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Search: Posts Made By: Popeye9
Forum: Allegorithmic's Substance 03-18-2015, 10:16 AM
Replies: 826
Views: 87,038
Posted By Popeye9
I am finding that when I export my metalness and...

I am finding that when I export my metalness and roughness map and un-check srgb for UE 4.7 and above that it breaks the node in the material editor. I have tried packing on export and individual...
Forum: 3D Art Showcase & Critiques 03-11-2015, 05:24 PM
Replies: 2,776
Views: 458,277
Posted By Popeye9
A scene I made in Unreal for the portfolio ...

A scene I made in Unreal for the portfolio

http://i61.tinypic.com/14l3if8.jpg
Forum: Technical Talk 02-28-2015, 02:26 PM
Replies: 3
Views: 205
Posted By Popeye9
I have ran into baking AO problem when I was...

I have ran into baking AO problem when I was baking the high polys vert colors. When I rechecked the "Ignore per-vertex-color" box my AO would bake properly.

Not sure if this is the same problem...
Forum: Technical Talk 02-28-2015, 01:11 PM
Replies: 57
Views: 3,293
Posted By Popeye9
Really nice, thanks! Been playing with it this...

Really nice, thanks! Been playing with it this morning and has already saved a ton of time.
Forum: Technical Talk 02-25-2015, 08:47 AM
Replies: 69
Views: 21,271
Posted By Popeye9
Kanga with macroscripts when you install they...

Kanga with macroscripts when you install they have to be manually added to a toolbar or shortcut. If you go to customize menu and click tool bars and then under category you should find...
Forum: Technical Talk 02-22-2015, 03:48 PM
Replies: 8
Views: 2,785
Posted By Popeye9
Zaidoigres from what I read on Zbrushcentral is...

Zaidoigres from what I read on Zbrushcentral is that this is a bug with curve mode and that hopefully its fixed in a patch
Forum: 3D Art Showcase & Critiques 02-14-2015, 02:25 PM
Replies: 2,776
Views: 458,277
Posted By Popeye9
Thanks for the comment! For the ivy I...

Thanks for the comment!

For the ivy I modeled a leaf with 4 color variations and distributed on vines with particle flow in 3ds max. With pflow I could better create the variations for scale...
Forum: 3D Art Showcase & Critiques 02-14-2015, 10:59 AM
Replies: 2,776
Views: 458,277
Posted By Popeye9
Old prop reworked with substance painter for a...

Old prop reworked with substance painter for a UE4 scene I am working on.
http://i58.tinypic.com/k9f58l.jpg
Forum: 3D Art Showcase & Critiques 02-01-2015, 11:15 PM
Replies: 2,776
Views: 458,277
Posted By Popeye9
Here is something I made for a little hand...

Here is something I made for a little hand painting practice.

http://i59.tinypic.com/bdma0z.jpg
Forum: Full time/Part time work (In-house, paid job opportunies) 01-15-2015, 12:00 PM
Replies: 9
Views: 1,496
Posted By Popeye9
Carlobarley thanks for the update. I sent mine in...

Carlobarley thanks for the update. I sent mine in on Monday and I am local to the area :)

http://sethwolford.com/
Forum: Allegorithmic's Substance 01-10-2015, 02:00 PM
Replies: 826
Views: 87,038
Posted By Popeye9
Any word on when we will be able to maximize the...

Any word on when we will be able to maximize the painting area. Would love to be able to have a hot key that hides the UI as opposed to having to dock it of on the next screen.
Forum: Technical Talk 01-10-2015, 12:20 PM
Replies: 2
Views: 181
Posted By Popeye9
Yeah there is a issue with Zbrush not quite...

Yeah there is a issue with Zbrush not quite rendering out to the edges which gives the gap. Here is a script that helps...
Forum: Technical Talk 01-03-2015, 07:37 PM
Replies: 71
Views: 4,398
Posted By Popeye9
Obscura I would be interested in seeing the baked...

Obscura I would be interested in seeing the baked out version and the settings you used to achieve a good result. I have no problem rendering it but the baked out normal map I have gotten havent been...
Forum: 3D Art Showcase & Critiques 12-28-2014, 06:22 PM
Replies: 80
Views: 9,568
Posted By Popeye9
This is a good looking start. I would try and...

This is a good looking start. I would try and work on the ivy. The leaves all point the same direction and the coloring is all the same. If you look at real ivy there is more variation in direction...
Forum: Technical Talk 12-03-2014, 10:25 PM
Replies: 2
Views: 182
Posted By Popeye9
If this starts happening for me a lot I usually...

If this starts happening for me a lot I usually look for an update to the drivers or just re-installing the latest driver. It usually takes care of the problem for a while then it starts all over.
Forum: Technical Talk 11-24-2014, 01:25 PM
Replies: 2
Views: 117
Posted By Popeye9
Not sure if this helps but could you use a...

Not sure if this helps but could you use a mparticle to spawn the pieces at impact time and simulate. Then key visibility of old rigged mesh to hide.
Forum: Technical Talk 11-20-2014, 08:26 PM
Replies: 33
Views: 1,700
Posted By Popeye9
Cookedpeanut I was using the mesh you supplied...

Cookedpeanut I was using the mesh you supplied when I was getting this issue.
Forum: Technical Talk 11-20-2014, 03:14 PM
Replies: 33
Views: 1,700
Posted By Popeye9
Thanks for the video. I tried the method you used...

Thanks for the video. I tried the method you used with it all grouped as one and I kept getting certain pieces that where adding as opposed to subtracting. This doesnt make sense since they all show...
Forum: 3D Art Showcase & Critiques 11-05-2014, 01:41 PM
Replies: 82
Views: 10,881
Posted By Popeye9
This is how I am doing them also. In 3ds Max you...

This is how I am doing them also. In 3ds Max you can preview the splines as round or square before converting to geo.
Forum: 3D Art Showcase & Critiques 11-04-2014, 06:53 PM
Replies: 82
Views: 10,881
Posted By Popeye9
Thought I would give this a shot this month since...

Thought I would give this a shot this month since I am between projects. This is ready for Zbrush. Still havent decided how I am going to texture. I am leaning towards a more stylistic look.
...
Forum: Archives 10-30-2014, 10:58 PM
Replies: 11,349
Views: 2,416,645
Posted By Popeye9
Tiling texture that I am playing with in Zbrush...

Tiling texture that I am playing with in Zbrush and Substance Painter
http://i57.tinypic.com/jhfyiw.jpg
Forum: General Discussion 10-22-2014, 11:15 AM
Replies: 15
Views: 949
Posted By Popeye9
Nice! Thanks for the share!

Nice! Thanks for the share!
Forum: 3D Art Showcase & Critiques 10-13-2014, 10:45 PM
Replies: 3
Views: 909
Posted By Popeye9
UE4 and Substance Painter Scene

It has been awhile since I had worked in Unreal and I wanted to do a scene with Substance Painter. This is what I got. I will add some breakdowns of some of the assets and my painting workflow if...
Forum: Archives 10-05-2014, 04:21 PM
Replies: 11,349
Views: 2,416,645
Posted By Popeye9
Haven't posted in awhile been busy but here is a...

Haven't posted in awhile been busy but here is a personal project I am working on. This was all textured in Substance Painter and punt into Unreal Engine. Still need some detail work and decals along...
Forum: Unreal Engine 09-16-2014, 10:04 AM
Replies: 7
Views: 491
Posted By Popeye9
Thanks MooseCommander for the clarification. I...

Thanks MooseCommander for the clarification. I have never come close to the limit but its a good thing to know:)
Showing results 1 to 25 of 270

 
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