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Forum: 3D 'Pimping & Previews' 09-28-2014, 08:01 PM
Replies: 8
Views: 689
Posted By artquest
Ohh nice! How are you liking mari so far? p.s...

Ohh nice! How are you liking mari so far? p.s Unless you are planning on doing something special with uv linking. I've found that using overlapping uvs is a bit easier (less glitchy) Unless they...
Forum: 3D 'Pimping & Previews' 09-27-2014, 10:14 PM
Replies: 14
Views: 1,567
Posted By artquest
Looks pretty good so far :) I'd say it just needs...

Looks pretty good so far :) I'd say it just needs more details. Some wear on the handle and such. Imo whatever ddo gives me for a gloss map I always end up painting over more details. So I'd suggest...
Forum: General Discussion 09-17-2014, 07:32 AM
Replies: 9
Views: 596
Posted By artquest
I think you are correct about this, however as a...

I think you are correct about this, however as a 3d artist in the bay area I can tell you that wages are unusually low in this area for how high the cost of living is.For instance in Washington state...
Forum: General Discussion 09-15-2014, 09:47 PM
Replies: 13
Views: 599
Posted By artquest
Location for sure plays a part in the hiring...

Location for sure plays a part in the hiring process, but if they really want YOU then then that is the key. AAA studios are more willing to offer you relocation assistance if they really want to...
Forum: General Discussion 09-15-2014, 06:24 PM
Replies: 13
Views: 599
Posted By artquest
Disclaimer: I'm sick and for some reason it has...

Disclaimer: I'm sick and for some reason it has decided to spread into an ear infection today. So Please don't take this the wrong way, I'm going to be brutally honest. I'm writing this because I...
Forum: 3D 'Pimping & Previews' 09-05-2014, 01:53 PM
Replies: 13
Views: 1,554
Posted By artquest
Hi all! Here's an update: I've been working...

Hi all! Here's an update:

I've been working on design iterations, spending about 15 minutes per iteration on top of the original base. I'm trying to be as fast and loose as I can with these to...
Forum: 3D 'Pimping & Previews' 08-29-2014, 07:41 AM
Replies: 22
Views: 10,182
Posted By artquest
I know this thread is really old, but I finally...

I know this thread is really old, but I finally got around to making some proper renders of the ships in mental ray, so I thought I would add them to the art dump.
...
Forum: 3D 'Pimping & Previews' 08-29-2014, 07:20 AM
Replies: 8,845
Views: 1,690,436
Posted By artquest
Working on a rough concept before I jump into...

Working on a rough concept before I jump into 3d...

http://i3.minus.com/ibxozVaAsvHGbg.jpg
Forum: 3D 'Pimping & Previews' 08-29-2014, 07:14 AM
Replies: 13
Views: 1,554
Posted By artquest
Minor update: I think I'm almost ready to move...

Minor update:
I think I'm almost ready to move into 3d. The last thing I want to flesh out a bit more before moving to 3d are the wings.

http://i3.minus.com/ibxozVaAsvHGbg.jpg
Forum: General Discussion 08-27-2014, 08:33 PM
Replies: 53
Views: 2,147
Posted By artquest
:thumbup: I agree with pretty much...

:thumbup:

I agree with pretty much everything you said Gav, and to add a personal thought...

When you spoke about a contest for a loose fictional world the first thing that popped into my...
Forum: General Discussion 08-27-2014, 01:40 PM
Replies: 53
Views: 2,147
Posted By artquest
If you were interested but didn't enter, what was...

If you were interested but didn't enter, what was the reason?

I wanted to enter but wasn't able to due to time restrains and the scope of creating both a vehicle/mount and character within the...
Forum: 3D 'Pimping & Previews' 08-25-2014, 11:38 AM
Replies: 13
Views: 1,554
Posted By artquest
Here's my first set of sketches! Trying to figure...

Here's my first set of sketches! Trying to figure out proportions and explore the character a bit before I jump into 3d. Crits are welcome and encouraged!

http://i5.minus.com/i8122U4S5GXbP.jpg
...
Forum: 3D 'Pimping & Previews' 08-21-2014, 10:57 PM
Replies: 13
Views: 1,554
Posted By artquest
Ref Sheet: I know it looks a bit all over...

Ref Sheet:

I know it looks a bit all over the place, but each one is picked for something different. :) I'd like to try to aim for the realistic yet simple and readable materials that Pixar does...
Forum: 3D 'Pimping & Previews' 08-21-2014, 10:25 PM
Replies: 13
Views: 1,554
Posted By artquest
[Civil War] The environment team does Civil War... character style!

Hi all, So a few of us environment guys at work wanted to do something a bit different. So we decided to throw down a Civil War thread and get cranking on some portfolio art for fun and glory.

We...
Forum: General Discussion 08-15-2014, 01:41 PM
Replies: 118
Views: 10,646
Posted By artquest
The best example of Hard surface in zbursh I have...

The best example of Hard surface in zbursh I have seen so far is Joesph Drust's series on the helmet. I believe he had a concept to go on, but the shapes are still pretty organic. But when it comes...
Forum: General Discussion 08-15-2014, 08:46 AM
Replies: 77
Views: 7,782
Posted By artquest
From my understanding some of the departments...

From my understanding some of the departments moved to this workflow awhile ago. I believe Josh Singh spoke about it at a zbrush event. I think the video is still on ZBC. For anyone who hasn't tried...
Forum: General Discussion 08-14-2014, 10:06 AM
Replies: 202
Views: 15,853
Posted By artquest
I actually get all the same problems with the...

I actually get all the same problems with the default bevel in maya. Why is it so bad at the basics? (I may switch to max or modo for hard surface soon.)
Forum: General Discussion 08-13-2014, 05:50 PM
Replies: 202
Views: 15,853
Posted By artquest
..... this exact issue has been driving me insane...

..... this exact issue has been driving me insane for years. Are there any scripts for maya or modo that can do this sort of thing?

Perna what is your current solution? Importing into C4D to do...
Forum: General Discussion 08-13-2014, 05:09 PM
Replies: 118
Views: 10,646
Posted By artquest
http://oi59.tinypic.com/2m6x1qe.jpg As...

http://oi59.tinypic.com/2m6x1qe.jpg

As someone who watched the presentation I can say with confidence that the crappy surface quality is a result of the render, and not the surface topology...
Forum: General Discussion 08-12-2014, 05:03 PM
Replies: 233
Views: 17,571
Posted By artquest
+1 While these features may not be exactly what...

+1 While these features may not be exactly what we are all were hoping for I think it's important to remember that Pixologic's culture has always been about innovative new ideas. Not every instance...
Forum: Petrol/Blood 08-12-2014, 09:59 AM
Replies: 150
Views: 24,537
Posted By artquest
Love the suit so far!! I have to ask, in your...

Love the suit so far!! I have to ask, in your stream you are able to copy and paste a mesh (or part of a mesh) to a new location @ 23:18 in your livestream for the engine modeling. Are you using a...
Forum: 2D 'Pimping & Previews' 08-11-2014, 08:30 AM
Replies: 575
Views: 43,575
Posted By artquest
I was inspired by Tyson Murphy's Disney color...

I was inspired by Tyson Murphy's Disney color studies and decided to do a quick sketch last night. Had a lot of fun!

http://i1.minus.com/i2gEeTCi9BKMR.jpg
Forum: General Discussion 08-10-2014, 01:38 PM
Replies: 179
Views: 38,844
Posted By artquest
I love them! they're quite good and well...

I love them! they're quite good and well explained/presented. Also for the price it seems you can't beat it. 22 bucks gets you a load of goodies.
Forum: General Discussion 08-09-2014, 12:25 PM
Replies: 233
Views: 17,571
Posted By artquest
The speed at which they were able to do all sorts...

The speed at which they were able to do all sorts of annoying and complex ego edits already makes me want to give it a chance. But then again I haven't tried Modo yet. So maybe a lot of the features...
Forum: Petrol/Blood 07-28-2014, 01:02 PM
Replies: 19
Views: 1,751
Posted By artquest
What an absolutely brilliant workflow :) I'm...

What an absolutely brilliant workflow :) I'm Going to have to try this out sometime soon. Thanks for sharing! :)
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