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Posts Made By:
krimzondestiny
Forum:
Pimping and Previews
05-16-2013, 09:02 AM
Replies:
13
Leander: In-game Cinematic (WIP)
Views:
938
Posted By
krimzondestiny
This was pretty sweet. The only critique that I...
This was pretty sweet. The only critique that I have is on the part where the dragon first appeared. I was watching it without sound and based on the animation, the dragon didn't look like it...
Forum:
Pimping and Previews
03-01-2013, 05:54 AM
Replies:
108
Zelda: Wind waker Tech and Texture Analysis *picture heavy*
Views:
152,464
Posted By
krimzondestiny
That's the thing about it. I feel they were...
That's the thing about it. I feel they were already perfect. They could always add a few things here and there, but the core art direction is flawless. That's one reason Wind Waker is my favorite...
Forum:
Pimping and Previews
02-28-2013, 09:37 PM
Replies:
108
Zelda: Wind waker Tech and Texture Analysis *picture heavy*
Views:
152,464
Posted By
krimzondestiny
You'd be surprised at how much innovation is born...
You'd be surprised at how much innovation is born of limitation. With the Wii being a more powerful system, they are allowed to implement more that the Gamecube couldn't handle. But in doing so,...
Forum:
Pimping and Previews
06-06-2012, 03:53 AM
Replies:
25
[Student] - how much do I suck?
Views:
2,941
Posted By
krimzondestiny
I totally agree. "Art and Fear" is an excellent...
I totally agree. "Art and Fear" is an excellent read (I've done it twice). It's a little difficult changing your mentality. The best tool for it for me is remembering that because this book was...
Forum:
Pimping and Previews
06-04-2012, 07:24 PM
Replies:
1
tbolt interceptor
Views:
350
Posted By
krimzondestiny
I'm really liking this so far. I applaud you for...
I'm really liking this so far. I applaud you for using an open source pipeline (I'm actually attempting the same thing). Like I said, it's looking good so far. Once you post some more images of...
Forum:
Unpaid Work (General requests, mod teams, niche projects, etc.)
03-08-2012, 11:18 AM
Replies:
0
Seeking Unity 3D Programmer/Partner
Views:
262
Posted By
krimzondestiny
Seeking Unity 3D Programmer/Partner
http://dl.dropbox.com/u/62983865/angryEggs%20%28title%29.png
Hello all,
I'm working on a game project and need a programmer, who actually knows what they are doing. The game is called Angry...
Forum:
General Discussion
03-07-2012, 06:23 PM
Replies:
52
I hate boss fights...
Views:
2,258
Posted By
krimzondestiny
The thing that bother me about this is that games...
The thing that bother me about this is that games like Gunstar Heroes was very lineary and heavily scripted. However, when people play "open" non-linear games like Deus Ex and Skyrim, they complain...
Forum:
Technical Talk
03-04-2012, 11:38 PM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
I was searching the Unity3D forums and came...
I was searching the Unity3D forums and came across the Strumpy Shader Editor (SSE). It's a visual shader editor akin to UDK's material editor. I decided to try to convert what I've got so far to...
Forum:
Technical Talk
03-01-2012, 08:08 PM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
http://dl.dropbox.com/u/62983865/halftone.jpg ...
http://dl.dropbox.com/u/62983865/halftone.jpg
This is really cool, and scary, but there's almost too much detail in there. At least, not the type of detail I'm looking for. I want something more...
Forum:
General Discussion
03-01-2012, 03:58 PM
Replies:
52
I hate boss fights...
Views:
2,258
Posted By
krimzondestiny
LOL
LOL
Forum:
Technical Talk
03-01-2012, 11:08 AM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
Wow, Polycounters are by far some of the most...
Wow, Polycounters are by far some of the most helpful people on any forum I have ever seen. I'm actually using the UDK Material Editor. I'm learning about shaders and the like through this thread...
Forum:
Technical Talk
02-29-2012, 10:17 PM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
Ah, well, what are the cone and UV nodes?
Ah, well, what are the cone and UV nodes?
Forum:
Technical Talk
02-29-2012, 04:51 PM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
That's BRILLIANT! It's almost exactly what i'm...
That's BRILLIANT! It's almost exactly what i'm shooting for. If the shadows and highlights are sharp, it'd be perfect. BTW, what program is this exactly?
Forum:
Pimping and Previews
02-29-2012, 11:47 AM
Replies:
29
Cel-Shaded Environment
Views:
5,394
Posted By
krimzondestiny
I know you know, but I feel it necessary to...
I know you know, but I feel it necessary to re-state/bump this thread. I was wondering if you've gone further with this project since last year. I am really excited to see it finished!!!
Forum:
Technical Talk
02-29-2012, 10:04 AM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
Would post processing count for onscreen shader? ...
Would post processing count for onscreen shader? I've never done them before, but it seems like that is technically what they are. They are out of the question though because this particular shader...
Forum:
Technical Talk
02-29-2012, 02:01 AM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
Here's a quick update of my progress thus far. ...
Here's a quick update of my progress thus far. There are things I like more about my shader and more about Sprunghunt's:
http://dl.dropbox.com/u/62983865/mangaShader.jpg
So far, I'm liking the...
Forum:
Technical Talk
02-28-2012, 07:43 AM
Replies:
6
Maya Viewport Slows After Duplicating Object
Views:
531
Posted By
krimzondestiny
The things in the viewport don't use the CPU, it...
The things in the viewport don't use the CPU, it uses the GPU. Doesn't matter if you have an i7 or an i-95 until you render. Realtime viewing utilizes the GPU, and like I said, mid to low GPUs will...
Forum:
Technical Talk
02-27-2012, 07:58 PM
Replies:
6
Maya Viewport Slows After Duplicating Object
Views:
531
Posted By
krimzondestiny
Well, if the poly count or history isn't the...
Well, if the poly count or history isn't the problem, it may be the Maya renderer you're using. Are you in High Quality mode? Machines with mid to low GPUs and RAM tend to slow down a bit when in...
Forum:
Technical Talk
02-26-2012, 10:03 PM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
Very interesting indeed. I can't believe I...
Very interesting indeed. I can't believe I didn't come across it in all of my research. I've got a question, what are those "Param" nodes exactly, if you know? I believe I am using a different...
Forum:
Technical Talk
02-26-2012, 07:44 PM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
Oh okay. I think the constant-width just looks...
Oh okay. I think the constant-width just looks like that because the material is applied on a sphere. I have decided to see if the older versions of UDK can work, because I remember being able to...
Forum:
Technical Talk
02-26-2012, 05:29 PM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
Wow! Just... WOW!!! I have already since added...
Wow! Just... WOW!!! I have already since added the antistrophic highlight page in my bookmarks. And I was looking into the different outline techniques you mentioned. Which brings up my next...
Forum:
Technical Talk
02-26-2012, 01:55 PM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
First of all, this has to be the most...
First of all, this has to be the most comprehensive response to any question posted on the internet of all time! For that sir, I thank you. Reading over your solutions, I believe I can pull this...
Forum:
Technical Talk
02-25-2012, 11:11 AM
Replies:
32
UDK or Unity, manga-esque shader
Views:
5,262
Posted By
krimzondestiny
UDK or Unity, manga-esque shader
Hello all! I'm working on a game concept that is ridiculously out of this world, and the art style is as well. Its art direction is heavily inspired by Viewtiful Joe, Mad World, and Soul Eater....
Forum:
Pimping and Previews
02-22-2012, 11:07 AM
Replies:
14
Original Tyrannosaurus Rex
Views:
2,058
Posted By
krimzondestiny
Okay, I sort of see what you're saying. You...
Okay, I sort of see what you're saying. You don't want the texturing to be stylized, only the modeling. The image you posted looks like that was the art direction.
Well, from your model, it's...
Forum:
Pimping and Previews
02-20-2012, 02:20 PM
Replies:
7
Female Character Model
Views:
1,116
Posted By
krimzondestiny
I agree,that's why I inquired about his process. ...
I agree,that's why I inquired about his process. But, since he obviously spent a bit of time modeling in a separate package, I figured he was doing it for a reason.
Showing results 1 to 25 of 47
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