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Forum: Technical Talk 06-19-2010, 06:15 PM
Replies: 12
Views: 4,087
Posted By Rufuss
So if you use a tiling bark texture.. how would...

So if you use a tiling bark texture.. how would you deal with seams?
Forum: 3D Art Showcase & Critiques 05-10-2010, 09:35 AM
Replies: 78
Views: 7,561
Posted By Rufuss
This looks amazing, love the DoF and tesselation.

This looks amazing, love the DoF and tesselation.
Forum: Technical Talk 03-08-2010, 12:12 PM
Replies: 4,967
Views: 1,313,981
Posted By Rufuss
The most important thing is to terminate those...

The most important thing is to terminate those edge loops, the way i did it does produce some pinching. On flat surfaces its barely noticeable but its not that great for bent surfaces. You have to...
Forum: Game Art Workshop 03-03-2010, 09:53 PM
Replies: 10
Views: 2,518
Posted By Rufuss
Been working on the low poly model, its far from...

Been working on the low poly model, its far from finished though.
http://img36.imageshack.us/img36/1774/wip2u.jpg (http://img36.imageshack.us/i/wip2u.jpg/)...
Forum: General Discussion 03-02-2010, 06:59 AM
Replies: 1,217
Views: 47,837
Posted By Rufuss
So exited about this game. A few more youtube...

So exited about this game.
A few more youtube channels,
http://www.youtube.com/user/HDstarcraft
http://www.youtube.com/user/HuskyStarcraft
Forum: 3D Art Showcase & Critiques 03-01-2010, 03:12 PM
Replies: 44
Views: 4,390
Posted By Rufuss
I prefer the first version aswell though i dont...

I prefer the first version aswell though i dont like the 6 wheel thing.
I think the first version with 4 wheels and maybe a more symmetrical front would look cool.

Clay renders would be nice...
Forum: Game Art Workshop 02-25-2010, 05:00 PM
Replies: 10
Views: 2,518
Posted By Rufuss
Yea i think your right about the scope.. I...

Yea i think your right about the scope.. I actually modeled the caps but i didint like how they looked from a fps view so i removed them. And i seem to have forgotten the end pieces were a part of...
Forum: Game Art Workshop 02-25-2010, 08:01 AM
Replies: 10
Views: 2,518
Posted By Rufuss
Theres still some small things to fix and i will...

Theres still some small things to fix and i will probaly do the bipod aswell.

http://img18.imageshack.us/img18/9898/awsm1.jpg (http://img18.imageshack.us/i/awsm1.jpg/)
...
Forum: Game Art Workshop 02-14-2010, 08:10 AM
Replies: 10
Views: 2,518
Posted By Rufuss
Update ...

Update

http://img13.imageshack.us/img13/9898/awsm1.jpg (http://img13.imageshack.us/i/awsm1.jpg/)
Forum: General Discussion 02-13-2010, 07:23 PM
Replies: 1
Views: 580
Posted By Rufuss
http://www.3dworldmag.com/ ...

http://www.3dworldmag.com/
http://www.computerarts.co.uk/

I've only read 3d world and it's pretty nice.
Forum: Game Art Workshop 02-11-2010, 05:28 PM
Replies: 10
Views: 2,518
Posted By Rufuss
Awesome critique :) Im definitely gonna refine...

Awesome critique :) Im definitely gonna refine it.
And about H i did add that thing but i forgot to unhide it for the render hehe
Forum: Technical Talk 02-11-2010, 02:42 PM
Replies: 7
Views: 460
Posted By Rufuss
Modeling tutorials never really helped me much.. ...

Modeling tutorials never really helped me much..
What i suggest is to go trough wip threads and look at wireframes and lots of practice ofcourse.
Forum: Game Art Workshop 02-11-2010, 07:52 AM
Replies: 10
Views: 2,518
Posted By Rufuss
Workshop #4 - Rufuss

Turned out to be alot harder to model this then i thought it would be but im pretty happy with the result.


http://img709.imageshack.us/img709/9898/awsm1.jpg
...
Forum: General Discussion 02-10-2010, 01:57 PM
Replies: 13
Views: 1,253
Posted By Rufuss
www.posemaniacs.com

www.posemaniacs.com
Forum: 3D Art Showcase & Critiques 02-07-2010, 05:20 AM
Replies: 6
Views: 1,958
Posted By Rufuss
Even though its not completly accurate you've...

Even though its not completly accurate you've done a good job. And sometimes its better to not get too caught up in getting it accurate when your still learning.
Id say fix as many problems as you...
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