Showing results 1 to 25 of 500
Search took 0.04 seconds.
Search: Posts Made By: dur23
Forum: 3D 'Pimping & Previews' 06-12-2014, 07:52 AM
Replies: 7,070
Views: 1,317,159
Posted By dur23
stap moose....i have work to do

stap moose....i have work to do
Forum: General Discussion 03-05-2014, 02:53 PM
Replies: 116
Views: 7,862
Posted By dur23
I hate everyone and everything. YAY.

I hate everyone and everything. YAY.
Forum: 3D 'Pimping & Previews' 02-18-2014, 03:32 PM
Replies: 11
Views: 1,667
Posted By dur23
nice one dudes.

nice one dudes.
Forum: Archives 09-11-2013, 02:12 PM
Replies: 15,178
Views: 3,098,951
Posted By dur23
WICKEDAWESOME

WICKEDAWESOME
Forum: Technical Talk 08-17-2013, 12:10 PM
Replies: 11
Views: 756
Posted By dur23
It most def quads. This used to work with...

It most def quads. This used to work with marmoset pretty good though? I also for some reason can't even get a normal mapped cube to work now in marmo. I feel like some crazy underlying shit is going...
Forum: Technical Talk 08-17-2013, 09:54 AM
Replies: 11
Views: 756
Posted By dur23
Mm and passerby. The thing is I had already baked...

Mm and passerby. The thing is I had already baked it ages ago. But for some reason I can't the mesh to export and work with that previous bake.
Forum: Technical Talk 08-17-2013, 09:53 AM
Replies: 11
Views: 756
Posted By dur23
Alec: I'm exporting marmoset. The thing is I've...

Alec: I'm exporting marmoset. The thing is I've tried what I think is every possible combination. I have a previous export (2012 I think) that works perfect. it's one of those thing where I missing...
Forum: Technical Talk 08-16-2013, 06:41 PM
Replies: 11
Views: 756
Posted By dur23
I'd love to email you the files? I've spent the...

I'd love to email you the files? I've spent the better part of 5 hours spinning tires.
Forum: Technical Talk 08-16-2013, 06:39 PM
Replies: 11
Views: 756
Posted By dur23
Hey alec. So here's the deal. I have a mesh that...

Hey alec. So here's the deal. I have a mesh that i baked the tangent normals in maya 2012. The normal map and the original obj work great in marmo. I then went and posed the obj and re-exported. Made...
Forum: Technical Talk 08-16-2013, 05:41 PM
Replies: 11
Views: 756
Posted By dur23
So what changed between maya 2012 and maya 2013/14 with regards to normals.

Nothing is baking properly anymore? Is there some User file being stored somewhere that's causes ones normals to take a fucking leap? Seriously.

losing my shit.
Forum: Technical Talk 08-16-2013, 02:22 PM
Replies: 1,647
Views: 225,312
Posted By dur23
http://f.cl.ly/items/1I1w2X1M2H180a2A3t0A/Image%20...

http://f.cl.ly/items/1I1w2X1M2H180a2A3t0A/Image%202013-08-16%20at%205.21.12%20PM.png

all of the sudden this is a common occurence
Forum: Technical Talk 08-16-2013, 10:49 AM
Replies: 1,647
Views: 225,312
Posted By dur23
So far the best results i've had is setting...

So far the best results i've had is setting normals to unweighted to do my baking. Is this normal?
Forum: Technical Talk 08-16-2013, 10:17 AM
Replies: 1,647
Views: 225,312
Posted By dur23
EQ: Have you had issues with Maya's "Angle and...

EQ: Have you had issues with Maya's "Angle and Area Weighted Normals" and marmoset? Baking normal maps with AAW normals seems to yield some messed up results. This used to go so smoothly.
Forum: Archives 07-26-2013, 01:12 PM
Replies: 15,178
Views: 3,098,951
Posted By dur23
http://f.cl.ly/items/153L1X2U3H0I1c010A44/Image%20...

http://f.cl.ly/items/153L1X2U3H0I1c010A44/Image%202013-07-26%20at%206.39.00%20PM.png
Forum: Contests & Challenges Archives 07-23-2013, 12:14 PM
Replies: 0
Views: 257
Posted By dur23
VG Remix - Advanced Wars 2

Maybe.

this exact scene:
http://i.imgur.com/rjtfCqQ.gif
Forum: Archives 07-11-2013, 10:37 AM
Replies: 15,178
Views: 3,098,951
Posted By dur23
In this case LeRenard seems to be okay with it....

In this case LeRenard seems to be okay with it. But that is not what makes polycount the best. omglulz. Laughing at someones work can be a real shitty thing to do someone, regardless of what you...
Forum: 3D 'Pimping & Previews' 06-18-2013, 12:25 PM
Replies: 16
Views: 1,847
Posted By dur23
nice, can't wait.

nice, can't wait.
Forum: 3D 'Pimping & Previews' 06-12-2013, 10:50 AM
Replies: 100
Views: 21,602
Posted By dur23
fudge dems sum gud wrinkles.

fudge dems sum gud wrinkles.
Forum: Technical Talk 04-12-2013, 03:30 PM
Replies: 227
Views: 52,021
Posted By dur23
shannxn: you have no light.

shannxn: you have no light.
Forum: 3D 'Pimping & Previews' 03-07-2013, 05:15 PM
Replies: 40
Views: 8,174
Posted By dur23
YA you did!

YA you did!
Forum: 3D 'Pimping & Previews' 03-07-2013, 11:08 AM
Replies: 213
Views: 119,070
Posted By dur23
Did you sell this to domino's...... ...

Did you sell this to domino's......

http://www.youtube.com/watch?v=gW2D_Votd2Y
Forum: Archives 02-27-2013, 09:44 AM
Replies: 15,178
Views: 3,098,951
Posted By dur23
May want to check out the anatomy of a lion....

May want to check out the anatomy of a lion. You're back leg is all broken. Always use reference. Anatomical is best.

http://ftp.ij.net/barbarylion/PLM.jpg
Forum: Archives 02-21-2013, 11:23 AM
Replies: 15,178
Views: 3,098,951
Posted By dur23
roguenoods: tight. Crotch is a lil diapery, but...

roguenoods: tight. Crotch is a lil diapery, but that could also be a good thing.

st4lis: inspiring, buddy, inspiring.
Forum: Polycount Showcase 01-16-2013, 11:44 PM
Replies: 102
Views: 133,990
Posted By dur23
Sick.

Sick.
Forum: 3D 'Pimping & Previews' 08-21-2012, 02:59 PM
Replies: 159
Views: 65,431
Posted By dur23
whoa

whoa
Showing results 1 to 25 of 500

 
Forum Jump
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount