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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

I got a JOB !!!!

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Replies

  • EmAr
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    EmAr polycounter lvl 20
    Congrats man, it's nice to hear people getting hired as always :D
  • konstruct
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    konstruct polycounter lvl 20
    Its bizarre to me that you weren't already employed. (although ABP is nothing to turn your nose up at) Gratsi good sir!
  • ebagg
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    ebagg polycounter lvl 19
    Definitely well deserved man! CONGRATS!
  • BradMyers82
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    BradMyers82 interpolator
    I thought you already had one! Congrats buddy.
  • mickyg
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    mickyg polycounter lvl 7
    Congrats, that must have made your day. Boyhood dream complete!
  • fullofclovers
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    fullofclovers polycounter lvl 18
    Congrats to you!
  • MartinH
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    MartinH polycounter lvl 17
    grats again, Don't let Mario (StrangeFate) scare you when you start, he means well..
  • mathes
    Here's to hoping I nail my interview, need to flood the place with PC'ers.
  • Snefer
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    Snefer greentooth
    Congrats! Was only a matter of time, really. I was always suprised that you didn't already have one, with your folio :) Now go kick ass!
  • Mistry10
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    Mistry10 polycounter lvl 16
    :):):):):):) !!!! Thank everyone !!!! :):):):):)

    Emil, aesir, Jay, Pzychaoz, Chunkey, DarthNater, : Thanks !

    haiddasalami: I'll go where ever Paul Neale teaches :)

    Chunkey: I hope so too ! :)

    Konstruct, Brad, Snefer: I've been looking for a job for a while now. I've applied to a few places and got a great positive response, but since a few of these company's were in the US and i'm in Canada. I heard it's not easy to get an outsider in.

    Now i need some help. I need to switch from Max to Maya and i've been looking at a few modeling tutorials. But i was wondering what have you done to make the switch easier. I only really need to know modeling and uving.
  • Grimm_Wrecking
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    Grimm_Wrecking polycounter lvl 8
    congrats on the job; well deserved.

    Its been several years since I switched, but it was pretty easy, then again its all about the interface difference. Since then I've completely changed the way I work basically relearning it over the past year after 4 years of down time.

    hotkeys were the biggest difference for me switching.

    (you might now these already, but the shift right click stuff completely changed my modeling style over the last year)
    Shift + right click w/o selection in empty space brings up poly create.

    shift + right click on a surface depending on what selection style (vert/face/edge) gives you your modeling tools for the most part.

    f2-f6 tool subsets, f2=animation, f3=poly, f4=surfaces, f5=dont remember :), f6= lighting/rendering

    f8=qucik swap back to object mode.

    f=frame selection
    a=frame all

    q=select, w=move, e=rotate, r=scale

    tapping space = viewport swapping, holding space in a viewport = pie menu.

    FYI -> mayas bridge = poo. Append to poly is the better option, all be it somewhat slow.

    1, 2 ,3 are smooth mesh previews in 2k8 and up. 4= wireframe, 5=smooth shade all, 6= texture view, 7=light mode (at least it used to don't really use past 6)

    caps lock completely changes your hotkeys :)

    snapping! maya's biggest advantage, imo,

    holding
    v=snap to vert
    c=snap/slide along edge or curve
    x=snap the grid
    you can either move via x y or z indivually, by using the arrows or click the arrow once to activate that play, and then mmb drag while holding one of the hotkeys to move in that axis only.

    theres the basics, you may or may not have known, and while this isn't tech, meh :)

    best wishes at the new job :thumbup:
  • Target_Renegade
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    Target_Renegade polycounter lvl 17
    great work, well done!
  • stimpack
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    stimpack polycounter lvl 18
    MartinH wrote: »
    grats again, Don't let Mario (StrangeFate) scare you when you start, he means well..



    Actually my suggestion is, First day on the job, go into his office and call him a big hoe and tell him dirt doesnt make the texture better!! Its the only way to break through his "dont come near me" barrier =P also, you will know which one is mario b/c the room smells of spanish hehehe <3

    gratz on the gig. good place to get started in your career.
  • Mistry10
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    Mistry10 polycounter lvl 16
    Grimm: thanks so much ! i've been looking for something like this.

    stimpack: lol !
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