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Forum: Technical Talk 05-21-2015, 01:58 AM
Replies: 1
Views: 146
Posted By oglu
i dont think so... i assume its only working with...

i dont think so... i assume its only working with the newest version...
Forum: Technical Talk 05-21-2015, 12:41 AM
Replies: 3
Views: 252
Posted By oglu
the hulk vids from WiZiX are also cool.. ...

the hulk vids from WiZiX are also cool..
https://vimeo.com/127432711
Forum: Technical Talk 05-18-2015, 10:26 PM
Replies: 28
Views: 1,100
Posted By oglu
a combination of autoretopo in mudbox or zbrush...

a combination of autoretopo in mudbox or zbrush and handwork in maya...
Forum: General Discussion 05-12-2015, 12:15 AM
Replies: 52
Views: 4,164
Posted By oglu
the bonus tools are here.. ...

the bonus tools are here..

https://apps.exchange.autodesk.com/MAYA/Detail/Index?id=appstore.exchange.autodesk.com%3Aautodeskmayabonustools2014%3Aen
Forum: General Discussion 04-21-2015, 05:22 AM
Replies: 52
Views: 4,164
Posted By oglu
here the pdf version... ...

here the pdf version...
http://area.autodesk.com/userdata/blogs/stevenr/Downloads/Summary_Maya2016_ModelingTexturingSculpting.pdf
...
Forum: General Discussion 04-16-2015, 10:44 PM
Replies: 91
Views: 7,903
Posted By oglu
it depends on your needs sometimes max is the...

it depends on your needs sometimes max is the better horse sometimes maya...
if you would ask me, what should we use for our new mocap pipeline.... i would say maya...
cause motionbuilder is very...
Forum: General Discussion 04-15-2015, 08:00 AM
Replies: 91
Views: 7,903
Posted By oglu
good summary here... scroll down to --> Take a...

good summary here...
scroll down to --> Take a Tour of the New 3ds Max

http://livestream.com/autodesk2015nab/events/3963481/videos/83861904
Forum: General Discussion 04-15-2015, 05:46 AM
Replies: 91
Views: 7,903
Posted By oglu
im in the maya and in the max beta... and there...

im in the maya and in the max beta... and there is noone saying something like max will have no animation tools... but maya has a much higher focus on char animation like it was from the beginning...
Forum: General Discussion 03-27-2015, 12:24 AM
Replies: 14
Views: 1,906
Posted By oglu
my brain works with colors and shapes... if there...

my brain works with colors and shapes... if there is text i find nothing...
the downside i have to know wich icon is doing what i need...
that works good if i use the same tools over and over...
Forum: General Discussion 03-26-2015, 09:33 AM
Replies: 30
Views: 2,335
Posted By oglu
smudge is working if you are painting in 32bit in...

smudge is working if you are painting in 32bit in PS
Forum: General Discussion 03-25-2015, 02:10 PM
Replies: 1
Views: 200
Posted By oglu
there is already a thread about... ...

there is already a thread about...
http://www.polycount.com/forum/showthread.php?t=150550
Forum: Technical Talk 03-25-2015, 12:58 PM
Replies: 3
Views: 261
Posted By oglu
yes its possible... its working a little bit...

yes its possible...
its working a little bit different than in mudbox or mari but its possible...

https://www.youtube.com/watch?v=Fv4UsDbtiPg
Forum: General Discussion 03-25-2015, 10:58 AM
Replies: 107
Views: 8,004
Posted By oglu
david gibsons reel... http://vimeo.com/123062504

david gibsons reel...
http://vimeo.com/123062504
Forum: General Discussion 03-24-2015, 03:33 AM
Replies: 19
Views: 1,440
Posted By oglu
if the plugin does not show... you need to create...

if the plugin does not show... you need to create a environment variable...
same you have to do for arnold......
Forum: General Discussion 03-24-2015, 02:34 AM
Replies: 19
Views: 1,440
Posted By oglu
for me it feel more liek on man army than the...

for me it feel more liek on man army than the other renderer just klick on render and let it do... more artistfrendly that all the other...
Forum: Technical Talk 03-20-2015, 02:01 AM
Replies: 4
Views: 274
Posted By oglu
also take a look at...

also take a look at http://www.russian3dscanner.com/
Forum: General Discussion 03-19-2015, 12:37 PM
Replies: 105
Views: 8,292
Posted By oglu
found a great review... ...

found a great review...
http://evilavatar.com/forums/showthread.php?t=224197
Forum: Technical Talk 03-16-2015, 05:30 AM
Replies: 3
Views: 269
Posted By oglu
put in more support loops to make the uvs more...

put in more support loops to make the uvs more stable...
Forum: General Discussion 03-11-2015, 08:05 PM
Replies: 44
Views: 2,799
Posted By oglu
Think there are no SDS in the latest maya...

Think there are no SDS in the latest maya version.. They kicked them..n
Forum: General Discussion 03-10-2015, 11:03 AM
Replies: 19
Views: 767
Posted By oglu
more Ram much more Ram... min 16GB better 32GB...

more Ram much more Ram... min 16GB better 32GB...
Forum: Technical Talk 03-03-2015, 12:45 PM
Replies: 2
Views: 174
Posted By oglu
if you have done the final sculpting in zbrush......

if you have done the final sculpting in zbrush...
why do you have to go back.?

just go strait to render or to your game engine...
or just import the texures back... no need to bring the geo back...
Forum: Technical Talk 03-02-2015, 02:07 PM
Replies: 5
Views: 220
Posted By oglu
just remove some more edges by hand and set hard...

just remove some more edges by hand and set hard edges where you need them...
you are on the right track...
Forum: Technical Talk 03-02-2015, 01:20 PM
Replies: 5
Views: 220
Posted By oglu
could you post a wireframe...? i would suggest...

could you post a wireframe...?
i would suggest do the retopo by hand... its much cleaner... an in this case its an easy task...
Forum: General Discussion 03-02-2015, 11:41 AM
Replies: 104
Views: 10,389
Posted By oglu
it is the mudbox core in maya... those are the...

it is the mudbox core in maya... those are the mudbox sculpting brushes....
Forum: General Discussion 03-02-2015, 09:33 AM
Replies: 17
Views: 1,035
Posted By oglu
i create a maya project and will it with my...

i create a maya project and will it with my stuff...

http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=GUID-A570696B-95A4-4ED7-87EE-A7EAB63156CF
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