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Forum: Contests & Challenges Archives 12-06-2012, 11:00 PM
Replies: 62
Views: 17,877
Posted By Qwiggalo
I'm very happy with the direction you turned this...

I'm very happy with the direction you turned this to!
Forum: Contests & Challenges Archives 11-16-2012, 12:17 AM
Replies: 21
Views: 4,851
Posted By Qwiggalo
We're still looking for a texture artist.

We're still looking for a texture artist.
Forum: Contests & Challenges Archives 11-15-2012, 01:29 AM
Replies: 47
Views: 6,542
Posted By Qwiggalo
I don't like it at all. It's ridiculous. The...

I don't like it at all. It's ridiculous.

The Egyptian theme is far too literal and the neon lines make no sense.
Forum: Contests & Challenges Archives 11-14-2012, 07:26 PM
Replies: 92
Views: 21,241
Posted By Qwiggalo
I'm very interested in how the poly reduction is...

I'm very interested in how the poly reduction is going to turn out. I would love to see a detailed breakdown of your process.
Forum: Contests & Challenges Archives 11-14-2012, 07:17 PM
Replies: 21
Views: 4,851
Posted By Qwiggalo
We're looking for a texture artist for our set....

We're looking for a texture artist for our set. If you're interested send me an email mattwhite@mattwhite.us

Write me an introduction and send me a link to your workshop submissions. I require you...
Forum: Contests & Challenges Archives 11-02-2012, 04:17 AM
Replies: 70
Views: 16,064
Posted By Qwiggalo
Ribbit

Ribbit
Forum: Contests & Challenges Archives 10-31-2012, 11:41 PM
Replies: 93
Views: 29,792
Posted By Qwiggalo
It looks great, but it really stands out from the...

It looks great, but it really stands out from the rest of her model. The details are too fine compared to the rest of her.
Forum: Contests & Challenges Archives 10-22-2012, 01:14 AM
Replies: 12
Views: 2,868
Posted By Qwiggalo
It's really not confusing at all. There's a list...

It's really not confusing at all. There's a list of heroes for the contest and a list of all the heroes you can make things for the workshop.

I'm 98% sure the heroes that are not on the list is...
Forum: Contests & Challenges Archives 10-19-2012, 07:26 PM
Replies: 666
Views: 60,448
Posted By Qwiggalo
It says should which implies optional tbh.

It says should which implies optional tbh.
Forum: Contests & Challenges Archives 10-19-2012, 06:32 PM
Replies: 666
Views: 60,448
Posted By Qwiggalo
It's better to start with a high poly first. And...

It's better to start with a high poly first. And to make one fro ma low poly you just make a higher poly version, there's no automagical way to do it, well.

Zbrush is used to make normal maps and...
Forum: Contests & Challenges Archives 10-19-2012, 03:26 PM
Replies: 32
Views: 4,819
Posted By Qwiggalo
That drastically changes his silhouette.

That drastically changes his silhouette.
Forum: Contests & Challenges Archives 10-19-2012, 01:56 PM
Replies: 15
Views: 3,125
Posted By Qwiggalo
Concept, reference?

Concept, reference?
Forum: Contests & Challenges Archives 10-19-2012, 01:21 PM
Replies: 666
Views: 60,448
Posted By Qwiggalo
All models are at least lod1, lod0 is optional.

All models are at least lod1, lod0 is optional.
Forum: Contests & Challenges Archives 10-17-2012, 09:07 PM
Replies: 21
Views: 4,851
Posted By Qwiggalo
Updated

Updated
Forum: Contests & Challenges Archives 10-14-2012, 11:07 PM
Replies: 666
Views: 60,448
Posted By Qwiggalo
You have to be creative, low poly modeling is...

You have to be creative, low poly modeling is very different from high poly modeling.
Forum: Contests & Challenges Archives 10-14-2012, 12:26 PM
Replies: 21
Views: 4,851
Posted By Qwiggalo
The infamous windrunner bulge. She tells us it's...

The infamous windrunner bulge. She tells us it's the wind messing with her.
Forum: Contests & Challenges Archives 10-14-2012, 10:58 AM
Replies: 93
Views: 29,792
Posted By Qwiggalo
Aww she's gotta have a butterfly or something,...

Aww she's gotta have a butterfly or something, she's all about being 'cute' and stuff. You should decorate the wings somehow, do you plan on making them flap? (you can have custom animations for your...
Forum: Contests & Challenges Archives 10-14-2012, 10:51 AM
Replies: 666
Views: 60,448
Posted By Qwiggalo
In the future they might add it to everyone, but...

In the future they might add it to everyone, but for now you go into the VPKs for the game in Steam\steamapps\common\dota 2 beta\dota (Open pak01_dir.vpk with GCFscape) and check in...
Forum: Contests & Challenges Archives 10-13-2012, 10:43 AM
Replies: 666
Views: 60,448
Posted By Qwiggalo
I make my normals from greyscale images in...

I make my normals from greyscale images in photoshop with nvidia normalmapfilter plugin so it might just be my process.
Forum: Contests & Challenges Archives 10-13-2012, 10:39 AM
Replies: 666
Views: 60,448
Posted By Qwiggalo
Also, when making normal maps if you make the map...

Also, when making normal maps if you make the map at 4x and scale it down it looks extremely different than if you had made it at 1x.
Forum: Contests & Challenges Archives 10-13-2012, 09:48 AM
Replies: 666
Views: 60,448
Posted By Qwiggalo
The compiler doesn't have to do the downsizing....

The compiler doesn't have to do the downsizing. Downsizing is just a good practice, when you paint it gives you more control over your tiny details and when you downscale it it makes it look better...
Forum: Contests & Challenges Archives 10-12-2012, 05:26 PM
Replies: 157
Views: 106,824
Posted By Qwiggalo
I beleive I read on the dev forums from robin...

I beleive I read on the dev forums from robin walker that each hero has one VMT for all of their items and base.
Forum: Contests & Challenges Archives 10-12-2012, 02:50 PM
Replies: 4
Views: 942
Posted By Qwiggalo
The only way you'll be a better artist is to...

The only way you'll be a better artist is to draw, so just draw and put it on display. Concepts are exactly that, concepts. It's not necessary to be a good artist to draw concepts, it just takes...
Forum: Contests & Challenges Archives 10-12-2012, 02:49 AM
Replies: 157
Views: 106,824
Posted By Qwiggalo
Non-issue, most of the spikes can be flat planes.

Non-issue, most of the spikes can be flat planes.
Forum: Contests & Challenges Archives 10-12-2012, 01:07 AM
Replies: 29
Views: 5,883
Posted By Qwiggalo
Blender, Max and Maya all have methods of...

Blender, Max and Maya all have methods of displaying Triangle count without triangulating your mesh. Since your GPU is already displaying a triangulated mesh anyways it has to triangulate it to make...
Showing results 1 to 25 of 115

 
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