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Search: Posts Made By: Popeye9
Forum: Marmoset 07-20-2014, 01:29 PM
Replies: 7
Views: 331
Posted By Popeye9
I got quite a few but here are 3 :) ...

I got quite a few but here are 3 :)

http://i40.photobucket.com/albums/e237/Popeye9_9/DentalT_zpsd0cdec8d.jpg (http://s40.photobucket.com/user/Popeye9_9/media/DentalT_zpsd0cdec8d.jpg.html)
...
Forum: Quixel Suite 07-09-2014, 08:50 AM
Replies: 5
Views: 648
Posted By Popeye9
No need to import a quad you just use the plane...

No need to import a quad you just use the plane mesh to display instead of the cylinder.
Forum: Quixel Suite 07-08-2014, 02:29 PM
Replies: 5
Views: 648
Posted By Popeye9
So I tried this out and its awesome!I had to...

So I tried this out and its awesome!I had to figure out how to get my maps out of max since I have a better grasp of the rendering in there as opposed to Maya. For anyone wondering I applied my...
Forum: Quixel Suite 06-23-2014, 09:13 AM
Replies: 503
Views: 28,121
Posted By Popeye9
been getting the same thing with ndo.

been getting the same thing with ndo.
Forum: Quixel Suite 06-18-2014, 10:50 AM
Replies: 503
Views: 28,121
Posted By Popeye9
Has anybody tried this with the new version of...

Has anybody tried this with the new version of Photoshop CC 2014. I know in the past that updates to PS have broken ndo/ddo and don't want to update if they aren't compatible.
Forum: General Discussion 05-28-2014, 12:14 PM
Replies: 26
Views: 1,700
Posted By Popeye9
Nice! Thanks for this!

Nice! Thanks for this!
Forum: General Discussion 05-28-2014, 11:37 AM
Replies: 233
Views: 17,641
Posted By Popeye9
Would of like to have seen a better work flow for...

Would of like to have seen a better work flow for exporting. Hope that now we have to pay for the latest that the exporter tools are kept up to date. Having to keep previous version of modeling...
Forum: Unreal Engine 05-13-2014, 09:33 PM
Replies: 37
Views: 7,372
Posted By Popeye9
Thatnks for the scripts these will help save time...

Thatnks for the scripts these will help save time :)
Forum: Technical Talk 05-02-2014, 08:41 AM
Replies: 5
Views: 204
Posted By Popeye9
If using max you can use the ram player to play...

If using max you can use the ram player to play sequence then render to video format.
Forum: 3D 'Pimping & Previews' 04-08-2014, 05:55 PM
Replies: 5
Views: 685
Posted By Popeye9
Bardler thanks for the feedback! I will...

Bardler thanks for the feedback! I will definitely go back and edit some. I had been thinking that I need to narrow down my work.
Forum: 3D 'Pimping & Previews' 04-08-2014, 03:56 PM
Replies: 5
Views: 685
Posted By Popeye9
Portfolio feedback Environment Art

I am looking for some feedback regarding my work. I have been searching for a job and have not had any luck so far. My site is at. http://sethwolford.com/

Any feedback would be greatly...
Forum: 3D 'Pimping & Previews' 04-02-2014, 01:01 PM
Replies: 42
Views: 4,292
Posted By Popeye9
Thanks for this!

Thanks for this!
Forum: Technical Talk 04-01-2014, 11:30 AM
Replies: 8
Views: 309
Posted By Popeye9
It looks like the mesh are coming in at wrong...

It looks like the mesh are coming in at wrong scale. Hit "h" select your mesh and through an xform modifier on it to scale.
Forum: Technical Talk 03-29-2014, 09:16 PM
Replies: 10
Views: 731
Posted By Popeye9
Nice tip on the smart objects!

Nice tip on the smart objects!
Forum: CryEngine 03-28-2014, 06:40 PM
Replies: 25
Views: 3,826
Posted By Popeye9
Looks awesome! Is this for static mesh or can we...

Looks awesome! Is this for static mesh or can we also use on animated meshes? The other question is regarding collision mesh and the work flow for that.
Forum: 3D 'Pimping & Previews' 03-12-2014, 06:14 PM
Replies: 6,869
Views: 1,279,703
Posted By Popeye9
High poly exercise with Maya. Loving that...

High poly exercise with Maya. Loving that Marmoset handles HP models so well:)

http://i40.photobucket.com/albums/e237/Popeye9_9/hypeMArmoPC_zps4cdb79f5.jpg...
Forum: Technical Talk 03-12-2014, 12:30 PM
Replies: 14
Views: 335
Posted By Popeye9
I have had good luck with using spline mapping on...

I have had good luck with using spline mapping on these types of shapes. The help file explains it really well.
Forum: Technical Talk 03-10-2014, 05:35 PM
Replies: 19
Views: 637
Posted By Popeye9
Here is a comparison of Triangle count. ...

Here is a comparison of Triangle count.

http://wccftech.com/ryse-polygon-count-comparision-aaa-titles-crysis-star-citizen/
Forum: 3D 'Pimping & Previews' 03-08-2014, 02:32 AM
Replies: 6,869
Views: 1,279,703
Posted By Popeye9
Old model I pulled out to re texture with...

Old model I pulled out to re texture with Substance Painter. Even with some limited functionality it is pretty awesome.

http://i40.photobucket.com/albums/e237/Popeye9_9/Scipillar_zps71a9177b.jpg...
Forum: Technical Talk 03-06-2014, 04:06 PM
Replies: 5
Views: 352
Posted By Popeye9
ODins3d the slide edge tool is not quite the...

ODins3d the slide edge tool is not quite the same. With Max's adjust loop tool it adjusts both edges on either side of selected edge at the same time. Maya is just sliding the selected edge.
Forum: Technical Talk 03-06-2014, 01:43 PM
Replies: 2
Views: 169
Posted By Popeye9
You have to store a config for it to open on that...

You have to store a config for it to open on that side. You do it by moving it to the screen you want to use set it the way you want ie: maximized, doc size any other misc settings. When you have it...
Forum: Technical Talk 03-06-2014, 12:59 AM
Replies: 5
Views: 352
Posted By Popeye9
Bugo thanks for the reply. I use these methods...

Bugo thanks for the reply. I use these methods all ready. I was just hoping that I was missing this function somewhere in Maya's interface or someone had a mel script.
Forum: Technical Talk 03-05-2014, 05:53 PM
Replies: 5
Views: 352
Posted By Popeye9
Adjust loops Tool in Maya

I am wondering if in Maya there is a "Adjust Loops" tool similar to 3ds Max. When you pick a loop and use the up and down arrows it pinches or expands the edges on either side of selected loop.

...
Forum: Technical Talk 03-01-2014, 10:27 AM
Replies: 4
Views: 502
Posted By Popeye9
Maya and Max handle the green channel of the...

Maya and Max handle the green channel of the normal map differently since the max is z up and maya is y up. You can take and flip the green channel in photoshop and it should shade correctly. The...
Forum: Technical Talk 02-27-2014, 01:03 PM
Replies: 9
Views: 1,125
Posted By Popeye9
I was gonna write one for max until I remembered...

I was gonna write one for max until I remembered about the material explorer and started using that. It has all the functionality of assigning and managing materials. The only drawback is importing...
Showing results 1 to 25 of 242

 
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