Aargh what is this magic?
So I retested it because I get like that sometimes, maybe I can crack this impossible problem, but of course I can't.
Interesting though, that adding edit normal modifier in max fixes some of the errors! How so? Who knows! It must be magic!
here:
from left to right, scanline, shader before edit normals, shader after edit normals.
good old max, the package that keeps on giving!
oh, I think this is the same as undoz posted, sorry!