97.jpg

    and putting it out in the streets:

    98.jpg

    it's been fun! planning to do a series..hope you enjoy!

    this is one of the coolest things I've seen on these boards mate!
  • Felixenfeu
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    Felixenfeu polycounter lvl 10
    Makoa, like your papercraft, so simple but so strong at the same time.

    Here's some more studies, becoming a little junkie with zbrush, this software 's so addictive.

    visagehomme1.jpg
  • cox
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    cox polycounter lvl 10
    Kot_Leopold Indeed! I've used a lot of Natalie Portman references.
    viv Thanks man, I tried my best with Zbrush render, but I think is ok for now. Cause I want to do her as realtime character following my friend's concept: http://cghub.com/images/view/154570/. Still a long way to go.

    makoa This is brilliant, gives so much inspiration for this kind of intervention.


    ravenbust01small.jpg

    Hirez: http://www.rodrigocox.com/files/ravenbust01.jpg

    Skin shader is not ok, but I'm liking this bpr filters.
  • adam
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    adam polycounter lvl 19
    Zid wrote: »
    Great stuff this past week from everyone. Here's what Ive been working on for the past few months for senior project. I'm pretty close to calling it finish because I'm at a point where I almost don't want to look at it anymore. Need to be refreshed with a new project. Done in UDK and everything is diffuse only using 512maps, excluding a few pieces at 1024. The watch glass has cube map w/ diffuse. Wanted to work on my painting skills. Any-who critiques are welcome, and if anyone wants to see a prop ill make a sheet for it, but whole scene since there are so many.
    Love the work everyone, keep it up!

    screen1.JPG

    Very cool! How's it look without such a wide angle?
  • onelunglewis
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    onelunglewis polycounter lvl 10
    Pretty satisfied with the initial normal map bakes out of XNormal. Haven't cleaned anything up yet just through them on to get a idea of how it looked. If you wanna check out my uvlayout take a look at my WIP thread for this kid. Can't wait to start texture painting.

    FrontRealTime.jpg
    Front1RealTime.jpg
    BackRealTime.jpg
    Back1RealTime.jpg

    WIP Thread
  • blitz
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    blitz polycounter lvl 17
    makoa wrote: »

    and putting it out in the streets:

    98.jpg

    it's been fun! planning to do a series..hope you enjoy!
    That is sooo cool, great idea and awesome result..
    Wanna more! :)
  • DBentley
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    Lonewolf wrote: »
    whats Transformers: Prime version?

    Transformers: Prime is the current series on the televisions. It's fully CG, a la Beast Wars.

    This is their version of Megatron.

This discussion has been closed.