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Forum: Dota 2 Yesterday, 09:41 PM
Replies: 16
Views: 486
Posted By Spudnik
Yeah, overseas for a 2-3 day tourney isn't really...

Yeah, overseas for a 2-3 day tourney isn't really worth it unfortunately :/

I'll 90% sure be there.
Forum: Dota 2 12-20-2014, 10:17 AM
Replies: 28
Views: 757
Posted By Spudnik
Windrunner's neck/back/shoulder/head setup still...

Windrunner's neck/back/shoulder/head setup still gives me nightmares, just restricts creativity so much.

Either a) make the neck a different slot altogether or b) merge head and neck into one...
Forum: Technical Talk 12-09-2014, 07:15 AM
Replies: 229
Views: 50,946
Posted By Spudnik
I should have clarified, I'm using OBJ to export...

I should have clarified, I'm using OBJ to export my meshes from Maya for xNormal/handplane. I'm only using FBX to import into Source.
Forum: Technical Talk 12-08-2014, 08:59 PM
Replies: 229
Views: 50,946
Posted By Spudnik
Alright, more info. As usual, here's a link...

Alright, more info. As usual, here's a link (https://dl.dropboxusercontent.com/u/38223593/overgrown_handplane_error_20141208.rar) to the files I'm working with.

Conditions of these tests:
1)...
Forum: Technical Talk 12-07-2014, 05:45 PM
Replies: 229
Views: 50,946
Posted By Spudnik
Check the other thread, it doesn't. Background...

Check the other thread, it doesn't. Background is, I've been baking this way for about a year now, never had normals come out looking like this using this exact workflow. Then I reformatted my PC,...
Forum: Technical Talk 12-07-2014, 03:51 PM
Replies: 229
Views: 50,946
Posted By Spudnik
Marked the areas in the image below. For a more...

Marked the areas in the image below. For a more obvious representation, check posts #21 and #23 in this thread -> http://www.polycount.com/forum/showthread.php?t=133144
...
Forum: Technical Talk 12-07-2014, 12:45 PM
Replies: 229
Views: 50,946
Posted By Spudnik
I posted this over in the Dota2 subforums some...

I posted this over in the Dota2 subforums some time ago, reposting here for visibility. The OS map, generated in xNormal looks fine, but when I convert it in handplane or bake it directly in xNormal...
Forum: Dota 2 12-07-2014, 12:42 PM
Replies: 25
Views: 2,088
Posted By Spudnik
So, I'm getting pretty desperate with this issue...

So, I'm getting pretty desperate with this issue T.T Below is another project, same issue. The OS map, generated in xNormal looks fine, but when I convert it in handplane or bake it directly in...
Forum: Technical Talk 12-01-2014, 06:13 AM
Replies: 2
Views: 168
Posted By Spudnik
Found the solution. In the end, my scene...

Found the solution.

In the end, my scene setup looked like this, with the cube and sphere having shaders shdr_cube and shdr_sphere respectively:


final_assembly.ma
--- ref:cube_assembly.ma...
Forum: Technical Talk 11-29-2014, 08:47 AM
Replies: 2
Views: 168
Posted By Spudnik
bump

bump
Forum: 3D Art Showcase & Critiques 11-27-2014, 11:42 AM
Replies: 161
Views: 39,166
Posted By Spudnik
All your images seem to be down, probably because...

All your images seem to be down, probably because Dropbox stops working after a certain bandwidth is exceeded :( Try hosting the images on something like imgur.com, I came too late and havent seen...
Forum: Technical Talk 11-27-2014, 10:25 AM
Replies: 2
Views: 168
Posted By Spudnik
[Maya] Issue with references sharing shading networks

I have an issue where if I create references to scenes with shared shading networks, it works only as long as I only reference one file. Ex: I reference in scene A with a cube that has shader shdrA...
Forum: Dota 2 10-19-2014, 04:31 PM
Replies: 22
Views: 1,626
Posted By Spudnik
Just to pick up the workflow discussion again, I...

Just to pick up the workflow discussion again, I was originally taught that way, making a lowpoly, sculpting detail on it, then using that lowpoly to bake to. I found it EXTREMELY limiting when it...
Forum: General Discussion 10-14-2014, 02:20 AM
Replies: 7
Views: 499
Posted By Spudnik
*In my best Little Timmy voice* May I have some...

*In my best Little Timmy voice* May I have some more, please?

I'd also be pretty interested in some literature regarding concept art and illustration basics.
Forum: General Discussion 10-14-2014, 02:15 AM
Replies: 13
Views: 611
Posted By Spudnik
Today's lesson: How not to do viral marketing.

Today's lesson: How not to do viral marketing.
Forum: Technical Talk 10-14-2014, 02:06 AM
Replies: 2
Views: 195
Posted By Spudnik
The issue with that work flow is that it doesn't...

The issue with that work flow is that it doesn't attempt to preserve subdivision levels of the subtools . And yeah, the undo thing seems totally arbitrary...
Forum: Dota 2 10-13-2014, 02:48 PM
Replies: 143
Views: 21,304
Posted By Spudnik
I'm digging the middle one, no hood.

I'm digging the middle one, no hood.
Forum: Dota 2 10-12-2014, 11:09 AM
Replies: 99
Views: 8,392
Posted By Spudnik
Loving the fur.

Loving the fur.
Forum: Technical Talk 10-11-2014, 01:23 PM
Replies: 2
Views: 195
Posted By Spudnik
[Zbrush] Subtool master merge does undo x3

Any reason why when I merge some subtools using the SubTool Master, it goes 3 steps back in the history on every subtool? How can I avoid/deal with that?
Forum: Dota 2 10-11-2014, 10:44 AM
Replies: 422
Views: 40,258
Posted By Spudnik
Yeah, it's just overkill. Scale it down, create...

Yeah, it's just overkill. Scale it down, create 1-2 focal areas, tone down the rest.
Forum: Dota 2 10-11-2014, 04:27 AM
Replies: 422
Views: 40,258
Posted By Spudnik
The blossoms idea is cool but I got a few...

The blossoms idea is cool but I got a few critiques:

1) The petals at the top tentacles are overkill, I'd suggest trying a sprout with a mouth, a bit like Plants vs. Zombies or this ...
Forum: Dota 2 10-10-2014, 05:54 PM
Replies: 82
Views: 10,689
Posted By Spudnik
It's multiple people all spamming links to this...

It's multiple people all spamming links to this set, hence my assumption that it was a bot.
Forum: Dota 2 10-09-2014, 12:30 PM
Replies: 82
Views: 10,689
Posted By Spudnik
I just assumed it was a bot and deleted the...

I just assumed it was a bot and deleted the comments every time.
Forum: Dota 2 10-08-2014, 11:50 AM
Replies: 35
Views: 2,139
Posted By Spudnik
needs more contrast!

needs more contrast!
Forum: General Discussion 10-06-2014, 11:59 AM
Replies: 2,289
Views: 129,436
Posted By Spudnik
I love alt-J, Taro and Tesselate are fantastic,...

I love alt-J, Taro and Tesselate are fantastic, too.

www.youtube.com/watch?v=S3fTw_D3l10

www.youtube.com/watch?v=MPH89HIBLiw
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