haiddasalami: I'll go where ever Paul Neale teaches
Chunkey: I hope so too !
Konstruct, Brad, Snefer: I've been looking for a job for a while now. I've applied to a few places and got a great positive response, but since a few of these company's were in the US and i'm in Canada. I heard it's not easy to get an outsider in.
Now i need some help. I need to switch from Max to Maya and i've been looking at a few modeling tutorials. But i was wondering what have you done to make the switch easier. I only really need to know modeling and uving.
Its been several years since I switched, but it was pretty easy, then again its all about the interface difference. Since then I've completely changed the way I work basically relearning it over the past year after 4 years of down time.
hotkeys were the biggest difference for me switching.
(you might now these already, but the shift right click stuff completely changed my modeling style over the last year)
Shift + right click w/o selection in empty space brings up poly create.
shift + right click on a surface depending on what selection style (vert/face/edge) gives you your modeling tools for the most part.
tapping space = viewport swapping, holding space in a viewport = pie menu.
FYI -> mayas bridge = poo. Append to poly is the better option, all be it somewhat slow.
1, 2 ,3 are smooth mesh previews in 2k8 and up. 4= wireframe, 5=smooth shade all, 6= texture view, 7=light mode (at least it used to don't really use past 6)
caps lock completely changes your hotkeys
snapping! maya's biggest advantage, imo,
holding
v=snap to vert
c=snap/slide along edge or curve
x=snap the grid
you can either move via x y or z indivually, by using the arrows or click the arrow once to activate that play, and then mmb drag while holding one of the hotkeys to move in that axis only.
theres the basics, you may or may not have known, and while this isn't tech, meh
grats again, Don't let Mario (StrangeFate) scare you when you start, he means well..
Actually my suggestion is, First day on the job, go into his office and call him a big hoe and tell him dirt doesnt make the texture better!! Its the only way to break through his "dont come near me" barrier =P also, you will know which one is mario b/c the room smells of spanish hehehe
gratz on the gig. good place to get started in your career.
Replies
Emil, aesir, Jay, Pzychaoz, Chunkey, DarthNater, : Thanks !
haiddasalami: I'll go where ever Paul Neale teaches
Chunkey: I hope so too !
Konstruct, Brad, Snefer: I've been looking for a job for a while now. I've applied to a few places and got a great positive response, but since a few of these company's were in the US and i'm in Canada. I heard it's not easy to get an outsider in.
Now i need some help. I need to switch from Max to Maya and i've been looking at a few modeling tutorials. But i was wondering what have you done to make the switch easier. I only really need to know modeling and uving.
Its been several years since I switched, but it was pretty easy, then again its all about the interface difference. Since then I've completely changed the way I work basically relearning it over the past year after 4 years of down time.
hotkeys were the biggest difference for me switching.
(you might now these already, but the shift right click stuff completely changed my modeling style over the last year)
Shift + right click w/o selection in empty space brings up poly create.
shift + right click on a surface depending on what selection style (vert/face/edge) gives you your modeling tools for the most part.
f2-f6 tool subsets, f2=animation, f3=poly, f4=surfaces, f5=dont remember , f6= lighting/rendering
f8=qucik swap back to object mode.
f=frame selection
a=frame all
q=select, w=move, e=rotate, r=scale
tapping space = viewport swapping, holding space in a viewport = pie menu.
FYI -> mayas bridge = poo. Append to poly is the better option, all be it somewhat slow.
1, 2 ,3 are smooth mesh previews in 2k8 and up. 4= wireframe, 5=smooth shade all, 6= texture view, 7=light mode (at least it used to don't really use past 6)
caps lock completely changes your hotkeys
snapping! maya's biggest advantage, imo,
holding
v=snap to vert
c=snap/slide along edge or curve
x=snap the grid
you can either move via x y or z indivually, by using the arrows or click the arrow once to activate that play, and then mmb drag while holding one of the hotkeys to move in that axis only.
theres the basics, you may or may not have known, and while this isn't tech, meh
best wishes at the new job :thumbup:
Actually my suggestion is, First day on the job, go into his office and call him a big hoe and tell him dirt doesnt make the texture better!! Its the only way to break through his "dont come near me" barrier =P also, you will know which one is mario b/c the room smells of spanish hehehe
gratz on the gig. good place to get started in your career.
stimpack: lol !