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Search: Posts Made By: Mark.N
Forum: Dota 2 08-08-2013, 07:22 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Quick Chen WIP

I can't remember the last time I posted art in this thread (no bueno!).

Been kicking around my Chen sculpt this past week, still need to get the weapon and bridal modeled up from their concepts to...
Forum: Dota 2 05-25-2013, 12:17 PM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
All you need are the following: -Dota 2...

All you need are the following:

-Dota 2 (Dota 2 Test as well ideally)
-SFM
-CyborgMatt's Dota 2 SFM Tutorial (http://www.cyborgmatt.com/2012/07/dota-2-sfm-tutorial/)

And then to actually...
Forum: Dota 2 05-25-2013, 11:45 AM
Replies: 2
Views: 454
Posted By Mark.N
Did you reset your items pivot to the origin,...

Did you reset your items pivot to the origin, lock it's transforms and clear it's history before binding it to the bone?

The best thing to do in my opinion, load in his default weapon and position...
Forum: Dota 2 04-24-2013, 07:02 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Yeah, some of the heroes have had their textures...

Yeah, some of the heroes have had their textures redone over the past few months, but Valve did not update the workshop page with the new .vmts. If you want the most current textures, you'll have to...
Forum: Dota 2 04-23-2013, 06:50 PM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Eh, tweak the center eye portion to look like the...

Eh, tweak the center eye portion to look like the ward eye and submit both :D
Forum: Dota 2 04-15-2013, 06:49 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
[/quote] It's more of a no*...But I wouldn't...

[/quote]

It's more of a no*...But I wouldn't count on it

*If item is balls out awesome and beloved by Valve they will add it regardless
Forum: Dota 2 04-02-2013, 06:45 AM
Replies: 141
Views: 9,781
Posted By Mark.N
You are correct in assuming that the engine only...

You are correct in assuming that the engine only uses the bones from their default position. This is because you are only adding a new weapon .smd and not updating the warlock.smd (this actually...
Forum: Dota 2 03-28-2013, 08:10 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
I think Valve mentioned in a recent update that...

I think Valve mentioned in a recent update that all heroes would get their $alphatest set to 1. If you submitted an item with a 32-bit diffuse that was already accepted (and had done a transparency...
Forum: Dota 2 03-27-2013, 11:31 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
This is correct. You cannot add cloth without...

This is correct. You cannot add cloth without modifying the entire rig (You can edit existing cloth effects without adding new bones, i.e. making a new cape for Windrunner/Making a new tide...
Forum: Dota 2 02-25-2013, 12:24 PM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Hey have any you guys had your items added...

Hey have any you guys had your items added officially into the dota 2 beta (not test client) before Valve actually let's you know? Apparently one of my items has been dropping since last week and...
Forum: General Discussion 02-06-2013, 10:03 AM
Replies: 14,048
Views: 1,230,595
Posted By Mark.N
I too want four arms to drum with...or seventy...

I too want four arms to drum with...or seventy fingers for that matter :poly142:

Compressorhead Ace of Spades - YouTube
Forum: Dota 2 02-04-2013, 08:41 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Cloth does not work in-game unless you assign it...

Cloth does not work in-game unless you assign it to a pre-existing bone which has cloth animations. For example, you cannot (currently) animate a cape for Faceless Void, because he does not have any...
Forum: 3D 'Pimping & Previews' 12-17-2012, 07:07 AM
Replies: 7
Views: 754
Posted By Mark.N
A ream of grid paper is also invaluable. As for...

A ream of grid paper is also invaluable. As for old school games to look at for design inspiration; I would look at the old isometric rpgs (Icewind Dale, Baldur's Gate, Fallout 2?, probably a whole...
Forum: Dota 2 12-04-2012, 07:37 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Dynamesh is pretty amazing and is a great tool to...

Dynamesh is pretty amazing and is a great tool to use, but it has it's limitations. I tend to use it only after sculpting odd shapes that cause my quads to stretch out and deform, pulling spikes or...
Forum: Dota 2 11-06-2012, 06:43 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Correct. Only the skeletal structure needs to be...

Correct. Only the skeletal structure needs to be defined explicitly within the .QC
Forum: Dota 2 11-06-2012, 06:01 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Nah the cloth file is located in the lone_druid...

Nah the cloth file is located in the lone_druid model folder. It's never hidden. Assuming you don't change any of the bone structure on a hero that already uses cloth then yes, all you need to do...
Forum: Dota 2 10-31-2012, 07:09 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Kind of reminds me of the old hydralisk look in a...

Kind of reminds me of the old hydralisk look in a way :thumbup:


+1 for a better background too! Simple mid-tone gradients work wonders.
Forum: Dota 2 10-24-2012, 06:49 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
@breunbaer - Your normal map is most likely fine,...

@breunbaer - Your normal map is most likely fine, my guess would be it's the self-illum map (mask 1 alpha channel). Make sure this channel is completely black with a small bit of white painted on...
Forum: Dota 2 10-23-2012, 06:30 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Are you referring to using the Misc option and...

Are you referring to using the Misc option and just submitting a zip file?
Forum: Contests & Challenges Archives 10-12-2012, 05:32 PM
Replies: 157
Views: 106,106
Posted By Mark.N
It's per object.

It's per object.
Forum: Dota 2 10-12-2012, 09:05 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Not to mention we don't even have a full SDK...

Not to mention we don't even have a full SDK package yet either. Or one at all :poly121:
Forum: Contests & Challenges Archives 10-12-2012, 07:44 AM
Replies: 157
Views: 106,106
Posted By Mark.N
Yes, you have to replace a default item in order...

Yes, you have to replace a default item in order to view custom opacity on an item (Assuming your hero does not natively support it). In order to do so (Use Dota 2 Test for this so you don't screw...
Forum: Contests & Challenges Archives 10-12-2012, 05:56 AM
Replies: 157
Views: 106,106
Posted By Mark.N
Disruptor himself, or any hero for that matter,...

Disruptor himself, or any hero for that matter, does not need '$alphatest 1' in their base .vmt (disruptor_color.vmt in this case, or more specifically mount_color.vmt) as long as you go ahead and...
Forum: Dota 2 10-12-2012, 05:40 AM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
Since we're pimping some Photoshop plugins I...

Since we're pimping some Photoshop plugins I thought I'd throw in another that I find very useful. I believe this comes stock in CS5 and up, but I know most people tend to use older versions.
...
Forum: Dota 2 10-11-2012, 07:55 PM
Replies: 16,313
Views: 1,616,596
Posted By Mark.N
I would say push the variations as far as you can...

I would say push the variations as far as you can so long as it fits the hero's lore and stock animations. I think Axe has a few hammers built for him, and Omniknight like you said has some axes. ...
Showing results 1 to 25 of 170

 
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