Author : Nate Broach


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Search: Posts Made By: Jarm
Forum: Pimping and Previews 08-24-2012, 12:52 PM
Replies: 9
Views: 1,700
Posted By Jarm
The thing about metal is that the diffuse of most...

The thing about metal is that the diffuse of most metals is in actuality incredibly dark -- almost black. It is the spec that gives metals most of what we perceive as their local color.

Gold and...
Forum: Pimping and Previews 05-21-2012, 06:35 AM
Replies: 19
Views: 3,144
Posted By Jarm
Is there spec on any of this? Looks like mostly...

Is there spec on any of this? Looks like mostly diffuse atm. Spec would add a lot to your sense of material definitions in here.
Forum: Pimping and Previews 03-01-2012, 04:30 PM
Replies: 32
Views: 3,091
Posted By Jarm
You can kind of see what I mean in that image --...

You can kind of see what I mean in that image -- the windows facing the sun are throwing super hot yellowish areas of sunlight across the floor, while the windows in the back are just bleeding the...
Forum: Pimping and Previews 03-01-2012, 04:27 PM
Replies: 32
Views: 3,091
Posted By Jarm
Hey found a hopefully useful image for you! ...

Hey found a hopefully useful image for you!

http://www.sacred-destinations.com/france/images/paris/notre-dame-cathedral/resized/xti_9828.jpg

Notice how the light falls mostly on the floor and...
Forum: Pimping and Previews 03-01-2012, 09:23 AM
Replies: 32
Views: 3,091
Posted By Jarm
Since you're on a tight deadline Here are some...

Since you're on a tight deadline Here are some quick fixes I would recommend:

1. Lighting:
- Get a fill light in there. There should be no full black in a scene with such strong lighting from...
Forum: Pimping and Previews 02-28-2012, 04:54 PM
Replies: 76
Views: 8,926
Posted By Jarm
Nice update! Desk is feeling pretty solid now. ...

Nice update! Desk is feeling pretty solid now.

Do you have other plans for the surrounding space? It might be cool to situate the desk within an alcove...
Forum: Pimping and Previews 02-28-2012, 11:54 AM
Replies: 76
Views: 8,926
Posted By Jarm
Nice update! Loving this little...

Nice update!

Loving this little environment... I think you could increase the appeal x10 by adjusting the composition a bit. I get that you are going for a messy wizard desk, but having one major...
Forum: Pimping and Previews 02-27-2012, 10:36 AM
Replies: 12
Views: 1,167
Posted By Jarm
I love the simplicity of this scene... not...

I love the simplicity of this scene... not something you see very often.

I think you could really push the feeling of being at a high altitude if you got more specific with the foliage. I'd...
Forum: Pimping and Previews 02-23-2012, 04:06 PM
Replies: 59
Views: 7,237
Posted By Jarm
Hey Morgan, Changes are definitely helping! ...

Hey Morgan,

Changes are definitely helping!

For the Explosion:
- I think a higher level concern that you need to address is the directionality of this explosion. Is it on the ground? Are we...
Forum: Pimping and Previews 02-16-2012, 01:57 PM
Replies: 76
Views: 8,926
Posted By Jarm
Part of your issue with getting the gold letters...

Part of your issue with getting the gold letters to shine well is probably also that the diffuse is so bright. Gold generally has an extremely dark diffuse and a bright spec. Its the contrast...
Forum: Pimping and Previews 02-14-2012, 06:43 AM
Replies: 41
Views: 10,254
Posted By Jarm
I agree with SasoChicken that the fog is a bit...

I agree with SasoChicken that the fog is a bit heavy. It would make more sense in a cold water scene or a lake scene where one would expect murkier waters. In fact, I find your '80% complete'...
Forum: Pimping and Previews 02-13-2012, 04:07 PM
Replies: 59
Views: 7,237
Posted By Jarm
Another little note on the spell absorption stuff...

Another little note on the spell absorption stuff -- I love the little dust particulates that you have in the aftermath. To push that idea even further you could increase the size of them over life...
Forum: Pimping and Previews 02-13-2012, 11:10 AM
Replies: 59
Views: 7,237
Posted By Jarm
The meteor could really use some sort of...

The meteor could really use some sort of indication of the atmosphere heating and expanding around the meteor core. It might just be some rushing windy speed lines or maybe some distortion stuff if...
Forum: Pimping and Previews 02-10-2012, 04:59 PM
Replies: 10
Views: 1,205
Posted By Jarm
Hi Brian! Some performance notes: You...

Hi Brian!

Some performance notes:
You could save a ton of texture space by removing motion from the smoke/explosive textures. I understand that the fluid sim has to have the motion in it to...
Forum: Pimping and Previews 08-23-2011, 12:43 AM
Replies: 11
Views: 750
Posted By Jarm
@Jessica: Thanks! :) Glad it seems to read...

@Jessica: Thanks! :) Glad it seems to read reasonably well.
Forum: Pimping and Previews 08-23-2011, 12:39 AM
Replies: 11
Views: 750
Posted By Jarm
@Carl: Thanks for the crit! That is definitely...

@Carl: Thanks for the crit! That is definitely something I will address in the next iteration.
Forum: Pimping and Previews 08-22-2011, 11:57 PM
Replies: 11
Views: 750
Posted By Jarm
Fantasy Fire FX

Hey Polycount!


It's time that we have more game VFX representation on our boards! To start things off, here's something I've been working on in my free time:

http://vimeo.com/27999181

I'm...
Forum: Pimping and Previews 05-24-2011, 05:58 PM
Replies: 142
Views: 13,514
Posted By Jarm
Cool looking env so far! I think you would...

Cool looking env so far!

I think you would be far better off making a waterfall shader and using geo than trying to build out a whole waterfall with particles, as seems to be happening in the...
Forum: Pimping and Previews 04-19-2011, 08:38 AM
Replies: 40
Views: 3,558
Posted By Jarm
Thanks a lot for the comments and critiques,...

Thanks a lot for the comments and critiques, everyone!
Forum: UDK 11-30-2010, 11:34 AM
Replies: 10
Views: 2,928
Posted By Jarm
Ah! Thanks a lot! I had tried all sorts of math...

Ah! Thanks a lot! I had tried all sorts of math solutions but didn't think to actually use the Time node...

Thanks again
Forum: UDK 11-29-2010, 01:10 PM
Replies: 10
Views: 2,928
Posted By Jarm
UDK panner parameterization

Hey all,

Is there any way to effectively parameterize panners within UDK materials?

The Time slot on the node only refers to starting point. Any sort of math operations that I've tried to...
Forum: UDK 09-19-2010, 04:33 PM
Replies: 3
Views: 1,147
Posted By Jarm
Thankyou! Odd that it was changed.

Thankyou!

Odd that it was changed.
Forum: UDK 09-19-2010, 01:13 PM
Replies: 3
Views: 1,147
Posted By Jarm
August UDK build -- material comments broken?

I cannot seem to be able to comment groups of material nodes in the August build of UDK.

I have done it before using the normal "C" hotkey. The most current documentation on UDN still says to use...
Forum: Pimping and Previews 07-04-2010, 06:08 PM
Replies: 126
Views: 18,912
Posted By Jarm
Maybe paint a little bit of grunge on the front...

Maybe paint a little bit of grunge on the front faces of the large supports where they meet the dirt. The transitional edge there is feeling a bit distracting at the moment.
Forum: Pimping and Previews 07-01-2010, 10:21 AM
Replies: 126
Views: 18,912
Posted By Jarm
I think why I say this is because the minor root...

I think why I say this is because the minor root elements (along with the stump) help the concept feel more unified. Right now your scene feels a little partitioned. You have the "tree" section and...
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