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Search: Posts Made By: Popeye9
Forum: 3D 'Pimping & Previews' 04-08-2014, 05:55 PM
Replies: 5
Views: 615
Posted By Popeye9
Bardler thanks for the feedback! I will...

Bardler thanks for the feedback! I will definitely go back and edit some. I had been thinking that I need to narrow down my work.
Forum: 3D 'Pimping & Previews' 04-08-2014, 03:56 PM
Replies: 5
Views: 615
Posted By Popeye9
Portfolio feedback Environment Art

I am looking for some feedback regarding my work. I have been searching for a job and have not had any luck so far. My site is at. http://sethwolford.com/

Any feedback would be greatly...
Forum: 3D 'Pimping & Previews' 04-02-2014, 01:01 PM
Replies: 34
Views: 2,507
Posted By Popeye9
Thanks for this!

Thanks for this!
Forum: Technical Talk 04-01-2014, 11:30 AM
Replies: 8
Views: 249
Posted By Popeye9
It looks like the mesh are coming in at wrong...

It looks like the mesh are coming in at wrong scale. Hit "h" select your mesh and through an xform modifier on it to scale.
Forum: Technical Talk 03-29-2014, 09:16 PM
Replies: 10
Views: 600
Posted By Popeye9
Nice tip on the smart objects!

Nice tip on the smart objects!
Forum: CryEngine 03-28-2014, 06:40 PM
Replies: 13
Views: 737
Posted By Popeye9
Looks awesome! Is this for static mesh or can we...

Looks awesome! Is this for static mesh or can we also use on animated meshes? The other question is regarding collision mesh and the work flow for that.
Forum: 3D 'Pimping & Previews' 03-12-2014, 06:14 PM
Replies: 4,076
Views: 669,524
Posted By Popeye9
High poly exercise with Maya. Loving that...

High poly exercise with Maya. Loving that Marmoset handles HP models so well:)

http://i40.photobucket.com/albums/e237/Popeye9_9/hypeMArmoPC_zps4cdb79f5.jpg...
Forum: Technical Talk 03-12-2014, 12:30 PM
Replies: 14
Views: 275
Posted By Popeye9
I have had good luck with using spline mapping on...

I have had good luck with using spline mapping on these types of shapes. The help file explains it really well.
Forum: Technical Talk 03-10-2014, 05:35 PM
Replies: 19
Views: 510
Posted By Popeye9
Here is a comparison of Triangle count. ...

Here is a comparison of Triangle count.

http://wccftech.com/ryse-polygon-count-comparision-aaa-titles-crysis-star-citizen/
Forum: 3D 'Pimping & Previews' 03-08-2014, 02:32 AM
Replies: 4,076
Views: 669,524
Posted By Popeye9
Old model I pulled out to re texture with...

Old model I pulled out to re texture with Substance Painter. Even with some limited functionality it is pretty awesome.

http://i40.photobucket.com/albums/e237/Popeye9_9/Scipillar_zps71a9177b.jpg...
Forum: Technical Talk 03-06-2014, 04:06 PM
Replies: 5
Views: 303
Posted By Popeye9
ODins3d the slide edge tool is not quite the...

ODins3d the slide edge tool is not quite the same. With Max's adjust loop tool it adjusts both edges on either side of selected edge at the same time. Maya is just sliding the selected edge.
Forum: Technical Talk 03-06-2014, 01:43 PM
Replies: 2
Views: 135
Posted By Popeye9
You have to store a config for it to open on that...

You have to store a config for it to open on that side. You do it by moving it to the screen you want to use set it the way you want ie: maximized, doc size any other misc settings. When you have it...
Forum: Technical Talk 03-06-2014, 12:59 AM
Replies: 5
Views: 303
Posted By Popeye9
Bugo thanks for the reply. I use these methods...

Bugo thanks for the reply. I use these methods all ready. I was just hoping that I was missing this function somewhere in Maya's interface or someone had a mel script.
Forum: Technical Talk 03-05-2014, 05:53 PM
Replies: 5
Views: 303
Posted By Popeye9
Adjust loops Tool in Maya

I am wondering if in Maya there is a "Adjust Loops" tool similar to 3ds Max. When you pick a loop and use the up and down arrows it pinches or expands the edges on either side of selected loop.

...
Forum: Technical Talk 03-01-2014, 10:27 AM
Replies: 4
Views: 275
Posted By Popeye9
Maya and Max handle the green channel of the...

Maya and Max handle the green channel of the normal map differently since the max is z up and maya is y up. You can take and flip the green channel in photoshop and it should shade correctly. The...
Forum: Technical Talk 02-27-2014, 01:03 PM
Replies: 8
Views: 603
Posted By Popeye9
I was gonna write one for max until I remembered...

I was gonna write one for max until I remembered about the material explorer and started using that. It has all the functionality of assigning and managing materials. The only drawback is importing...
Forum: Technical Talk 02-26-2014, 09:08 AM
Replies: 6
Views: 436
Posted By Popeye9
Just tried this out and works great! I tried...

Just tried this out and works great! I tried assigning the ddo material colors instead of the swatches in the script and it baked the color map no problem. This is a function from 3ds max that I was...
Forum: Technical Talk 02-22-2014, 05:46 PM
Replies: 12
Views: 259
Posted By Popeye9
You can also use the zproject brush to help clean...

You can also use the zproject brush to help clean up those small areas. It can be a little tricky when working on the edge so I tend to lower the brush size. I also project through all the...
Forum: General Discussion 02-21-2014, 08:34 PM
Replies: 119
Views: 10,433
Posted By Popeye9
For those not aware Allegorithmic did come out...

For those not aware Allegorithmic did come out with 3 1/2 hours of videos going over Substance Designer. I am through the first couple and they are quite good so far.
...
Forum: 3D 'Pimping & Previews' 02-21-2014, 03:43 PM
Replies: 4,076
Views: 669,524
Posted By Popeye9
Thanks for the crit I will take a look at this:)

Thanks for the crit I will take a look at this:)
Forum: 3D 'Pimping & Previews' 02-21-2014, 12:37 AM
Replies: 4,076
Views: 669,524
Posted By Popeye9
Office building from a scene been working on....

Office building from a scene been working on. still need to adjust the grime and add to it in some spots.

http://i40.photobucket.com/albums/e237/Popeye9_9/officeT_zpsff310368.jpg...
Forum: Technical Talk 02-19-2014, 09:22 AM
Replies: 56
Views: 7,237
Posted By Popeye9
Thanks for this! It will save some time.

Thanks for this! It will save some time.
Forum: General Discussion 02-18-2014, 12:09 PM
Replies: 96
Views: 6,137
Posted By Popeye9
So true! Good luck to everyone affected.

So true! Good luck to everyone affected.
Forum: 3D 'Pimping & Previews' 02-16-2014, 12:11 PM
Replies: 4,076
Views: 669,524
Posted By Popeye9
managed to work on this a little in between art...

managed to work on this a little in between art tests and interviews.

http://i40.photobucket.com/albums/e237/Popeye9_9/delivery_final_zpsd49a7b73.jpg...
Forum: CryEngine 02-07-2014, 07:11 PM
Replies: 9
Views: 457
Posted By Popeye9
look in the brush button not geom entity

look in the brush button not geom entity
Showing results 1 to 25 of 233

 
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