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Forum: Technical Talk 11-24-2014, 01:25 PM
Replies: 2
Views: 73
Posted By Popeye9
Not sure if this helps but could you use a...

Not sure if this helps but could you use a mparticle to spawn the pieces at impact time and simulate. Then key visibility of old rigged mesh to hide.
Forum: Technical Talk 11-20-2014, 08:26 PM
Replies: 35
Views: 1,147
Posted By Popeye9
Cookedpeanut I was using the mesh you supplied...

Cookedpeanut I was using the mesh you supplied when I was getting this issue.
Forum: Technical Talk 11-20-2014, 03:14 PM
Replies: 35
Views: 1,147
Posted By Popeye9
Thanks for the video. I tried the method you used...

Thanks for the video. I tried the method you used with it all grouped as one and I kept getting certain pieces that where adding as opposed to subtracting. This doesnt make sense since they all show...
Forum: 3D Art Showcase & Critiques 11-05-2014, 01:41 PM
Replies: 69
Views: 7,684
Posted By Popeye9
This is how I am doing them also. In 3ds Max you...

This is how I am doing them also. In 3ds Max you can preview the splines as round or square before converting to geo.
Forum: 3D Art Showcase & Critiques 11-04-2014, 06:53 PM
Replies: 69
Views: 7,684
Posted By Popeye9
Thought I would give this a shot this month since...

Thought I would give this a shot this month since I am between projects. This is ready for Zbrush. Still havent decided how I am going to texture. I am leaning towards a more stylistic look.
...
Forum: 3D Art Showcase & Critiques 10-30-2014, 10:58 PM
Replies: 10,483
Views: 2,054,554
Posted By Popeye9
Tiling texture that I am playing with in Zbrush...

Tiling texture that I am playing with in Zbrush and Substance Painter
http://i57.tinypic.com/jhfyiw.jpg
Forum: General Discussion 10-22-2014, 11:15 AM
Replies: 15
Views: 754
Posted By Popeye9
Nice! Thanks for the share!

Nice! Thanks for the share!
Forum: 3D Art Showcase & Critiques 10-13-2014, 10:45 PM
Replies: 3
Views: 630
Posted By Popeye9
UE4 and Substance Painter Scene

It has been awhile since I had worked in Unreal and I wanted to do a scene with Substance Painter. This is what I got. I will add some breakdowns of some of the assets and my painting workflow if...
Forum: 3D Art Showcase & Critiques 10-05-2014, 04:21 PM
Replies: 10,483
Views: 2,054,554
Posted By Popeye9
Haven't posted in awhile been busy but here is a...

Haven't posted in awhile been busy but here is a personal project I am working on. This was all textured in Substance Painter and punt into Unreal Engine. Still need some detail work and decals along...
Forum: Unreal Engine 09-16-2014, 10:04 AM
Replies: 7
Views: 425
Posted By Popeye9
Thanks MooseCommander for the clarification. I...

Thanks MooseCommander for the clarification. I have never come close to the limit but its a good thing to know:)
Forum: Unreal Engine 09-15-2014, 10:45 AM
Replies: 7
Views: 425
Posted By Popeye9
Is the 16 texture limit also for layered...

Is the 16 texture limit also for layered materials or only each material function?
Forum: Unreal Engine 09-14-2014, 10:49 AM
Replies: 7
Views: 425
Posted By Popeye9
LMP thanks for the reply.

LMP thanks for the reply.
Forum: Unreal Engine 09-13-2014, 11:47 AM
Replies: 7
Views: 425
Posted By Popeye9
Question about texture packing

I have been building a scene and texturing it with Substance Painter. For the metal rough and various textures like emissive I have been texture packing them into the RGB channels and importing as a...
Forum: Marmoset 07-20-2014, 01:29 PM
Replies: 41
Views: 2,547
Posted By Popeye9
I got quite a few but here are 3 :) ...

I got quite a few but here are 3 :)

http://i40.photobucket.com/albums/e237/Popeye9_9/DentalT_zpsd0cdec8d.jpg (http://s40.photobucket.com/user/Popeye9_9/media/DentalT_zpsd0cdec8d.jpg.html)
...
Forum: Quixel Suite 07-09-2014, 08:50 AM
Replies: 5
Views: 1,247
Posted By Popeye9
No need to import a quad you just use the plane...

No need to import a quad you just use the plane mesh to display instead of the cylinder.
Forum: Quixel Suite 07-08-2014, 02:29 PM
Replies: 5
Views: 1,247
Posted By Popeye9
So I tried this out and its awesome!I had to...

So I tried this out and its awesome!I had to figure out how to get my maps out of max since I have a better grasp of the rendering in there as opposed to Maya. For anyone wondering I applied my...
Forum: Quixel Suite 06-23-2014, 09:13 AM
Replies: 1,227
Views: 84,076
Posted By Popeye9
been getting the same thing with ndo.

been getting the same thing with ndo.
Forum: Quixel Suite 06-18-2014, 10:50 AM
Replies: 1,227
Views: 84,076
Posted By Popeye9
Has anybody tried this with the new version of...

Has anybody tried this with the new version of Photoshop CC 2014. I know in the past that updates to PS have broken ndo/ddo and don't want to update if they aren't compatible.
Forum: General Discussion 05-28-2014, 12:14 PM
Replies: 26
Views: 1,971
Posted By Popeye9
Nice! Thanks for this!

Nice! Thanks for this!
Forum: General Discussion 05-28-2014, 11:37 AM
Replies: 247
Views: 21,573
Posted By Popeye9
Would of like to have seen a better work flow for...

Would of like to have seen a better work flow for exporting. Hope that now we have to pay for the latest that the exporter tools are kept up to date. Having to keep previous version of modeling...
Forum: Unreal Engine 05-13-2014, 09:33 PM
Replies: 40
Views: 11,539
Posted By Popeye9
Thatnks for the scripts these will help save time...

Thatnks for the scripts these will help save time :)
Forum: Technical Talk 05-02-2014, 08:41 AM
Replies: 5
Views: 336
Posted By Popeye9
If using max you can use the ram player to play...

If using max you can use the ram player to play sequence then render to video format.
Forum: 3D Art Showcase & Critiques 04-08-2014, 05:55 PM
Replies: 5
Views: 746
Posted By Popeye9
Bardler thanks for the feedback! I will...

Bardler thanks for the feedback! I will definitely go back and edit some. I had been thinking that I need to narrow down my work.
Forum: 3D Art Showcase & Critiques 04-08-2014, 03:56 PM
Replies: 5
Views: 746
Posted By Popeye9
Portfolio feedback Environment Art

I am looking for some feedback regarding my work. I have been searching for a job and have not had any luck so far. My site is at. http://sethwolford.com/

Any feedback would be greatly...
Forum: 3D Art Showcase & Critiques 04-02-2014, 01:01 PM
Replies: 55
Views: 8,529
Posted By Popeye9
Thanks for this!

Thanks for this!
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