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Forum: 3D Art Showcase & Critiques 10-13-2014, 10:45 PM
Replies: 3
Views: 564
Posted By Popeye9
UE4 and Substance Painter Scene

It has been awhile since I had worked in Unreal and I wanted to do a scene with Substance Painter. This is what I got. I will add some breakdowns of some of the assets and my painting workflow if...
Forum: 3D Art Showcase & Critiques 10-05-2014, 04:21 PM
Replies: 9,388
Views: 1,816,083
Posted By Popeye9
Haven't posted in awhile been busy but here is a...

Haven't posted in awhile been busy but here is a personal project I am working on. This was all textured in Substance Painter and punt into Unreal Engine. Still need some detail work and decals along...
Forum: Unreal Engine 09-16-2014, 10:04 AM
Replies: 7
Views: 384
Posted By Popeye9
Thanks MooseCommander for the clarification. I...

Thanks MooseCommander for the clarification. I have never come close to the limit but its a good thing to know:)
Forum: Unreal Engine 09-15-2014, 10:45 AM
Replies: 7
Views: 384
Posted By Popeye9
Is the 16 texture limit also for layered...

Is the 16 texture limit also for layered materials or only each material function?
Forum: Unreal Engine 09-14-2014, 10:49 AM
Replies: 7
Views: 384
Posted By Popeye9
LMP thanks for the reply.

LMP thanks for the reply.
Forum: Unreal Engine 09-13-2014, 11:47 AM
Replies: 7
Views: 384
Posted By Popeye9
Question about texture packing

I have been building a scene and texturing it with Substance Painter. For the metal rough and various textures like emissive I have been texture packing them into the RGB channels and importing as a...
Forum: Marmoset 07-20-2014, 01:29 PM
Replies: 39
Views: 2,082
Posted By Popeye9
I got quite a few but here are 3 :) ...

I got quite a few but here are 3 :)

http://i40.photobucket.com/albums/e237/Popeye9_9/DentalT_zpsd0cdec8d.jpg (http://s40.photobucket.com/user/Popeye9_9/media/DentalT_zpsd0cdec8d.jpg.html)
...
Forum: Quixel Suite 07-09-2014, 08:50 AM
Replies: 5
Views: 1,019
Posted By Popeye9
No need to import a quad you just use the plane...

No need to import a quad you just use the plane mesh to display instead of the cylinder.
Forum: Quixel Suite 07-08-2014, 02:29 PM
Replies: 5
Views: 1,019
Posted By Popeye9
So I tried this out and its awesome!I had to...

So I tried this out and its awesome!I had to figure out how to get my maps out of max since I have a better grasp of the rendering in there as opposed to Maya. For anyone wondering I applied my...
Forum: Quixel Suite 06-23-2014, 09:13 AM
Replies: 1,162
Views: 70,796
Posted By Popeye9
been getting the same thing with ndo.

been getting the same thing with ndo.
Forum: Quixel Suite 06-18-2014, 10:50 AM
Replies: 1,162
Views: 70,796
Posted By Popeye9
Has anybody tried this with the new version of...

Has anybody tried this with the new version of Photoshop CC 2014. I know in the past that updates to PS have broken ndo/ddo and don't want to update if they aren't compatible.
Forum: General Discussion 05-28-2014, 12:14 PM
Replies: 26
Views: 1,898
Posted By Popeye9
Nice! Thanks for this!

Nice! Thanks for this!
Forum: General Discussion 05-28-2014, 11:37 AM
Replies: 247
Views: 20,769
Posted By Popeye9
Would of like to have seen a better work flow for...

Would of like to have seen a better work flow for exporting. Hope that now we have to pay for the latest that the exporter tools are kept up to date. Having to keep previous version of modeling...
Forum: Unreal Engine 05-13-2014, 09:33 PM
Replies: 38
Views: 10,079
Posted By Popeye9
Thatnks for the scripts these will help save time...

Thatnks for the scripts these will help save time :)
Forum: Technical Talk 05-02-2014, 08:41 AM
Replies: 5
Views: 314
Posted By Popeye9
If using max you can use the ram player to play...

If using max you can use the ram player to play sequence then render to video format.
Forum: 3D Art Showcase & Critiques 04-08-2014, 05:55 PM
Replies: 5
Views: 734
Posted By Popeye9
Bardler thanks for the feedback! I will...

Bardler thanks for the feedback! I will definitely go back and edit some. I had been thinking that I need to narrow down my work.
Forum: 3D Art Showcase & Critiques 04-08-2014, 03:56 PM
Replies: 5
Views: 734
Posted By Popeye9
Portfolio feedback Environment Art

I am looking for some feedback regarding my work. I have been searching for a job and have not had any luck so far. My site is at. http://sethwolford.com/

Any feedback would be greatly...
Forum: 3D Art Showcase & Critiques 04-02-2014, 01:01 PM
Replies: 55
Views: 7,661
Posted By Popeye9
Thanks for this!

Thanks for this!
Forum: Technical Talk 04-01-2014, 11:30 AM
Replies: 8
Views: 350
Posted By Popeye9
It looks like the mesh are coming in at wrong...

It looks like the mesh are coming in at wrong scale. Hit "h" select your mesh and through an xform modifier on it to scale.
Forum: Technical Talk 03-29-2014, 09:16 PM
Replies: 10
Views: 796
Posted By Popeye9
Nice tip on the smart objects!

Nice tip on the smart objects!
Forum: CryEngine 03-28-2014, 06:40 PM
Replies: 25
Views: 5,833
Posted By Popeye9
Looks awesome! Is this for static mesh or can we...

Looks awesome! Is this for static mesh or can we also use on animated meshes? The other question is regarding collision mesh and the work flow for that.
Forum: 3D Art Showcase & Critiques 03-12-2014, 06:14 PM
Replies: 9,388
Views: 1,816,083
Posted By Popeye9
High poly exercise with Maya. Loving that...

High poly exercise with Maya. Loving that Marmoset handles HP models so well:)

http://i40.photobucket.com/albums/e237/Popeye9_9/hypeMArmoPC_zps4cdb79f5.jpg...
Forum: Technical Talk 03-12-2014, 12:30 PM
Replies: 14
Views: 391
Posted By Popeye9
I have had good luck with using spline mapping on...

I have had good luck with using spline mapping on these types of shapes. The help file explains it really well.
Forum: Technical Talk 03-10-2014, 05:35 PM
Replies: 19
Views: 765
Posted By Popeye9
Here is a comparison of Triangle count. ...

Here is a comparison of Triangle count.

http://wccftech.com/ryse-polygon-count-comparision-aaa-titles-crysis-star-citizen/
Forum: 3D Art Showcase & Critiques 03-08-2014, 02:32 AM
Replies: 9,388
Views: 1,816,083
Posted By Popeye9
Old model I pulled out to re texture with...

Old model I pulled out to re texture with Substance Painter. Even with some limited functionality it is pretty awesome.

http://i40.photobucket.com/albums/e237/Popeye9_9/Scipillar_zps71a9177b.jpg...
Showing results 1 to 25 of 248

 
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