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Forum: Technical Talk 05-20-2013, 07:29 AM
Replies: 8
Views: 233
Posted By monster
Come on guys! The Schematic View is an awesome...

Come on guys! The Schematic View is an awesome tool. I use it all the time to create custom character pickers very quickly...


https://dl.dropboxusercontent.com/u/2904948/Temp/schematicFace.jpg
...
Forum: Technical Talk 05-11-2013, 06:51 AM
Replies: 5
Views: 299
Posted By monster
I have all the Max "Additional" (user) folders...

I have all the Max "Additional" (user) folders pointed to dropbox on 3 different machines. Then I just Save Custom UI Scheme and load it on the other machines when I make a hotkey or toolbar change....
Forum: Technical Talk 05-06-2013, 01:15 PM
Replies: 4
Views: 111
Posted By monster
In your tool a function is being defined after it...

In your tool a function is being defined after it is used. It works on the second try because its defined at the end of the first pass.

If you script is a single file, move all you function...
Forum: Technical Talk 05-05-2013, 06:24 PM
Replies: 3
Views: 332
Posted By monster
I've been using PowerPreview for a while. It's...

I've been using PowerPreview for a while. It's such an awesome tool. The only feature I wish it had was to batch render a directory of files. I made my own batch preview tool, but createpreview is...
Forum: Technical Talk 05-05-2013, 06:09 PM
Replies: 2
Views: 170
Posted By monster
I assume you are using the skin modifier? ...

I assume you are using the skin modifier?

The vertex weighting is independent of the CAT system, and you can use any object in Max to drive mesh deformation.

Follow the "To mirror envelope or...
Forum: Technical Talk 05-05-2013, 06:00 PM
Replies: 2
Views: 107
Posted By monster
You only need the bones. Not the controllers....

You only need the bones. Not the controllers. Make sure that the editable poly is not in sub-object mode. That's what usually stumbles my students. Simply click the modifier below the Skin if its in...
Forum: Unity 05-03-2013, 02:12 AM
Replies: 53
Views: 6,238
Posted By monster
Thanks for the updates!

Thanks for the updates!
Forum: Technical Talk 05-02-2013, 03:47 PM
Replies: 25
Views: 978
Posted By monster
I don't normally use an elbow bone, but one...

I don't normally use an elbow bone, but one project I did had a high definition yoga girl. I used twist bones, butt bones, hip bones, as well as joint bones on the elbows, wrists, and knees.

She...
Forum: Technical Talk 05-01-2013, 09:53 PM
Replies: 3
Views: 299
Posted By monster
I think all your bones are linked to the top...

I think all your bones are linked to the top bone. Instead they should be linked in order from bottom to top. Maybe you can upload a max file with just the leg bones and Ik?
Forum: Technical Talk 04-25-2013, 06:05 AM
Replies: 1
Views: 100
Posted By monster
It makes sense to me. However, I always leave the...

It makes sense to me. However, I always leave the first instance at the origin, and its duplicates are scattered about the scene. So I never have problems finding it.
Forum: Technical Talk 04-24-2013, 03:23 PM
Replies: 2
Views: 118
Posted By monster
You can't execute code in a rollout definition....

You can't execute code in a rollout definition. It needs to be inside of an event. Like a button press, or on open.


try (destroyDialog blablabla)Catch()

Rollout blablabla "Ablablabla"
(...
Forum: General Discussion 04-24-2013, 08:55 AM
Replies: 71
Views: 3,601
Posted By monster
Yeah, but the thread is about using blender...

Yeah, but the thread is about using blender exclusively because you can't afford commercial software. This is where the answer is still no. Even providing an FBX with split verts isn't sufficient.
...
Forum: Technical Talk 04-22-2013, 12:06 PM
Replies: 16
Views: 495
Posted By monster
This is way more info than you wanted, but it's a...

This is way more info than you wanted, but it's a simplified version of my setup script. (I didn't actually test it after I simplified it.)

Basically, I like to have all the artists manually run...
Forum: General Discussion 04-21-2013, 08:28 PM
Replies: 71
Views: 3,601
Posted By monster
Yeah, I was championing Blender at work, but the...

Yeah, I was championing Blender at work, but the vertex normal issue was a show stopper. There so much progress and innovation happening with Blender, it's weird to see it missing "basic" features....
Forum: Technical Talk 04-20-2013, 10:31 AM
Replies: 16
Views: 495
Posted By monster
This is a valid function, but Autodesk added...

This is a valid function, but Autodesk added doesFileExist function a few versions ago. You're script is an excellent example. I've never used file encryption.
Forum: Technical Talk 04-20-2013, 10:29 AM
Replies: 16
Views: 495
Posted By monster
My latest big project is something like this: ...

My latest big project is something like this:

When installed the MZP defines an "Additional Plugins" folder, and this ms file goes there:

global MyRiggingFunctions

struct MyRiggingFunctions...
Forum: General Discussion 04-19-2013, 09:27 PM
Replies: 10
Views: 610
Posted By monster
The little kid in me is ecstatic for you! It's...

The little kid in me is ecstatic for you! It's like playing with toys and getting paid. That sounds awesome.
Forum: General Discussion 04-17-2013, 06:17 AM
Replies: 9
Views: 353
Posted By monster
I assume you have a Mac? iOS builds will only...

I assume you have a Mac? iOS builds will only compile on Macs.

Unity makes is really easy, once your ADC is setup. You just plug in your iDevice, and build for iOS. You don't need to manually run...
Forum: Technical Talk 04-17-2013, 05:55 AM
Replies: 4
Views: 181
Posted By monster
What is happening? Are the buttons greyed out?...

What is happening? Are the buttons greyed out? You need to be in face sub object mode, and have the faces selected.

Or is something else happening?
Forum: Technical Talk 04-13-2013, 07:35 AM
Replies: 5
Views: 349
Posted By monster
Nope. But you could make the spline renderable...

Nope. But you could make the spline renderable and later remove the unused faces.
OR
You could try using patch quads. It will give you similar control and multiresolution as the spline does. But it...
Forum: Technical Talk 04-11-2013, 08:30 PM
Replies: 1
Views: 85
Posted By monster
It could be 1 of 2 things. 1. In 3ds Max and...

It could be 1 of 2 things.

1. In 3ds Max and Maya when you create an IK chain for a leg, it's a good idea to have it bent, at least slightly, in the direction you want the knee to bend. And not...
Forum: Technical Talk 04-11-2013, 08:24 PM
Replies: 9
Views: 468
Posted By monster
Alt-N is the default hotkey for Normal Align. The...

Alt-N is the default hotkey for Normal Align. The workflow is a little weird. You select a model. Press the hotkey. Click on a face of the selected object, then click on a face of the target object....
Forum: Technical Talk 04-11-2013, 08:05 PM
Replies: 2
Views: 127
Posted By monster
Looks like they are listed in creation order. You...

Looks like they are listed in creation order. You can use this tool to modify the creation order:

https://dl.dropboxusercontent.com/u/2904948/MaxScript/Tools_SceneOrderObjects.ms

Just drag and...
Forum: Technical Talk 04-11-2013, 02:23 PM
Replies: 2
Views: 158
Posted By monster
duplicate post

duplicate post
Forum: Technical Talk 04-11-2013, 02:22 PM
Replies: 2
Views: 158
Posted By monster
Hey bro, I had this script laying around. If you...

Hey bro, I had this script laying around. If you are only using diffuse maps it might help you.


(
prevMatCount = scenematerials.count
diffuseMapList = #()
materialList = #()

scenemats...
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